QUOTE(teknojuce @ Nov 11 2006, 10:43 PM)
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I created this wiki artical a long time ago was trying to get support for xbox audio codecs but only got as far to get adx supported which is mainly used in the sega game series lines but a lot of xbox music is wma which is good becuase it is already supported it would be awsome to get adpcm xbox supported as that would cover a wide range of xbox audio.
It really should not be a problem adding support for xadpcm, did you/anyone make any attempts?
The XMCP (Xbox Media Communications Processor) decodes the format itself.
Maybe the XBMC audio engine ties up the chip?
If that's not possible then this source should surely do the trick:
http://aluigi.alterv...dpcmDecoder.zipNote: The pitch on the resulting audio is slightly off.
I really think that support for playing audio banks in XBMC would be a very cool feature, I even thought up of a nice way to implement it:
You know the list which pops up in programs (B button click), when you've highlighted a game.
What if there was a play music item on this, which loaded all tracks contained in the audio banks pertaining to a game into a playlist & then played them.
We should be able to do this without too many issues, I think.
(I'm not sure if the XBMC authors want features like this though).
QUOTE(teknojuce @ Nov 11 2006, 10:43 PM)
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it would also be good if we could get an extractor working in xbmc if you have any details or information relitive to this it would be great!
Sounds good, I have all the specs on the formats which my app supports (20 atm).
If you gave me some info on XBMC coding conventions/practices maybe we could then collaborate on this endevour.
QUOTE(teknojuce @ Nov 11 2006, 10:43 PM)
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theres a list in the above link of when i was tracking down a lot of game audio & video locations and other information feel free to add to the list/information on any game information or technical data on xbox audio/video.
OK, i'll see what I can do,
KM