xboxscene.org forums

Pages: 1 2 3 [4]

Author Topic: Odamex 0.5.0  (Read 3174 times)

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Odamex 0.5.0
« Reply #45 on: November 04, 2010, 06:56:00 AM »

With the default setup, if I use the right analog to move my view it stops moving if I move all the way to the left. Moving to the right seems fine. If I move to the left and let off just a bit it works, but when I am being pummeled it is sometimes hard to remember and I can't turn to shoot a monster. I had this problem in the old releases of surrealxxx and it has been fixed in recent updates.
Logged

Hyper_Eye

  • Recovered User
  • Sr. Member
  • *
  • Posts: 366
Odamex 0.5.0
« Reply #46 on: November 04, 2010, 09:16:00 AM »

That is strange. This is the first I have heard of this issue. I have a couple of Xbox's and a couple of MS-brand controllers as well as a Logitech wireless controller and none of them exhibit that issue. Can you provide some details on what you are using?
Logged

l11l1VeNoM1l11l

  • Archived User
  • Jr. Member
  • *
  • Posts: 72
Odamex 0.5.0
« Reply #47 on: November 04, 2010, 11:06:00 AM »

Glad you like the boxart!  I still want to make a side and back for it, but I'm focusing on finishing the other homebrew fronts first.
Logged

Movax

  • Recovered User
  • Hero Member
  • *
  • Posts: 611
Odamex 0.5.0
« Reply #48 on: November 04, 2010, 05:50:00 PM »

QUOTE(Hyper_Eye @ Nov 4 2010, 11:16 AM) View Post

That is strange. This is the first I have heard of this issue. I have a couple of Xbox's and a couple of MS-brand controllers as well as a Logitech wireless controller and none of them exhibit that issue. Can you provide some details on what you are using?



I did some testing, I think it is likely a hardware problem. Maybe time to get a new wireless logitech sad.gif
Logged
Pages: 1 2 3 [4]