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Author Topic: Super Mario War 1.8 Beta 1  (Read 411 times)

Xbox-Scene

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Super Mario War 1.8 Beta 1
« on: May 22, 2008, 11:34:00 AM »

Super Mario War 1.8 Beta 1
Posted by XanTium | May 22 13:34 EST | News Category: Xbox
 
A new beta version of the homebrew game 'Super Mario War(info)' for PC and Xbox(1) has been released.

What's new/fixed:
 - New world match type and world editor (prototype) with working screenshots
 * Stages, paths, bridges, lots of the stuff from SMB3
 * Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
 * Moving stages in the form of hammer brothers and tanks
 * Bonus houses to visit and a pipe minigame to play
 * Doors/keys and warp pipes
 * New pipe minigame
 - Added suicide timer so players that sit still for too long will countdown and die
 - New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp
 - New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups
 - New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
 - New map items: Springs, Spikes and Kuribo's Shoe!
 - New modes: Greed, Collection, Health and Phanto
 - Added hidden blocks option to note blocks, powerup blocks, flip blocks
 - Added ability to search map field for more than just a single character by typing multiple chars
 - Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
 - Added new jail key item to jail mode
 - Added exploding eggs option to Yoshi's eggs mode
 - Added center flag option to capture the flag mode
 - Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
 - Added push only kills option to timed and frag modes (sumo mode)
 - Added two new types of platform paths -> continuous path and ellipse path
 - Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
 - Added team specific spawn areas
 - Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
 - Added warp lock options - enterance only, exit only, both, whole connection, all warps
 - Added kill credits for pushing other players into hazards
 - Added mode specific extra time powerup for time limit and star modes
 - Level editor can now specify where flag bases and race goals will start in a map
 - Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner
 - Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles
 - Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.
 - Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers
 - Flipped over shells when hit with POW, MOd, spin attack or bounced from below
 - Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)
 - New spin move for tail and cape powerups
 - Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both
 - Added two alternate modes to jail "Owned" and "Free for All".  Named the 1.7 jail mode to "Classic"
 - New animated tileset that gives you complete control over animated tiles in multiple layers
 - New tail powerup that can spin attack and allow the player to float down slowly
 - Added super stomp move to kuribo's shoe and tanooki statue
 - New "poof" gfx for transforming player into different forms
 - Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)
 - New blue and orange note blocks
 - Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor
 - Added ability to jump off of falling donut blocks
 - Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)
 - Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it
  - And tons more stuff!

Official Site: forum.72dpiarmy.com
Download: n/a (built with XDK)
News-Source: xbins.org



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DMAddict

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Super Mario War 1.8 Beta 1
« Reply #1 on: May 22, 2008, 12:44:00 PM »

It's great to see so many updates. Gonna have pull this down tonight. Thanks.  (IMG:style_emoticons/default/pop.gif)
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BennyBou

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Super Mario War 1.8 Beta 1
« Reply #2 on: May 22, 2008, 12:56:00 PM »

Thanks alot, there's so few news for Xbox1!
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GTTeancum

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Super Mario War 1.8 Beta 1
« Reply #3 on: May 22, 2008, 01:03:00 PM »

Much appreciated man.  We love to get the family together for SMW, and they'll all be excited about the new features.
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annell

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Super Mario War 1.8 Beta 1
« Reply #4 on: May 22, 2008, 01:19:00 PM »

It´s a great game! There are many updates and new features!
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no0b123

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Super Mario War 1.8 Beta 1
« Reply #5 on: May 22, 2008, 01:29:00 PM »

This is my favorite homebrew game for the xbox. Glad to see an update!
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amps

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Super Mario War 1.8 Beta 1
« Reply #6 on: May 22, 2008, 04:16:00 PM »

Anybody have trouble uploading a one map???  DrHammer_pirates of the Mushroom Kingdom.map

it keeps failing to transfer... anyway around it?  Does the game crash if you don't have this map?
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Tiptup300

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Super Mario War 1.8 Beta 1
« Reply #7 on: May 22, 2008, 06:08:00 PM »

Another release another feeling of guilt for not finishing smwstuff. (IMG:style_emoticons/default/sad.gif)
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eduardor2k

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Super Mario War 1.8 Beta 1
« Reply #8 on: May 22, 2008, 07:01:00 PM »

Next gen Graphics!! I want a port to my X360!!! (IMG:style_emoticons/default/biggrin.gif)
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two52

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Super Mario War 1.8 Beta 1
« Reply #9 on: May 22, 2008, 11:26:00 PM »

QUOTE(eduardor2k @ May 22 2008, 05:37 PM) *

Next gen Graphics!! I want a port to my X360!!! (IMG:style_emoticons/default/biggrin.gif)

Hurry up and get homebrew running on the 360 and SMW won't be far behind...
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neil222

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Super Mario War 1.8 Beta 1
« Reply #10 on: May 23, 2008, 04:02:00 AM »

QUOTE(amps @ May 22 2008, 11:52 PM) *

Anybody have trouble uploading a one map???  DrHammer_pirates of the Mushroom Kingdom.map

it keeps failing to transfer... anyway around it?  Does the game crash if you don't have this map?



umm...I have this problem too.
Does nobody else get this?

 (IMG:style_emoticons/default/sad.gif)
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0794

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Super Mario War 1.8 Beta 1
« Reply #11 on: May 23, 2008, 09:05:00 AM »

can't wait to download this when i get back in town and check out the progress - excellent homebrew game...
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RMM

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Super Mario War 1.8 Beta 1
« Reply #12 on: May 23, 2008, 01:35:00 PM »

QUOTE(amps @ May 22 2008, 11:52 PM) *

Anybody have trouble uploading a one map???  DrHammer_pirates of the Mushroom Kingdom.map

it keeps failing to transfer... anyway around it?  Does the game crash if you don't have this map?



I believe you are running into an Xbox FATX issue where you have a file name over 42 characters long.  If thats the case then this game will not transfer and will not work properly on an Xbox.  Shortening the name will allow it to be transferred over but the game will not work properly.

This post has been edited by RMM: May 23 2008, 08:38 PM
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RMM

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Super Mario War 1.8 Beta 1
« Reply #13 on: May 23, 2008, 02:32:00 PM »

Just one other point, XBMC will automatically shorten file names that break the FATX character limit so many people probably didnt have a problem transferring the game and didnt notice anything.  The problem you will find though is that at some point during the game, it will call for
DrHammer_pirates of the Mushroom Kingdom.map yet a map of that name wont exist because it has been renamed.  This is where you will have problems.

This post has been edited by RMM: May 23 2008, 09:48 PM
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Twisted871

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Super Mario War 1.8 Beta 1
« Reply #14 on: May 25, 2008, 05:28:00 AM »

QUOTE(RMM @ May 23 2008, 10:08 PM) *

Just one other point, XBMC will automatically shorten file names that break the FATX character limit so many people probably didnt have a problem transferring the game and didnt notice anything.  The problem you will find though is that at some point during the game, it will call for
DrHammer_pirates of the Mushroom Kingdom.map yet a map of that name wont exist because it has been renamed.  This is where you will have problems.

 Do you know if there is some kind of .ini file we could edit , so the game knows what the new name of the map is?
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