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Author Topic: Super Mario War v1.7  (Read 271 times)

Xbox-Scene

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Super Mario War v1.7
« on: December 16, 2006, 12:10:00 PM »

Super Mario War v1.7
Posted by XanTium | December 16 14:10 EST

 
A new version of the homebrew game 'Super Mario War(info)' for PC and Xbox(1) has been released.

What's new/fixed (since v1.6):
* Game Graphics Pack, Menu Graphics Pack, and Sound Pack Support
* Graphics in PNG format
* Better menu system
* Support for map browsing by thumbnails
* New background/music system
-Includes support for any number of arbitrarily-named BGs
-Map makers may freely pick music categories in editor
-Music can now be in MP3 format
-Music packs for 1.6 will no longer work!  (But they can be upgraded)
* Fully customizable controls, including joystick support
* Game engine improved with support for carryable stuff
* Support for Tournament Tours
* Multiple A.I. difficulty settings
* New interaction blocks
-Blue throwable blocks
-ON/OFF blocks and switches (4 colors)
* Increased interaction block limit (shouldn't crash with too many bricks now)
* Players now gradually slow down on ice (there is now a little friction)
* 11 new items
-Shells (4 types - green, red, spiny, and buzzy)
-2UP, 3UP, and 5UP mushrooms
-MOd Block
-Feather
-Mystery Mushroom
-Boomerang (includes three trajectory options - flat, SMB3, and Zelda)
* Item switch which lets you change which items appear and at what frequencies
* Bullet Bills are now color-coded and properly attribute kills
-If two Bullet Bills of different colors collide, they explode
-This can kill anyone, including the owners of the B.B.s
-Bullet Bills can also now kill enemies in Stomp mode
-If a player uses two B.B.s in succession, their effects now overlap
* 3 new modes
-Star
-Capture The Flag
-King Of The Hill
* Goomba mode expanded into Stomp mode, which now includes Cheep-Cheeps and Koopas
-Enemies in Stomp mode now also burn up by falling (just like players)
* Fire Frenzy, Hammer, and Bob-Omb modes combined into Frenzy mode
-Also includes 9 more cards
-You can still configure it so that it plays like the old modes
* Eggs in Yoshi's Eggs now have to be manually carried by players
-Can kick eggs to Yoshi and still get the points
* Jumping an already-owned player in Owned mode is now worth a 5-point bonus
-Chicken kill bonus is also 5 points now
-Tag death penalty also 5 points
* Podoboos and Bowser Fireballs added to Survival mode
* Most modes now have extended scoring options (i.e. you can set the goal higher)
-Point-based modes still only go to 1000 but you can select by 50s now
-As a result, 1UPs in point-based modes are now only worth 10 points
* Free Play mode removed (replaced by infinite limit in all modes)
* New configurable options available in most modes (Too many to list here - see Readme for more info)
* Random skin selection (pick a skin at random)
* "Random" skin selection (pick a skin at random at the beginning of each game)
* Skins are now alphabetized regardless of creator, like maps
* New option to turn off the bonus wheel after a tournament
* New option to clear currently stored powerups
* Moving platforms in maps (and test function in editor)
* Ability to filter maps based on several attributes and custom lists
* Ability to browse maps by thumbs
* Expanded and better-organized tileset
* Ability to limit or increase frames per second
* Respawn time now settable in half-seconds
* Configurable off-screen arrow time and item respawn rate
* Option to turn off warp locks
* Option to put the crown on the leader in-game (not just on the HUD)
* Lots of new projectile options (fireball life, shell life, etc.)
* New race lap and game-start sounds
* New chicken skin
* POW and MOd now animated
* Players are now animated on the team select screen
* Skin names are displayed on the team select screen
* "Ready" icon on team select screen
* At the end of the game, losers are shown with their aerial death sprite
* Pause button can now terminate the game when someone has won
* Lots of extra eyecandy added to lots of things
* Item no-spawn zones in editor (prevent coins, eggs, bases, etc. from spawning)
* Can now choose tile type for each tile on the map in editor
* Map screenshot option in editor
* Default map eyecandy set to None (was clouds)
* Tons of new maps and skins, and new and fixed BGs (thanks, forum regulars!)
* Skin error checking (skins of the wrong size or color depth won't work now)
* The game now detects no sound card and will default sound/music to off
* There is now an option to change music tracks instead of looping one repeatedly
* Spawning code greatly improved - players/items shouldn't spawn in blocks/walls now
* Losts of Bugfixes (full list)
* Much-improved Readme
* Various minor bugfixes and whatnot
* And probably something else I forgot, because Two52 put in so much new stuff (yay)

Official Site: http://smw.72dpiarmy.com and http://smwstuff.com
Download: n/a (built with XDK)
News-Source/Full Readme: xbins.org

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quarky42

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Super Mario War v1.7
« Reply #1 on: December 16, 2006, 11:59:00 AM »

Wow!  Awesome work!
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edwinmcdunlap

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Super Mario War v1.7
« Reply #2 on: December 16, 2006, 12:25:00 PM »

Wow, LOTS of updates (IMG:style_emoticons/default/biggrin.gif)
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posure

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Super Mario War v1.7
« Reply #3 on: December 16, 2006, 12:25:00 PM »

Awesome game, can't wait to try it out.  (IMG:style_emoticons/default/biggrin.gif)
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rootofallevil

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Super Mario War v1.7
« Reply #4 on: December 16, 2006, 01:14:00 PM »

YES FINALY A UPDATE
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epsilon72

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Super Mario War v1.7
« Reply #5 on: December 16, 2006, 01:30:00 PM »

How many people play this game?  Do most people play it through kai?
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GARRYB

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Super Mario War v1.7
« Reply #6 on: December 16, 2006, 01:47:00 PM »

hope we see one soon for xbox360
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DMAddict

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Super Mario War v1.7
« Reply #7 on: December 16, 2006, 02:44:00 PM »

So someone school me on this. I just picked it up and am wondering where/what to load up to the xbox for play. Do you transfer the whole smw-1.7-xbe folder to F:\Games or what? TIA
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n00bal3r7

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Super Mario War v1.7
« Reply #8 on: December 16, 2006, 04:14:00 PM »

QUOTE
hope we see one soon for xbox36

 (IMG:style_emoticons/default/love.gif)
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two52

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Super Mario War v1.7
« Reply #9 on: December 16, 2006, 10:41:00 PM »

QUOTE(DMAddict @ Dec 16 2006, 01:51 PM) *

So someone school me on this. I just picked it up and am wondering where/what to load up to the xbox for play. Do you transfer the whole smw-1.7-xbe folder to F:\Games or what? TIA

Pretty much.  I usually create a directory under my homebrew games area and dump everything in there.  Just make sure the "default.xbe" is in the top folder for your dash to launch.

This post has been edited by two52: Dec 17 2006, 06:42 AM
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Joshua Wood

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Super Mario War v1.7
« Reply #10 on: December 17, 2006, 02:00:00 PM »

Wahoo, thanks heaps. Love this game.
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deathx88

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Super Mario War v1.7
« Reply #11 on: December 17, 2006, 11:48:00 PM »

i thought 1.7 was already out

i must just have been on crack  (IMG:style_emoticons/default/tongue.gif)


alot of updates, so thats cool
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two52

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Super Mario War v1.7
« Reply #12 on: December 18, 2006, 10:35:00 AM »

QUOTE(deathx88 @ Dec 17 2006, 10:55 PM) *

i thought 1.7 was already out

i must just have been on crack  (IMG:style_emoticons/default/tongue.gif)
alot of updates, so thats cool

1.7 RC1 was released so you guys could help find bugs (pretty successful, we found lots of bugs and tweaked quite a few things).  This is the final 1.7 release.
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