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Author Topic: Quake3arena For Xbox Source  (Read 143 times)

KaioShin

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Quake3arena For Xbox Source
« on: October 27, 2006, 02:42:00 PM »

Its been almost a year since the Q3A port was released for XBOX. As great of a port as it is... its basicly a straight port. There are lots of nice new things that can be added to it that the great devs have made for Q3A on PC. Support for several great mods could possibly added as well.

Carcharius' OpenGL library/wrapper (forget which it was maybe a combination) would be a great thing to have avalible to devs as well. It'd be cool to get Darkplaces (an advanced Quake1 engine) ported to xbox but it would absolutely require OpenGL.

So this is a (polite but public) request for Carcharius to please release the Q3A port's source as well as the OpenGL related things that would be required to compile it. You must admit it'd be really interesting to see what people would do with such a thing. If the OpenGL lib is complete enough... imagine the ports that would suddenly become possible/easier.
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enderandrew

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Quake3arena For Xbox Source
« Reply #1 on: October 28, 2006, 12:35:00 AM »

Personally I'd love to see something like Darkplaces ported.  There are plenty of great Quake 1 and 2 engines out there, rather than the vanilla ports we have now.
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