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Author Topic: Luola - A Multiplayer Caveflier Game  (Read 143 times)

PhatStreet

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Luola - A Multiplayer Caveflier Game
« on: October 21, 2006, 05:24:00 PM »

(IMG:http://img139.imageshack.us/img139/1209/screen6ed7.png)
http://www.luolamies.org/software/luola/
Luola is a fun game where you fly ships around and try to kill your opponent.
QUOTE
Requirements
To compile Luola, you need the following libraries:
    *    SDL
    *    SDL_Image
Luola can also use these optional libraries:
    *    SDL_mixer for sounds
    *    SDL_gfx for slightly better looking graphics
    *    SDL_ttf for TrueType fonts

I don't know much about SDLx, but would there even have to be any big modifications to get this working?
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XaRaNn

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Luola - A Multiplayer Caveflier Game
« Reply #1 on: October 23, 2006, 02:48:00 PM »

Well i'd guess the hardest part of the work would be to adapt the controls to a xbox gamepad and just overall xbox-ify the game (resizable screen etc). Seems like it's coded in C

looks pretty cool, it's got my vote. maybe add it also to xport's suggestion thread.
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PhatStreet

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Luola - A Multiplayer Caveflier Game
« Reply #2 on: October 23, 2006, 04:23:00 PM »

I've been playing around with the XDK and VS.NET 2003, and I'm getting over 1000 syntax errors. I don't know jack about Xbox programming (or most programming in general, for that matter), but does code need to be converted to C++ before you can compile it?
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