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Author Topic: Frets On Fire Port  (Read 139 times)

dalziel_86

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Frets On Fire Port
« on: October 12, 2006, 05:11:00 PM »

Alright, I really want an Xbox port of Frets On Fire, and it seems like the only way it'll happen is if I get my hands dirty myself. I've done a fair bit of programming in the past, particularly in C++, but never any real graphics programming, but I'm willing to learn what's necessary.

As I understand it, the biggest challenge is porting the code to use DirectX rather than OpenGL, right? Unless there's a way to use OpenGL on the Xbox?

Also there's the fact the source code for the game is currently written in Python, and I'm not sure if that'd make compiling it for the Xbox difficult.

So mostly what I'm after is some direction from those who've done other ports, particularly anything involving conversion from OpenGL to DirectX. Where's the best place to start? Presume I know a fair bit about programming in C++, but not a whole lot about graphics programming. Anyone?

Alternatively, there's a Linux port of the game. If I run Linux on the Xbox, shouldn't this game just work without having to be further ported?

This post has been edited by dalziel_86: Oct 13 2006, 12:16 AM
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FamilyGuyAddict

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Frets On Fire Port
« Reply #1 on: November 01, 2006, 01:53:00 AM »

I can't really help, but I would love for this to be done. Just writing in to say that you may also want to take a look at Freetar Hero: site at http://antonstruyk.com/freetar/index.html and code at http://freetar.googlecode.com/svn/trunk/ .
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jackassfan

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Frets On Fire Port
« Reply #2 on: November 01, 2006, 02:50:00 AM »

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