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Author Topic: Super Mario War v1.7 Beta3  (Read 205 times)

Xbox-Scene

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Super Mario War v1.7 Beta3
« on: August 07, 2006, 10:06:00 PM »

Super Mario War v1.7 Beta3
Posted by XanTium | August 8 00:06 EST

 
A new beta version of the homebrew game 'Super Mario War(info)' has been released. The first two beta builds of v1.7 were only available for PC as far as I know, but this 3rd beta is now also available for the Xbox platform.
What's new/fixed (since v1.6):
* Graphic/Sound Pack Support
* Graphics in PNG format
* Better menu system
* Support for map browsing by thumbnails
* New background/music system
-Includes support for any number of arbitrarily-named BGs
-Map makers may freely pick music categories in editor
-Music can now be in MP3 format
-Music packs for 1.6 will no longer work!  (But they can be upgraded)
* Fully customizable controls, including joystick support
* Game engine improved with support for carryable stuff
* Support for Tournament Tours
* Multiple A.I. difficulty settings
* New interaction blocks: Blue throwable blocks ; ON/OFF blocks and switches (4 colors)
* Increased interaction block limit (shouldn't crash with too many bricks now)
* 11 new items: Shells (4 types - green, red, spiny, and buzzy) ; 2UP, 3UP, and 5UP mushrooms ; MOd Block ; Feather ; Mystery Mushroom ; Boomerang (includes three trajectory options - flat, SMB3, and Zelda)
* Item switch which lets you change which items appear and at what frequencies
* Bullet Bills are now color-coded and properly attribute kills
-If two Bullet Bills of different colors collide, they explode
-This can kill anyone, including the owners of the B.B.s
-Bullet Bills can also now kill enemies in Stomp mode
* 3 new modes: Star ; Capture The Flag ; King Of The Hill
* Goomba mode expanded into Stomp mode, which now includes Cheep-Cheeps and Koopas: Enemies in Stomp mode now also burn up by falling (just like players)
* Fire Frenzy, Hammer, and Bob-Omb modes combined into Frenzy mode
-Also includes 9 more cards
-You can still configure it so that it plays like the old modes
* Eggs in Yoshi's Eggs now have to be manually carried by players: Can kick eggs to Yoshi and still get the points
* Jumping an already-owned player in Owned mode is now worth a 15-point bonus
* Podoboos and Bowser Fireballs added to Survival mode
* Free Play mode removed (replaced by infinite limit in all modes)
* New configurable options available in most modes: Too many to list here - see Readme for more info
* New option to turn off the bonus wheel after a tournament
* New option to clear currently stored powerups
* Moving platforms in maps (and test function in editor)
* Ability to filter maps based on several tags
* Ability to browse maps by thumbs
* Expanded and better-organized tileset
* Ability to limit or increase frames per second
* Respawn time now settable in half-seconds
* Configurable off-screen arrow time and item respawn rate
* Option to turn off warp locks
* Option to put the crown on the leader in-game (not just on the HUD)
* Lots of new projectile options (fireball life, shell life, etc.)
* New race lap and game-start sounds
* New chicken skin
* POW and MOd now animated
* Players are now animated on the team select screen
* At the end of the game, losers are shown with their aerial death sprite
* Lots of sparkle eyecandy added to lots of things
* Item no-spawn zones in editor (prevent coins, eggs, bases, etc. from spawning)
* Can now choose tile type for each tile on the map in editor
* Map screenshot option in editor
* Default map eyecandy set to None (was clouds)
* Tons of new maps, skins, and BGs (thanks, forum regulars!)
* Skin error checking (skins of the wrong size or color depth won't work now)
* The game now detects no sound card and will default sound/music to off
* There is now an option to change music tracks instead of looping one repeatedly
* Spawning code greatly improved - players/items shouldn't spawn in blocks/walls now
* Lots of Bugfixes (see WHATSNEW.txt for full list)
* Much-improved Readme
* Various minor bugfixes and whatnot
* And probably something else I forgot, because Two52 put in so much new stuff (yay)

Official Site: http://smw.72dpiarmy.com
Download: n/a (built with XDK)

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DrTek

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Super Mario War v1.7 Beta3
« Reply #1 on: August 07, 2006, 09:16:00 PM »

wooot finally!
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edwinmcdunlap

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Super Mario War v1.7 Beta3
« Reply #2 on: August 07, 2006, 09:18:00 PM »

Wow, lots of new stuff.

I might just try this game out smile.gif
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halomasta203

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Super Mario War v1.7 Beta3
« Reply #3 on: August 07, 2006, 09:27:00 PM »

Cool, I'll have to check it out.
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devguy

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Super Mario War v1.7 Beta3
« Reply #4 on: August 07, 2006, 09:27:00 PM »

Good lord!  I will have to download this!

Is there going to be an official GP2x release too?
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Heet

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Super Mario War v1.7 Beta3
« Reply #5 on: August 07, 2006, 09:33:00 PM »

Holy damn thats a long list of work.  Thanks sir!
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Tomobobo

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Super Mario War v1.7 Beta3
« Reply #6 on: August 07, 2006, 09:47:00 PM »

I played the beta 1 on the PC with a freind.  I can't wait to get this on my box.  SMW is one of the best Homebrew games out there.  I'm glad someone feels my passion for the game who has the ability to make it better and better.  With every release the game gets more and more fun.
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jtom617

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Super Mario War v1.7 Beta3
« Reply #7 on: August 07, 2006, 10:41:00 PM »

QUOTE(edwinmcdunlap @ Aug 8 2006, 04:25 AM) View Post

Wow, lots of new stuff.

I might just try this game out smile.gif

you gotta man, i used the version before this one, and it pwned, now this one has x4 more stuff...  biggrin.gif
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deathx88

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Super Mario War v1.7 Beta3
« Reply #8 on: August 07, 2006, 10:52:00 PM »

damn, that sure is one hell of an update
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Blank

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Super Mario War v1.7 Beta3
« Reply #9 on: August 07, 2006, 10:54:00 PM »

Anyone else's file turn up corrupted from #xbins? I downloaded it twice now and still the same thing. Just wanted to know if the release is bad or something else.
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SkaterFreak829

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Super Mario War v1.7 Beta3
« Reply #10 on: August 07, 2006, 10:56:00 PM »

QUOTE(Blank @ Aug 8 2006, 01:01 AM) View Post

Anyone else's file turn up corrupted from #xbins? I downloaded it twice now and still the same thing. Just wanted to know if the release is bad or something else.

Same thing is happening to me.
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DaddyO21

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Super Mario War v1.7 Beta3
« Reply #11 on: August 07, 2006, 11:44:00 PM »

QUOTE(Blank @ Aug 8 2006, 06:01 AM) *

Anyone else's file turn up corrupted from #xbins? I downloaded it twice now and still the same thing. Just wanted to know if the release is bad or something else.


here works fine  (IMG:style_emoticons/default/blink.gif)
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schizzlefuzz

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Super Mario War v1.7 Beta3
« Reply #12 on: August 08, 2006, 02:23:00 AM »

Cool.  Been waiting for this.  Can't wait to play it. pop.gif
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DrTek

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Super Mario War v1.7 Beta3
« Reply #13 on: August 08, 2006, 06:13:00 AM »

had the same xbins issue this morning, the file was uploaded incomplete.
it's working now
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two52

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Super Mario War v1.7 Beta3
« Reply #14 on: August 08, 2006, 10:35:00 AM »

QUOTE(DrTek @ Aug 8 2006, 05:20 AM) View Post

had the same xbins issue this morning, the file was uploaded incomplete.
it's working now

Yeah, sorry.  That was my fault.  When we released beta3 for PC, the forum members found 2 bugs right away that were pretty bad.  So I quickly fixed them and re-uploaded.  The problem, though was my internet connection kept crapping out on me, only partially uploading the file.  A few hours later I was able to get the whole thing up.  Should be good to go now.

The quality of this game is a direct result from our forum members.  Practically every feature you see in that huge list is from them... I just code them up.  Essentially we have a large group of game designers and artists that hash out the features and when enough people are standing behind the idea, I put it in (most of the time, depending on technical difficulty and spare time).
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