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Author Topic: Wolf3d Ported, With The Openxdk  (Read 585 times)

sunker

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Wolf3d Ported, With The Openxdk
« Reply #30 on: August 01, 2006, 06:25:00 AM »


Bugs:

    * Savegames get reported as corrupted.. but they load fine.
    * Sound doesn't work
    * Strafing over an item does not pick it up

no sound? whats the sense of playin? huh.gif

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d0wnlab

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Wolf3d Ported, With The Openxdk
« Reply #31 on: August 01, 2006, 04:31:00 PM »

Maybe I should rephrase myself.  Sound not working isn't a bug - it's a missing feature in the source code I ported.  In other words, it's not there in the SDL port.  I ported what was there, and aside from controls, it works 100%.  So unless some reverse engineering and/or another version of the wolf3d source code has sound, I don't see where "sound support" is going to magically come from.

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sirwilliam

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Wolf3d Ported, With The Openxdk
« Reply #32 on: August 06, 2006, 07:04:00 AM »

how about taking the windows version, copying the sound files, and then just adding a script to the xdk for sounds. There really isnt that many different sounds!
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