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Author Topic: Xduke & Xshadow  (Read 1330 times)

XDelusion

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Xduke & Xshadow
« Reply #15 on: June 07, 2006, 04:09:00 PM »

Ok, time for my bitches and complaints...


...in which case I don't think I have any. I like how everything is working, not any major gripes what so ever.

The only thing that I found irritating is that I could not configure my buttons how I wanted them. I.E. B for KICK (like Halo), A for Jump, and X for action. Of course after a few hours you kinda get used to this set up, plus I can do inverted look so all is well.

The fact that you allowe the RUN trigger to also speed up the look actually works out great too! At first I thought I hated it, but after a few minutes I was liking it!


Congrats you've pleased the most cynical of us all. smile.gif
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foxxfella

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Xduke & Xshadow
« Reply #16 on: June 07, 2006, 05:06:00 PM »

This is great. How you riker that move! ph34r.gif
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zaboo

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Xduke & Xshadow
« Reply #17 on: June 07, 2006, 06:02:00 PM »

Sweeeeeeeet! really nice!
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gordita37

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Xduke & Xshadow
« Reply #18 on: June 07, 2006, 07:37:00 PM »

I havnt heard of the shadow one, looks like this should be good, thanks pop.gif
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Clockface

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Xduke & Xshadow
« Reply #19 on: June 08, 2006, 04:20:00 AM »

Thanks for these! And to think we were worried that the XBox scene would die out when the 360 came along...

I second the request for the ability to remap the controls, but if you don't have the time then don't worry, the controllers are good enough (and we can adjust the Y-axis, thankfully).

Utterly, utterly awesome! DN3D is one of the best games ever, and I bought SW from ebay some time back, but never played it too much, as I dislike mouse and keyboard for gaming, so now I can explore it properly. And I'll have to dig out the ol' DN3D mods too - fantastic.

Come to think of it, if the XBox had a stable, fully compatible N64 emulator, then the XBox would be my favourite console ever. A shame all of them (even the PC ones, aparently) are still so flaky, no disrespect to the authors, I know it's very difficult to emulate the N64, and they have done very well so far. In a few years time, on the 360 or PS3 or whatever, I bet there'll be fully compatible N64 emulation.

Anyway, I'm drifting from my point. I just wanted to say how grateful I am for this, and how much I'm going to enjoy DN3D and SW! I'm looking forward to the release of Painkiller (and maybe Warpath) for the XBox, but these games have me more excited (and these're free, more money left for Irn Bru and chips!).

Thanks again!.
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XDelusion

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Xduke & Xshadow
« Reply #20 on: June 08, 2006, 09:10:00 AM »

Ok, the controls can be configured!

Thankfully the config file is in the game's root, rather than some random directory on E:.

I'm half way through both games and still no issues what so ever! Infact I think this looks better in Software mode than it did in GL on my PC!
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XDelusion

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Xduke & Xshadow
« Reply #21 on: June 08, 2006, 02:02:00 PM »

Here's some shit for Duke btw.

http://www.planetduk...sdn/tcrev.shtml

Of course all the links seem dead, but at least you got some names to google.
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VampX

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Xduke & Xshadow
« Reply #22 on: June 08, 2006, 03:20:00 PM »

QUOTE

Starship Troopers = /xsst.con /gsst.grp



*cums*


IPB Image


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Dahak

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Xduke & Xshadow
« Reply #23 on: June 08, 2006, 03:57:00 PM »

First thing first, thank you very much. Shadow Warrior is an unexpected gift at this point, and finally I can play the Redrum Shining level of Duke Nukem on the Xbox.


Only issue I'm having concerns the GRPs:

QUOTE


#Duke3D grps
Duke Nukem 3D =
Caribbean - Life is a Beach = /xvacation.con /gvacation.grp
Nuclear Winter = /xnwinter.con /gnwinter.grp
Penthouse Paradise = /xppakgame.con /gpenthous.grp
Starship Troopers = /xsst.con /gsst.grp
The Gate = /xthegate.con /gthegate.grp



I have not been able to get Duke it out in DC or Lifes A Beach to work, using the same GRP and CONs I am using on the PC version of JFDuke. Assuming the list you have above indicates you have Lifes A Beach working, how did you manage that?

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Dahak

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« Reply #24 on: June 08, 2006, 04:45:00 PM »

I've found a reproducable bug in Duke 3D. If something you have in the wads.cfg dosn't work right (something that will crash you out to the dashboard, rather than start the game) it will rewrite the control scheme in the duke3d.cfg file. (sorry for the length, everyone)

Before:
QUOTE

[Screen Setup]
Shadows = 1
Password = ""
Detail = 1
Tilt = 1
Messages = 1
Out = 0
ScreenWidth = 800
ScreenHeight = 600
ScreenMode = 1
ScreenBPP = 8
ScreenSize = 8
ScreenGamma = 8

[Sound Setup]
FXDevice = 1
MusicDevice = 1
FXVolume = 252
MusicVolume = 224
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
ReverseStereo = 0

[Misc]
Executions = 1
RunMode = 0
Crosshairs = 1
ShowLevelStats = 0
StatusBarScale = 100
UsePrecache = 1
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1

[Controls]
AimingFlag = 1
AutoAim = 1
MouseAimingFlipped = 1
MouseAiming = 0
MouseFilter = 0
SmoothInput = 1
RunKeyBehaviour = 1
WeaponSwitchMode = 3
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "MedKit"
MouseButtonClicked1 = ""
MouseButton2 = "Jetpack"
MouseButtonClicked2 = ""
MouseButton3 = ""
MouseButtonClicked3 = ""
MouseButton4 = "Next_Weapon"
MouseButton5 = "Previous_Weapon"
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = "Crouch"
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
Mouse_Sensitivity = 22
JoystickButton0 = "Open"
JoystickButtonClicked0 = ""
JoystickButton1 = "Inventory"
JoystickButtonClicked1 = ""
JoystickButton2 = "Jump"
JoystickButtonClicked2 = ""
JoystickButton3 = "Map"
JoystickButtonClicked3 = ""
JoystickButton4 = "Quick_Kick"
JoystickButtonClicked4 = ""
JoystickButton5 = "MedKit"
JoystickButtonClicked5 = ""
JoystickButton6 = "Run"
JoystickButtonClicked6 = ""
JoystickButton7 = "Fire"
JoystickButtonClicked7 = ""
JoystickButton8 = ""
JoystickButtonClicked8 = ""
JoystickButton9 = "Jetpack"
JoystickButtonClicked9 = ""
JoystickButton10 = "Crouch"
JoystickButtonClicked10 = ""
JoystickButton11 = "Center_View"
JoystickButtonClicked11 = ""
JoystickButton12 = "Next_Weapon"
JoystickButtonClicked12 = ""
JoystickButton13 = "Inventory_Right"
JoystickButtonClicked13 = ""
JoystickButton14 = "Previous_Weapon"
JoystickButtonClicked14 = ""
JoystickButton15 = "Inventory_Left"
JoystickButtonClicked15 = ""
JoystickButton16 = ""
JoystickButtonClicked16 = ""
JoystickButton17 = ""
JoystickButtonClicked17 = ""
JoystickButton18 = ""
JoystickButtonClicked18 = ""
JoystickButton19 = ""
JoystickButtonClicked19 = ""
JoystickButton20 = ""
JoystickButtonClicked20 = ""
JoystickButton21 = ""
JoystickButtonClicked21 = ""
JoystickButton22 = ""
JoystickButtonClicked22 = ""
JoystickButton23 = ""
JoystickButtonClicked23 = ""
JoystickButton24 = ""
JoystickButtonClicked24 = ""
JoystickButton25 = ""
JoystickButtonClicked25 = ""
JoystickButton26 = ""
JoystickButtonClicked26 = ""
JoystickButton27 = ""
JoystickButtonClicked27 = ""
JoystickButton28 = ""
JoystickButtonClicked28 = ""
JoystickButton29 = ""
JoystickButtonClicked29 = ""
JoystickButton30 = ""
JoystickButtonClicked30 = ""
JoystickButton31 = ""
JoystickButtonClicked31 = ""
JoystickButton32 = ""
JoystickButtonClicked32 = ""
JoystickButton33 = ""
JoystickButtonClicked33 = ""
JoystickButton34 = ""
JoystickButtonClicked34 = ""
JoystickButton35 = ""
JoystickButtonClicked35 = ""
JoystickAnalogAxes0 = "analog_strafing"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 98304
JoystickAnalogDead0 = 625
JoystickAnalogSaturate0 = 9843
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 98304
JoystickAnalogDead1 = 1000
JoystickAnalogSaturate1 = 9500
JoystickAnalogAxes2 = "analog_turning"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 147456
JoystickAnalogDead2 = 1000
JoystickAnalogSaturate2 = 9500
JoystickAnalogAxes3 = "analog_lookingupanddown"
JoystickDigitalAxes3_0 = ""
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 131072
JoystickAnalogDead3 = 1000
JoystickAnalogSaturate3 = 9500
JoystickAnalogAxes4 = ""
JoystickDigitalAxes4_0 = ""
JoystickDigitalAxes4_1 = ""
JoystickAnalogScale4 = 65536
JoystickAnalogDead4 = 1000
JoystickAnalogSaturate4 = 9500
JoystickAnalogAxes5 = ""
JoystickDigitalAxes5_0 = ""
JoystickDigitalAxes5_1 = ""
JoystickAnalogScale5 = 65536
JoystickAnalogDead5 = 1000
JoystickAnalogSaturate5 = 9500
JoystickAnalogAxes6 = ""
JoystickDigitalAxes6_0 = ""
JoystickDigitalAxes6_1 = ""
JoystickAnalogScale6 = 65536
JoystickAnalogDead6 = 1000
JoystickAnalogSaturate6 = 9500
JoystickAnalogAxes7 = ""
JoystickDigitalAxes7_0 = ""
JoystickDigitalAxes7_1 = ""
JoystickAnalogScale7 = 65536
JoystickAnalogDead7 = 1000
JoystickAnalogSaturate7 = 9500
ControllerType = 2
MouseSensitivity = 32768

[KeyDefinitions]
Move_Forward = "Up" "Kpad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "Kpad6"
Strafe = "LAlt" "RAlt"
Fire = "LCtrl" "RCtrl"
Open = "Space" "Unknwn"
Run = "LShift" "RShift"
AutoRun = "CapLck" "Unknwn"
Jump = "A" "/"
Crouch = "Z" "Unknwn"
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "," "Unknwn"
Strafe_Right = "." "Unknwn"
Aim_Up = "Home" "Kpad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" "Unknwn"
Weapon_2 = "2" "Unknwn"
Weapon_3 = "3" "Unknwn"
Weapon_4 = "4" "Unknwn"
Weapon_5 = "5" "Unknwn"
Weapon_6 = "6" "Unknwn"
Weapon_7 = "7" "Unknwn"
Weapon_8 = "8" "Unknwn"
Weapon_9 = "9" "Unknwn"
Weapon_10 = "0" "Unknwn"
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" "Unknwn"
Inventory_Right = "]" "Unknwn"
Holo_Duke = "H" "Unknwn"
Jetpack = "J" "Unknwn"
NightVision = "N" "Unknwn"
MedKit = "M" "Unknwn"
TurnAround = "BakSpc" "Unknwn"
SendMessage = "T" "Unknwn"
Map = "Tab" "Unknwn"
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "Kpad5" "Unknwn"
Holster_Weapon = "ScrLck" "Unknwn"
Show_Opponents_Weapon = "W" "Unknwn"
Map_Follow_Mode = "F" "Unknwn"
See_Coop_View = "K" "Unknwn"
Mouse_Aiming = "U" "Unknwn"
Toggle_Crosshair = "I" "Unknwn"
Steroids = "R" "Unknwn"
Quick_Kick = "`" "Unknwn"
Next_Weapon = "'" "Unknwn"
Previous_Weapon = ";" "Unknwn"
Show_Console = "NumLck" "Unknwn"

[Comm Setup]
PlayerName = "Duke"

[Xbox]
xpos = 20
ypos = 25
xstretch = -45
ystretch = -40
flickerfilter = 5
invertlook = 0
rendermode = 0



After:
QUOTE

[Screen Setup]
Shadows = 1
Password = ""
Detail = 1
Tilt = 1
Messages = 1
Out = 0
ScreenWidth = 800
ScreenHeight = 600
ScreenMode = 1
ScreenBPP = 8
ScreenSize = 8
ScreenGamma = 8

[Sound Setup]
FXDevice = 1
MusicDevice = 1
FXVolume = 252
MusicVolume = 224
SoundToggle = 1
VoiceToggle = 1
AmbienceToggle = 1
MusicToggle = 1
ReverseStereo = 0

[Misc]
Executions = 4
RunMode = 0
Crosshairs = 1
ShowLevelStats = 0
StatusBarScale = 100
UsePrecache = 1
WeaponChoice0 = 3
WeaponChoice1 = 4
WeaponChoice2 = 5
WeaponChoice3 = 7
WeaponChoice4 = 8
WeaponChoice5 = 6
WeaponChoice6 = 0
WeaponChoice7 = 2
WeaponChoice8 = 9
WeaponChoice9 = 1

[Controls]
AimingFlag = 1
AutoAim = 1
MouseAimingFlipped = 1
MouseAiming = 0
MouseFilter = 0
SmoothInput = 1
RunKeyBehaviour = 1
WeaponSwitchMode = 3
MouseButton0 = "Fire"
MouseButtonClicked0 = ""
MouseButton1 = "Strafe"
MouseButtonClicked1 = ""
MouseButton2 = "Move_Forward"
MouseButtonClicked2 = ""
MouseButton3 = ""
MouseButtonClicked3 = ""
MouseButton4 = ""
MouseButton5 = ""
MouseAnalogAxes0 = "analog_turning"
MouseDigitalAxes0_0 = ""
MouseDigitalAxes0_1 = ""
MouseAnalogScale0 = 65536
MouseAnalogAxes1 = "analog_moving"
MouseDigitalAxes1_0 = ""
MouseDigitalAxes1_1 = ""
MouseAnalogScale1 = 65536
Mouse_Sensitivity = 22
JoystickButton0 = "Fire"
JoystickButtonClicked0 = ""
JoystickButton1 = "Strafe"
JoystickButtonClicked1 = "Inventory"
JoystickButton2 = "Run"
JoystickButtonClicked2 = "Jump"
JoystickButton3 = "Open"
JoystickButtonClicked3 = "Crouch"
JoystickButton4 = ""
JoystickButtonClicked4 = ""
JoystickButton5 = ""
JoystickButtonClicked5 = ""
JoystickButton6 = ""
JoystickButtonClicked6 = ""
JoystickButton7 = ""
JoystickButtonClicked7 = ""
JoystickButton8 = ""
JoystickButtonClicked8 = ""
JoystickButton9 = ""
JoystickButtonClicked9 = ""
JoystickButton10 = ""
JoystickButtonClicked10 = ""
JoystickButton11 = ""
JoystickButtonClicked11 = ""
JoystickButton12 = ""
JoystickButtonClicked12 = ""
JoystickButton13 = ""
JoystickButtonClicked13 = ""
JoystickButton14 = ""
JoystickButtonClicked14 = ""
JoystickButton15 = ""
JoystickButtonClicked15 = ""
JoystickButton16 = ""
JoystickButtonClicked16 = ""
JoystickButton17 = ""
JoystickButtonClicked17 = ""
JoystickButton18 = ""
JoystickButtonClicked18 = ""
JoystickButton19 = ""
JoystickButtonClicked19 = ""
JoystickButton20 = ""
JoystickButtonClicked20 = ""
JoystickButton21 = ""
JoystickButtonClicked21 = ""
JoystickButton22 = ""
JoystickButtonClicked22 = ""
JoystickButton23 = ""
JoystickButtonClicked23 = ""
JoystickButton24 = ""
JoystickButtonClicked24 = ""
JoystickButton25 = ""
JoystickButtonClicked25 = ""
JoystickButton26 = ""
JoystickButtonClicked26 = ""
JoystickButton27 = ""
JoystickButtonClicked27 = ""
JoystickButton28 = ""
JoystickButtonClicked28 = ""
JoystickButton29 = ""
JoystickButtonClicked29 = ""
JoystickButton30 = ""
JoystickButtonClicked30 = ""
JoystickButton31 = ""
JoystickButtonClicked31 = ""
JoystickButton32 = "Aim_Down"
JoystickButtonClicked32 = ""
JoystickButton33 = "Look_Right"
JoystickButtonClicked33 = ""
JoystickButton34 = "Aim_Up"
JoystickButtonClicked34 = ""
JoystickButton35 = "Look_Left"
JoystickButtonClicked35 = ""
JoystickAnalogAxes0 = "analog_turning"
JoystickDigitalAxes0_0 = ""
JoystickDigitalAxes0_1 = ""
JoystickAnalogScale0 = 65536
JoystickAnalogDead0 = 1000
JoystickAnalogSaturate0 = 9500
JoystickAnalogAxes1 = "analog_moving"
JoystickDigitalAxes1_0 = ""
JoystickDigitalAxes1_1 = ""
JoystickAnalogScale1 = 65536
JoystickAnalogDead1 = 1000
JoystickAnalogSaturate1 = 9500
JoystickAnalogAxes2 = "analog_strafing"
JoystickDigitalAxes2_0 = ""
JoystickDigitalAxes2_1 = ""
JoystickAnalogScale2 = 65536
JoystickAnalogDead2 = 1000
JoystickAnalogSaturate2 = 9500
JoystickAnalogAxes3 = ""
JoystickDigitalAxes3_0 = "Run"
JoystickDigitalAxes3_1 = ""
JoystickAnalogScale3 = 65536
JoystickAnalogDead3 = 1000
JoystickAnalogSaturate3 = 9500
JoystickAnalogAxes4 = ""
JoystickDigitalAxes4_0 = ""
JoystickDigitalAxes4_1 = ""
JoystickAnalogScale4 = 65536
JoystickAnalogDead4 = 1000
JoystickAnalogSaturate4 = 9500
JoystickAnalogAxes5 = ""
JoystickDigitalAxes5_0 = ""
JoystickDigitalAxes5_1 = ""
JoystickAnalogScale5 = 65536
JoystickAnalogDead5 = 1000
JoystickAnalogSaturate5 = 9500
JoystickAnalogAxes6 = ""
JoystickDigitalAxes6_0 = ""
JoystickDigitalAxes6_1 = ""
JoystickAnalogScale6 = 65536
JoystickAnalogDead6 = 1000
JoystickAnalogSaturate6 = 9500
JoystickAnalogAxes7 = ""
JoystickDigitalAxes7_0 = ""
JoystickDigitalAxes7_1 = ""
JoystickAnalogScale7 = 65536
JoystickAnalogDead7 = 1000
JoystickAnalogSaturate7 = 9500
ControllerType = 2
MouseSensitivity = 32768

[KeyDefinitions]
Move_Forward = "Up" "Kpad8"
Move_Backward = "Down" "Kpad2"
Turn_Left = "Left" "Kpad4"
Turn_Right = "Right" "Kpad6"
Strafe = "LAlt" "RAlt"
Fire = "LCtrl" "RCtrl"
Open = "Space" "Unknwn"
Run = "LShift" "RShift"
AutoRun = "CapLck" "Unknwn"
Jump = "A" "/"
Crouch = "Z" "Unknwn"
Look_Up = "PgUp" "Kpad9"
Look_Down = "PgDn" "Kpad3"
Look_Left = "Insert" "Kpad0"
Look_Right = "Delete" "Kpad."
Strafe_Left = "," "Unknwn"
Strafe_Right = "." "Unknwn"
Aim_Up = "Home" "Kpad7"
Aim_Down = "End" "Kpad1"
Weapon_1 = "1" "Unknwn"
Weapon_2 = "2" "Unknwn"
Weapon_3 = "3" "Unknwn"
Weapon_4 = "4" "Unknwn"
Weapon_5 = "5" "Unknwn"
Weapon_6 = "6" "Unknwn"
Weapon_7 = "7" "Unknwn"
Weapon_8 = "8" "Unknwn"
Weapon_9 = "9" "Unknwn"
Weapon_10 = "0" "Unknwn"
Inventory = "Enter" "KpdEnt"
Inventory_Left = "[" "Unknwn"
Inventory_Right = "]" "Unknwn"
Holo_Duke = "H" "Unknwn"
Jetpack = "J" "Unknwn"
NightVision = "N" "Unknwn"
MedKit = "M" "Unknwn"
TurnAround = "BakSpc" "Unknwn"
SendMessage = "T" "Unknwn"
Map = "Tab" "Unknwn"
Shrink_Screen = "-" "Kpad-"
Enlarge_Screen = "=" "Kpad+"
Center_View = "Kpad5" "Unknwn"
Holster_Weapon = "ScrLck" "Unknwn"
Show_Opponents_Weapon = "W" "Unknwn"
Map_Follow_Mode = "F" "Unknwn"
See_Coop_View = "K" "Unknwn"
Mouse_Aiming = "U" "Unknwn"
Toggle_Crosshair = "I" "Unknwn"
Steroids = "R" "Unknwn"
Quick_Kick = "`" "Unknwn"
Next_Weapon = "'" "Unknwn"
Previous_Weapon = ";" "Unknwn"
Show_Console = "NumLck" "Unknwn"

[Comm Setup]
PlayerName = "Duke"

[Xbox]
xpos = 20
ypos = 25
xstretch = -45
ystretch = -40
flickerfilter = 5
invertlook = 0
rendermode = 0
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proger

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Xduke & Xshadow
« Reply #25 on: June 08, 2006, 05:51:00 PM »

QUOTE(falz @ Jun 8 2006, 06:54 PM) View Post

Whoooooooo wanta some wang?!?

Uhh.. ok. moving on then..

Looks nice, too bad my Xbox is dead..
*hits unmodded 360*
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forgreatjustice

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Xduke & Xshadow
« Reply #26 on: June 08, 2006, 06:13:00 PM »

hi everyone
i found a small problem with Xshadow
its not possible to change modes of the weapons
aka rocket launcher to heat seaking or nuke
normaly this would be done by pressing the weapons key on the keyboard ounce the weapon is selected

any advice?
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Dahak

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Xduke & Xshadow
« Reply #27 on: June 08, 2006, 06:23:00 PM »

QUOTE(forgreatjustice @ Jun 9 2006, 01:20 AM) View Post

its not possible to change modes of the weapons
aka rocket launcher to heat seaking or nuke
normaly this would be done by pressing the weapons key on the keyboard ounce the weapon is selected

any advice?


This won't help you if you don't have one, of course, but the game does fully support a USB keyboard.

QUOTE(booyah171 @ Jun 9 2006, 01:25 AM) View Post

I tried the new config file and it still reboots my Xbox.

Nobody else has had this problem? All I have to do is grab it from Xbins FTP server, unzip and UL like any other game right?


That config was meant (hopefully) to assist with debugging, not to be used. But as for your problem... you do have the data files from the pc version installed in the same directory as the xbox executable, right?
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forgreatjustice

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Xduke & Xshadow
« Reply #28 on: June 08, 2006, 06:26:00 PM »

thank you
i do have a usb keyboard and my own cable
i just have to hook it up

hopefully we find someway to do this with the controler in the futuer
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booyah171

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Xduke & Xshadow
« Reply #29 on: June 08, 2006, 06:38:00 PM »

Uhhh, nope! smile.gif

I didn't know that the PC files were required.

I'll be doing that now.

Thanks.
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