xboxscene.org forums

Pages: 1 ... 4 5 [6]

Author Topic: Quake Iii Arena Souce Code To Be Released  (Read 1212 times)

Brouhaha

  • Archived User
  • Full Member
  • *
  • Posts: 213
Quake Iii Arena Souce Code To Be Released
« Reply #75 on: October 19, 2005, 03:24:00 PM »

QUOTE(Jaxter @ Oct 19 2005, 03:50 PM)
I have VB, VC++, Vfoxpro, and Vinterdev all version 6.0, in my start menu submenu. I usually use VB, so im not familiar with the other lot. Thnx if any1 can help.
Logged

Heet

  • Archived User
  • Hero Member
  • *
  • Posts: 2809
Quake Iii Arena Souce Code To Be Released
« Reply #76 on: October 20, 2005, 11:34:00 PM »

love.gif    pop.gif    beerchug.gif
Logged

Mr_Milenko

  • TeamUIX
  • Global Moderator
  • Jr. Member
  • *****
  • Posts: 99
Quake Iii Arena Souce Code To Be Released
« Reply #77 on: October 21, 2005, 12:44:00 AM »

QUOTE(Cyprien @ Oct 19 2005, 10:00 PM)
Sadly aslo alot of work was never down to quake 2 or doom but in all there work is still good and there still playble.
Logged

DkT Friendly

  • Archived User
  • Newbie
  • *
  • Posts: 18
Quake Iii Arena Souce Code To Be Released
« Reply #78 on: October 26, 2005, 07:58:00 PM »

update man ims oo excited its gota be soon
Logged

gazeddy

  • Archived User
  • Jr. Member
  • *
  • Posts: 78
Quake Iii Arena Souce Code To Be Released
« Reply #79 on: October 27, 2005, 04:29:00 PM »

i noticed your all talking about what mods it will work with, would it not be easier to make new mods, like the old ones, for this engine rather than make this engine compatible with the old mods
Logged

Brouhaha

  • Archived User
  • Full Member
  • *
  • Posts: 213
Quake Iii Arena Souce Code To Be Released
« Reply #80 on: October 28, 2005, 12:09:00 PM »

QUOTE(darkstalker @ Oct 27 2005, 11:13 PM)
Where's my baseball bat?
Logged

johnmiceter

  • Archived User
  • Full Member
  • *
  • Posts: 119
Quake Iii Arena Souce Code To Be Released
« Reply #81 on: November 15, 2005, 08:51:00 AM »

biggrin.gif
Logged
Pages: 1 ... 4 5 [6]