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Author Topic: Openmugen For Xbox(a 2d Fight Engine)  (Read 3134 times)

ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #30 on: November 23, 2004, 07:08:00 AM »

are you going to finish the windows port before or after the xbox version?
hehe the windows port will give me something to do till the xbox port is done this way i can keep my finger BITING MY NAILS waiting for this port laugh.gif
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sakir2000

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #31 on: November 23, 2004, 07:54:00 AM »

QUOTE
are you going to finish the windows port before or after the xbox version?
hehe the windows port will give me something to do till the xbox port is done this way i can keep my finger BITING MY NAILS waiting for this port 


The port is not the problem.
First i work on the Windows version with the  Dev-C++ compiler wich is the GNU C++ compiler and is ISO-C++ conform.

So OpenMugen is multiplatform compatible and compilable on every Platform with an ISO-C++ confrom compiler and a SDL port.

So there is nothing to port  biggrin.gif it must only be compiled on the platform.

And of course the Windows and linux version comes out.
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ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #32 on: November 23, 2004, 08:29:00 AM »

cool beerchug.gif

I wanted to get started on some stages and the game intro Im kinda new to mugen so im not sure what the old version supported

the game intro and character endings will it be in avi/wmv/xmv and the stages what resolution and how many colors can it support?
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kollision

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #33 on: November 23, 2004, 01:37:00 PM »

Sakir, are you going to be integrating different types of characters in it?  For example, are you going to have Street FIghter characters in with Dragonball ones?  Just stating my opinion, but I dont think that would be cool.  Ud have one sticker sized goku versus a giant ryu.  You think your gonna be using characters that all look similar in graphics?
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ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #34 on: November 24, 2004, 03:34:00 AM »

you can do this your self cant you? the game style of street fighter and dbz are not the same wouldnt that kinda suck to put them together?

any one know if there is a tekken mugen out yet?

This post has been edited by ZASADAR: Nov 24 2004, 12:04 PM
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sakir2000

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #35 on: November 24, 2004, 10:10:00 AM »

QUOTE
the game intro and character endings will it be in avi/wmv/xmv and the stages what resolution and how many colors can it support?


The Orginal Mugen was/is a DOS game so there is no support for wuch avi/wmv/xmvv files.And intros are realised in other ways.

The orginal reselution of Mugen is 320 X 240 @ 16 Bit.
So this not a standart today but OpenMugen use some garphic filters to produce a better image.So the reseultion of OpenMugen is 640 x 480 @ 16bit.

A higher reselution or more colors are nonsence because the soure image is 320 x 240.

It is like in Mame the games are desigen for low res and then stretched with graphic filters.

OpenMugen use the same filter  biggrin.gif
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kollision

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #36 on: November 24, 2004, 05:46:00 PM »

Zasadar, yes you can do it yourself.  However I was pertaining to Sakirs release of it as it will have online play.
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ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #37 on: November 24, 2004, 08:07:00 PM »

now that the engine is going to be in 640x480 in 16 bit are you going to add support higher quality character textures with more colors?


btw has any one made tekken for mugen?
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kollision

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #38 on: November 24, 2004, 11:21:00 PM »

If you mean with 3d fighters no, mugen is only 2d.
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ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #39 on: November 25, 2004, 12:05:00 PM »

I said textures not models

there was a 2d tekken for gba so I figured some one made it for mugen

This post has been edited by ZASADAR: Nov 25 2004, 08:07 PM
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kollision

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #40 on: November 25, 2004, 03:34:00 PM »

< btw has any one made tekken for mugen?

And even if they did for the GBA, you actually think its gonna look good on a comp with mugen?  I doubt it.  They look worse than MK characters on an SNES.
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VampX

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #41 on: November 25, 2004, 04:10:00 PM »

he could always try the sega genesis version tongue.gif
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ZASADAR

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #42 on: November 25, 2004, 05:31:00 PM »

QUOTE (kollision @ Nov 25 2004, 05:30 PM)
< btw has any one made tekken for mugen?

And even if they did for the GBA, you actually think its gonna look good on a comp with mugen?  I doubt it.  They look worse than MK characters on an SNES.

oh well then I will edit it i figured the textures look better then what the gba could show blink.gif

sorry didnt mean to sound rude if i did sad.gif
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VampX

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #43 on: November 25, 2004, 05:54:00 PM »

QUOTE (ZASADAR @ Nov 26 2004, 03:27 AM)
oh well then I will edit it i figured the textures look better then what the gba could show blink.gif

sorry didnt mean to sound rude if i did sad.gif

You could always boot up epsxe and capture all moves from tekken into sprites,
and then make your own 2D tekken game.


why anyone would want to do that i dont know.. i've seen it done with Mortal Kombat 4 characters and the outcome was very.. ugly. ph34r.gif
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kollision

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Openmugen For Xbox(a 2d Fight Engine)
« Reply #44 on: November 26, 2004, 12:53:00 AM »

No offense takin Zas, thanks for the apology cuz I kinda took it the wrong way, thanks again.

However it is possible to make your own Tekken fighters (althought this would take time editing every sprite).  I know its not what your looking for, but its an option and the results, if your good at it, are really nice.  Just take an existing sprite and edit it to how you want it, its really surprising to see things people come up with.  Such as:

http://dcvsmarvel.studiosmh.com/

Theres even more original work out there than this, but this game looks promising.
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