xboxscene.org forums

Pages: 1 [2] 3 4 ... 23

Author Topic: Openmugen For Xbox(a 2d Fight Engine)  (Read 3137 times)

kollision

  • Archived User
  • Full Member
  • *
  • Posts: 110
Openmugen For Xbox(a 2d Fight Engine)
« Reply #15 on: November 05, 2004, 05:53:00 PM »

QUOTE
I mean information for Networkplaying.
Imagine 1KB up/down speed.
In this 1KB it is possible to store the Players position state and so on...


You gotta be kidding me....
Logged

sakir2000

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Openmugen For Xbox(a 2d Fight Engine)
« Reply #16 on: November 06, 2004, 01:57:00 AM »

QUOTE
You gotta be kidding me....


No i don't  biggrin.gif

My intentsion is to bring mugen online playable with a 56k modem.
And i think the max Upload is about 2-3KB and download also.

But for now every think is theory but i think it is possible  smile.gif

Logged

BerserkWarwolf

  • Archived User
  • Newbie
  • *
  • Posts: 21
Openmugen For Xbox(a 2d Fight Engine)
« Reply #17 on: November 06, 2004, 10:19:00 AM »

QUOTE (sakir2000 @ Nov 6 2004, 01:57 AM)
Of course i will compile it with the XDK but with no offical bins.
But it will be in the usual places  rolleyes.gif

dude, you rule.

Mugen will rock our asses on xbox!
thank you very much !!!
Logged

kollision

  • Archived User
  • Full Member
  • *
  • Posts: 110
Openmugen For Xbox(a 2d Fight Engine)
« Reply #18 on: November 07, 2004, 04:52:00 AM »

Geesh, thx a lot man!  You are right, this will definitely run on 56 K!  I have nothing to worry though, im on broadband.  Yes....

This has got to be on the best ports ever (when it comes out).

Also, did you check out the Evil Ken and evil Ryu from Mugen Institute?  Those have to be the best characters ever made for mugen.  Check out there main site here: http://www.reubenkee.com/httpdocs/MI.htm

And you can get lots of characters, new and old at this forum:
http://mugenguild.com/forumx/index.php
It also has from SF3 and MVC2.

This post has been edited by kollision: Nov 7 2004, 01:02 PM
Logged

sakir2000

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Openmugen For Xbox(a 2d Fight Engine)
« Reply #19 on: November 08, 2004, 01:10:00 PM »

biggrin.gif

Thanx for this sites .
Very amazing chars on this sites.I can't wait my self to bring OpenMugen alive to get them to work.


cool.gif
Logged

birrioso

  • Archived User
  • Newbie
  • *
  • Posts: 10
Openmugen For Xbox(a 2d Fight Engine)
« Reply #20 on: November 08, 2004, 04:07:00 PM »

Mugen on xbox  beerchug.gif  great news...

One question : will be able  xbox vs pc netplay ?

sorry about my english i speak spanish
Logged

sakir2000

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Openmugen For Xbox(a 2d Fight Engine)
« Reply #21 on: November 09, 2004, 10:00:00 AM »

QUOTE

One question : will be able xbox vs pc netplay ?
sorry about my english i speak spanish


biggrin.gif this is my intention to it.

I want that all version can be played over the net with each other.
(Windwos,Linux,Mac and XBOX)

I am not clear about a PS2 port beacuase it has to less ram for it.

PS.My english is not better as yours  beerchug.gif
Logged

blueshogun96

  • Archived User
  • Sr. Member
  • *
  • Posts: 395
Openmugen For Xbox(a 2d Fight Engine)
« Reply #22 on: November 09, 2004, 10:09:00 AM »

Cool, I'll be wating...  beerchug.gif
Logged

kollision

  • Archived User
  • Full Member
  • *
  • Posts: 110
Openmugen For Xbox(a 2d Fight Engine)
« Reply #23 on: November 09, 2004, 08:52:00 PM »

O holy, you are serious?!  I was only expecting a XBox multiplayer and I was already excited.....Man dude you rock!  Your english is pretty good, it sounds as if your fluent.  

If you need any help be it coding (I suck at coding but willing to learn from ya the small things to code)  or anyhting else, just let me know and Ill try my best at it.  Thanks man this is going to be my most favorite port!!
Logged

birrioso

  • Archived User
  • Newbie
  • *
  • Posts: 10
Openmugen For Xbox(a 2d Fight Engine)
« Reply #24 on: November 10, 2004, 12:07:00 AM »

Oh my god this is too good  smile.gif
Logged

ZASADAR

  • Archived User
  • Sr. Member
  • *
  • Posts: 436
Openmugen For Xbox(a 2d Fight Engine)
« Reply #25 on: November 15, 2004, 01:08:00 PM »

Thank you Soo much


I found a site with some good chars one of them is jason scot lee from
"DRAGON THE BRUCE LEE STORY"

http://www.geocities.com/TimesSquare/Chamber/2267/mugen.html



This post has been edited by ZASADAR: Nov 21 2004, 08:09 AM
Logged

leo5111

  • Archived User
  • Full Member
  • *
  • Posts: 113
Openmugen For Xbox(a 2d Fight Engine)
« Reply #26 on: November 22, 2004, 01:01:00 PM »

Hi Varder i was woundering um....you see the Source code download is missing the "SDL.h" and im going MAD CRAZY waiting for the XBOX version tongue.gif
can you lend a hand please ....its like um ..er  please happy.gif

AIM: ShinRyuDemonLord

Thanks all happy.gif

muhaha.gif
Logged

Hercules Q Einstein

  • Archived User
  • Hero Member
  • *
  • Posts: 613
Openmugen For Xbox(a 2d Fight Engine)
« Reply #27 on: November 22, 2004, 03:21:00 PM »

I CANT WAIT! beerchug.gif
Logged

DaBeast77

  • Recovered User
  • Full Member
  • *
  • Posts: 118
Openmugen For Xbox(a 2d Fight Engine)
« Reply #28 on: November 22, 2004, 03:22:00 PM »

Does anyone have a big collection of fighters? Half the downloads i find dont work. It'd be great if someone set up a torrent with Mugan fighters.
Logged

sakir2000

  • Archived User
  • Jr. Member
  • *
  • Posts: 58
Openmugen For Xbox(a 2d Fight Engine)
« Reply #29 on: November 23, 2004, 05:08:00 AM »

QUOTE
Does anyone have a big collection of fighters? Half the downloads i find dont work. It'd be great if someone set up a torrent with Mugan fighters.


try www.mugenation.com.
About 1000 chars with categoris.

QUOTE
you see the Source code download is missing the "SDL.h" and im going


First you must setup you compiler to the SDL lib directorys.
download the sdl lib at www.libsdl.org


QUOTE
MAD CRAZY waiting for the XBOX version 


Me too  biggrin.gif .But it is not a problem to compile it foe xbox because it uses SDL and native c/c++.
Logged
Pages: 1 [2] 3 4 ... 23