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Author Topic: Game In Progress  (Read 2788 times)

The unProfessional

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Game In Progress
« Reply #300 on: August 25, 2003, 08:43:00 AM »

Updates on progress coming soon for those who're interested
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buckwilliamsca

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Game In Progress
« Reply #301 on: September 08, 2003, 07:15:00 PM »

so hows the game comin along? hope everythings running smoothly!
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c-2

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Game In Progress
« Reply #302 on: September 17, 2003, 09:01:00 AM »

ya this looks kewl .. if u need anyone to beta test anything lemme know .. :]
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The unProfessional

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Game In Progress
« Reply #303 on: September 17, 2003, 10:38:00 PM »

smile.gif
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The unProfessional

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Game In Progress
« Reply #304 on: September 20, 2003, 05:32:00 PM »

dry.gif
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chilin_dude

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« Reply #305 on: September 21, 2003, 01:27:00 AM »

QUOTE (The unProfessional @ Sep 21 2003, 02:32 AM)
Nothing exciting... just a recent render.  Physics are mostly working, although I don't want to put pics up for those tests, becase it looks kinda lame.  Once the tanks are in w/ physics, you'll see 'em.

http://www.theunprof...ihad_level1.jpg


Why doesn't the IMG button work?  dry.gif

Damn that looks nice... if you need any testing or anything i'll help...
The img tag doesn't work with 'dynamic pages'
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MrSelfDestruct

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« Reply #306 on: September 22, 2003, 10:40:00 AM »

ohmy.gif

VERY nice work guys. This game looks cool as hell. How do you plan to do multiplayer with this game? wil it have built in servers, or will you have to use a 3rd party app like boxlink or something like that?
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chilin_dude

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« Reply #307 on: September 22, 2003, 11:32:00 AM »

QUOTE (MrSelfDestruct @ Sep 22 2003, 07:40 PM)
wow.  ohmy.gif

VERY nice work guys. This game looks cool as hell. How do you plan to do multiplayer with this game? wil it have built in servers, or will you have to use a 3rd party app like boxlink or something like that?

This I think this was designed for people and their friendsÂ…real friends  laugh.gif
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Wishi

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« Reply #308 on: September 22, 2003, 11:41:00 AM »

Err, not really. Right from the start Uber has been designing this with online multiplayer in mind.
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The unProfessional

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« Reply #309 on: September 22, 2003, 11:57:00 AM »

Yeah... i'm a psycho for a good multiplayer "blow the sh*t out of your friends" frag-fest.  That's basically the premise for JIhad, except there will be a a bit of a story (or should i say, "a point").  But yeah, i plan to set up internet-based play... not sure how many per box yet.  Probably not more than 2.
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Wishi

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« Reply #310 on: September 22, 2003, 12:58:00 PM »

Ya, 2 per box sounds good as a maximum. Not too much data to send and shouldn't be too taking on the frame rate
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The unProfessional

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« Reply #311 on: September 22, 2003, 02:57:00 PM »

Yeah, plus peripheral vision will be crucial to survival in this game.  Quad-screen pretty much murders any chance to see who's kicking your ass.
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