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Author Topic: Final Burn Legends 1.3  (Read 1550 times)

kxhu21

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Final Burn Legends 1.3
« Reply #150 on: April 01, 2010, 11:46:00 PM »


is there anyone who have problem like me?

i am using ps2 controller to my xbox through ps2/xbox connecter.

when i call game menu during gaming and choose exit games in fbl
 it automatically reload rom again instead of returning to rom list.
is there anyone who knows how it can be fixed?
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cheema201

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Final Burn Legends 1.3
« Reply #151 on: April 13, 2010, 03:04:00 PM »

Just had a read through this thread to see if my question had been posted forward, and unfortunately it had not. However what would a thread be between us nerds be without at least two people ripping eachother apart haha. All in good fun at the end of the day. Nes you are an absolute super star whos emulators are only second to Xport in my opinion. And Rx ur work is appreciated just like icing on a cake.

But now just a quick and possibly simple question. When loading games in FBL you will notice the addition of three files.

Cache.dat
NeoGeo.dat
sprite_data.bin

The size of these files depends on the game you load.

My question is, what is the largest size for these files?

Basically i am giving an xbox to someone for arcade uses. I want to take advantage of every bit of space without changing the stock standard 8gb HDD. Without knowing the exact size of these files at their largest would cause abnormalities in games if i do not leave enough room.

Basically i have tried the Metal Slug games as i believe they would need the most room, however i could be wrong.

Please let me know if anyone has the answer for this one.

Cheers
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xmod4u

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Final Burn Legends 1.3
« Reply #152 on: April 25, 2010, 05:43:00 PM »

Is there an actual tutorial on how to run this thing properly?

Ive read for a few days now and not to be a dick but I dont get why all my roms will load fine with FBAxx but give me "unable to load rom" in FBL.

Did run my roms trough a rom manager from romcenter and the roms in question are in green but still wont load in FBL.

I really like the interface better and would like to get it going.

thank you
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XTecuterX73

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Final Burn Legends 1.3
« Reply #153 on: April 25, 2010, 06:04:00 PM »

QUOTE(xmod4u @ Apr 25 2010, 07:43 PM) View Post

Is there an actual tutorial on how to run this thing properly?

Ive read for a few days now and not to be a dick but I dont get why all my roms will load fine with FBAxx but give me "unable to load rom" in FBL.

Did run my roms trough a rom manager from romcenter and the roms in question are in green but still wont load in FBL.

I really like the interface better and would like to get it going.

thank you


has anyone tested the hazemd genesis emu on here? does it even come close to neogenesis?
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Kikutaro

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Final Burn Legends 1.3
« Reply #154 on: April 25, 2010, 11:07:00 PM »

I dont even think you should be comparing the 2 let alone testing them against each other.

at xmod4u

You need to update your rom's. I cant remember the thread but their was alot of chat about why they show up green in romcenter but still dont work with lastest fbl.
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XTecuterX73

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Final Burn Legends 1.3
« Reply #155 on: April 26, 2010, 03:00:00 PM »

QUOTE(Kikutaro @ Apr 26 2010, 01:07 AM) View Post

I dont even think you should be comparing the 2 let alone testing them against each other.

at xmod4u

You need to update your rom's. I cant remember the thread but their was alot of chat about why they show up green in romcenter but still dont work with lastest fbl.


why shouldnt i be? id like to know how they stack up. nothing wrong with testing and seeing what works good. smile.gif
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xmod4u

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Final Burn Legends 1.3
« Reply #156 on: April 26, 2010, 10:33:00 PM »

QUOTE(Kikutaro @ Apr 26 2010, 12:07 AM) View Post


at xmod4u

You need to update your rom's. I cant remember the thread but their was alot of chat about why they show up green in romcenter but still dont work with lastest fbl.


thanks for the response buddy, will look into updating them I guess, or at least the set for FBL.

wink.gif
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Eksyte

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Final Burn Legends 1.3
« Reply #157 on: May 01, 2010, 10:00:00 AM »

I spent the better part of 3 hours trying to figure out why this thing would start fine with the 1.1 version and just reboot to the dash when I upgrade to 1.3. Might help to clarify that Final Burn is for Sega and FBL is different.

Now I gotta get ROMs to work. Thanks all the same nes.
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xyteam

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Final Burn Legends 1.3
« Reply #158 on: May 01, 2010, 11:24:00 AM »

QUOTE(Eksyte @ May 1 2010, 05:00 PM) *

I spent the better part of 3 hours trying to figure out why this thing would start fine with the 1.1 version and just reboot to the dash when I upgrade to 1.3. Might help to clarify that Final Burn is for Sega and FBL is different.

Now I gotta get ROMs to work. Thanks all the same nes.

looks like yo ushould do a clean install and delete yourfbl gamesave from t and u data folder in your E drive.
what i did was,copy 1.2 over 1.1 and then copy 1.3 over the top of 1.2.
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Cospefogo

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Final Burn Legends 1.3
« Reply #159 on: May 21, 2010, 05:52:00 AM »

QUOTE(kxhu21 @ Apr 2 2010, 02:46 AM) View Post

is there anyone who have problem like me?

i am using ps2 controller to my xbox through ps2/xbox connecter.

when i call game menu during gaming and choose exit games in fbl
 it automatically reload rom again instead of returning to rom list.
is there anyone who knows how it can be fixed?



Exactly the same here.

Since the 1.0 version --- sometimes, not always --- when I press
the EXIT GAME the emulators ends running the very same game again.

It's occasional... Does not bother me to hell, but it would be lovely
to have this fixed. People even told me that maybe I have been
"pressing the button A too long", so the GUI register it two times,
one for the exit function itself and one for the running the game again...
Who knows? Ha ha.

Besides of that, FBL is great.

I was able to setup the CPS1 and CPS2 games in *PERFECT* sharp
384x224 pixel perfect screen, no blur, no distortions, no wrong
aspect ratio. I am completely HAPPY with it... JESUS.

I am using FBL just for CPS1 and CPS2, since CoinOPS does not
run CPS2 smoothly as Final Burn does.

Cheers,
Cospefogo.
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l__Shalashaska--l

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Final Burn Legends 1.3
« Reply #160 on: February 03, 2020, 03:54:00 PM »

Hello (IMG:style_emoticons/default/happy.gif)

First, i want to thank you for you work...

then,


im a shmup fan and would like to know if supports for Vasara and Vasara 2 will be added one day ?

thanks for all
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l__Shalashaska--l

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Final Burn Legends 1.3
« Reply #161 on: February 03, 2020, 05:45:00 PM »

I forgot... i have some problem with my screenshots, when im browsing my roms, my vertical shmup's screenshots are horizontal.....any idea why ?

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Consoleman!

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Final Burn Legends 1.3
« Reply #162 on: June 03, 2010, 05:24:00 PM »

QUOTE(Cospefogo @ May 21 2010, 07:52 AM) View Post

I was able to setup the CPS1 and CPS2 games in *PERFECT* sharp
384x224 pixel perfect screen, no blur, no distortions, no wrong
aspect ratio.
I am completely HAPPY with it... JESUS.

I am using FBL just for CPS1 and CPS2, since CoinOPS does not
run CPS2 smoothly as Final Burn does.

Cheers,
Cospefogo.

Awesome.  Share your coordinates?

j/k  rolleyes.gif

To this day I still don't understand nes' grudge against pixel perfect users.  Purposely excluding xy coordinates from his future projects, which were present in Zsnexbox, defies logic.  IMO, it was an unnecessary step backwards.
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DarthMingus

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Final Burn Legends 1.3
« Reply #163 on: June 03, 2010, 06:46:00 PM »

I don't think its a grudge, just the way the emulator is coded.
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Consoleman!

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Final Burn Legends 1.3
« Reply #164 on: June 03, 2010, 09:05:00 PM »

QUOTE(DarthMingus @ Jun 3 2010, 08:46 PM) View Post

I don't think its a grudge, just the way the emulator is coded.

IIRC, his other ports are coded in such a manner that don't allow for Xport-style xy coordinates, but I don't see why they wouldn't allow for Zsnexbox-style coordinates since the rendering system he used for his other emulators are pretty much the same to my knowledge (a texture applied to a cube).

QUOTE(nes6502 @ Nov 18 2009, 11:50 PM) View Post

Neither [FBL doesn't use Xport or Zsnexbox style coordinates]. I just render the screen. If it doesn't look right to the user, they just resize it until it does. Each game saves the screen settings to it's own ini file. I don't display any numbers on the screen. That is the one thing I wish I had never done for ZsnexBox. I did it as a way for people to share "correct" aspect ratio settings. All people did was complain that the numbers didn't make sense. Some seemed to be on a crusade against ZsnexBox over this which no doubt confused users into thinking other less accurate, slower emulators were somehow better.

No one ever understood that they never were meant to represent pixels. I'm not rendering to pixels on the screen like a console does (or a PC emulator does). It's all in 3D with a camera looking at a 3D square with the image on it. The user is simply stretching the 3D square so that it "appears" to cover the TV screen. The user can get the correct console look with tweaking if they want to. I never cared about stuff like that. I just want every inch of my TV screen covered with the image. If that means pixels are not perfectly square, then so be it. That's just my preference.

Original Link: http://forums.xbox-s...p;#entry4571380

Yep.  No grudge at all.  tongue.gif
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