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Author Topic: Vm.txt  (Read 839 times)

Carcharius

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Vm.txt
« Reply #15 on: July 26, 2004, 05:13:00 PM »

QUOTE (Arius @ Jul 26 2004, 07:25 PM)
Someone needs to do an open source homebrew easily portable version of!!!

user posted image

hehe sorry saw your sig and thought of it :Y

Just play the originals using SpeXtrum

(or Vice64 or ArnoldX - but the spectrum is how they were meant to be played!)
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MaxKool

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Vm.txt
« Reply #16 on: July 26, 2004, 05:33:00 PM »

Ok, Here is what I came up with. All we need is about 3 people to share access to a hotmail acount that we can have people email there settings as they try them out.  When the setting have been tested we can forward them to whoever wants to compile all this data, then we can just make a sticky and update it every few days... I would be willing to test settings. What say anyone? other than just a huge message that is all unorganized and such... just an idea... this has prompted me to get all my roms working properly...

I got a quick question tho, I desided to swap from Kawa-X to the new FBAxxx
All the cps1/2 games work fine but all the neogeo games were claiming missing files, These games previously worked fine... any suggestions?
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Arius

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Vm.txt
« Reply #17 on: July 26, 2004, 05:40:00 PM »

QUOTE (Carcharius @ Jul 27 2004, 01:16 AM)
Just play the originals using SpeXtrum

(or Vice64 or ArnoldX - but the spectrum is how they were meant to be played!)

yeah but a new Dizzy adventure would rock....

I (well more my brother) started one once.. but its time consuming.

A new oe would rock smile.gif
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Danjuro

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Vm.txt
« Reply #18 on: July 29, 2004, 11:35:00 AM »

wink.gif
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waggle

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Vm.txt
« Reply #19 on: July 29, 2004, 09:20:00 PM »

Has anyone gotten MAME CHD based games to work when they require virtual memory?  I tried to get calspeed and mace to work and I managed to narrow the vm settings down to 3MB threshold, 768KB commit so that the rom images would load... but as soon as they load and THX is initialized, the screen gets a bunch of garbage and the game goes no further.

For that matter are CHD games working at all?  I tried kinst with no vm on and it froze on startup as well...
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xemumanic

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Vm.txt
« Reply #20 on: July 29, 2004, 10:10:00 PM »

Is it just me, or there's no hope for the original Street Fighter unless Xport fixes it in the next version of MAMEoX? No matter what I do, it runs at like 0.5 fps after the copyright warning. Did it work in b1?
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Thraxen

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Vm.txt
« Reply #21 on: July 30, 2004, 11:43:00 PM »

smile.gif
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famitsu1

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Vm.txt
« Reply #22 on: August 04, 2004, 12:06:00 PM »

Hi,
couple of additions&updates for the VM file:
elvactr   4 24 65535(old setting of 4 32 65535 didn't work for me)
elvactrj 4 24 65535(same as above)
rthun2   4 16 65535
rthun2j  4 16 65535
nebulryj 4 48 65535
elvact2u 4 24 65535
Cheers famitsu1
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Danjuro

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Vm.txt
« Reply #23 on: August 04, 2004, 03:32:00 PM »

wink.gif
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Serebrus

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Vm.txt
« Reply #24 on: August 04, 2004, 04:25:00 PM »

check the list at http://mameox.sourceforge.net/vm.txt  for those who want it.

I got a few coming up, gimme a sec
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corkinator

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Vm.txt
« Reply #25 on: August 04, 2004, 04:33:00 PM »

I've seen that list there, but there are at least two wrong. Run'N'Gun (rungun) doesn't work at all on their settings, it runs out of memory and won't load. The best you can get with that game is having to wait through 5 minutes of skipping audio and freeze framing during the pregame intro then (depending on which rom) have the game run 10 times too fast or much too slow, both with skipping audio.

Then the settings their for rungun2 are strange, considering that game isn't even emulated yet (protection).

Most other games work fine, but I just found those two entries confusing.
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Danjuro

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Vm.txt
« Reply #26 on: August 07, 2004, 06:16:00 AM »

bubblemj 4 32 65535

bubsymph 4 32 65535

japanese versions of the "new" bubble bobble 2&3.
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sammaza

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Vm.txt
« Reply #27 on: August 07, 2004, 06:22:00 AM »

alot of these havent been added i wonder if they guy is around who was in control...
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Question_Mark

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Vm.txt
« Reply #28 on: August 08, 2004, 06:39:00 PM »

QUOTE (sammaza @ Aug 7 2004, 02:25 PM)
alot of these havent been added i wonder if they guy is around who was in control...

Who ever updates the VM.txt file should time stamp it so we know when its been updated. Just my two cents.
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ziggyzboy

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Vm.txt
« Reply #29 on: August 09, 2004, 08:40:00 PM »

anyone got delcathlete 2 run
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