It is, oddly enough the structure of the folder contains all the files in it.
Where the crash occurs is in this line of the code.
CODE
void CVideoSystem::LoadFont()
{
FILE *pFile;
char strTemp[255];
int i=0;
//Loading debug fonts
font=SDL_LoadBMP("D:\DebugFonts.bmp");
if(font==NULL)
PrintMessage("CVideoSystem:: DebugFonts not found");
pFile=fopen("D:\font.txt","r");
if(pFile==NULL)
PrintMessage("font.txt not found");
while(!feof(pFile)) // ERROR
{
fgets(strTemp,255,pFile);
sscanf(strTemp,"%c %i %i",&my_Fonts.c,&my_Fonts.x,&my_Fonts.nWidth);
i++;
}
SDL_SetColorKey(font,SDL_SRCCOLORKEY,SDL_MapRGB(screen->format,0,0,0));
}
and the "DebugFonts.bmp" must be where the default.xbe is.