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Author Topic: Lights Out: Classic Edition 1.0.0  (Read 781 times)

flattspott

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Lights Out: Classic Edition 1.0.0
« on: September 06, 2004, 06:32:00 PM »

I changed pretty much everything about it.
I wanted it to be pretty much resourceless (so BJ can hardcode it into MXM) wink.gif

Just need to add in the sound handler stuff and it'll be good to go.

I spent the most part of today checking all 50 macros to see if they work, which they do.


Here it is. Please let me know what you think fellow WIPers...


Save as LightsOutCE.xsm and stick it you PlugIns folder
CODE

Lights Out: Classic Edition
1231
A puzzle game
{F56C71F3-22A8-037A-6B4F-02D4EC15003A}
Popup
Game
flattspott
1.0.0






   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

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Taiger

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Lights Out: Classic Edition 1.0.0
« Reply #1 on: September 07, 2004, 02:55:00 PM »

I would if I had a WIP release  :rolleyes:   <
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geniusalz

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Lights Out: Classic Edition 1.0.0
« Reply #2 on: September 08, 2004, 10:10:00 PM »

I would, if my xbox wasn't packed in my suitcase smile.gif
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BenJeremy

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Lights Out: Classic Edition 1.0.0
« Reply #3 on: September 09, 2004, 04:33:00 AM »

I would, if I wasn't in Toronto on business smile.gif
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tandylyons

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Lights Out: Classic Edition 1.0.0
« Reply #4 on: September 09, 2004, 06:45:00 AM »

QUOTE
I would if I had a WIP release


QUOTE
I would, if my xbox wasn't packed in my suitcase


QUOTE
I would, if I wasn't in Toronto on business


As for me. I would.... Nah I'm just too damn lazy.

*sigh*

And I don't have a WIP release.  <
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flattspott

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Lights Out: Classic Edition 1.0.0
« Reply #5 on: September 09, 2004, 08:13:00 AM »

Everyones so busy as of late.

dry.gif
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chilin_dude

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Lights Out: Classic Edition 1.0.0
« Reply #6 on: September 09, 2004, 08:51:00 AM »

I would if I hadn't just started my I.T.C A level course  smile.gif
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BenJeremy

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Lights Out: Classic Edition 1.0.0
« Reply #7 on: September 09, 2004, 11:38:00 PM »

I'll try it as soon as I get back (Sunday, maybe). Just wrapping up coding on the network startup/shutdown event handling code, so the FTP server can survive a change in network settings.

Just have to add the command in ActionScripting to refresh the network settings from the XML (which basically should shut down any current FTP connections, de-init the network and then reconfigure and initialize with the new settings)

 <
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SumDumGuy3

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Lights Out: Classic Edition 1.0.0
« Reply #8 on: September 10, 2004, 11:25:00 AM »

I would if I weren't tied up writing and testing scripts for v "n"...

I would if I were a "fellow WIPer"...

I would if my "MXM_VDog.xas" had not eaten my code...

hahah, sorry had to jump in on that one... was too funny...  <
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SumDumGuy3

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Lights Out: Classic Edition 1.0.0
« Reply #9 on: October 01, 2004, 01:09:00 AM »

Wow, very nice... and very compact for such a kickin little game. It probably would have taken me 3 or 4 times as many lines of code... nice work... Well, I am off to try some of your other scripts and code snippets... Keep'em comin

SDG  <
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flattspott

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Lights Out: Classic Edition 1.0.0
« Reply #10 on: October 01, 2004, 07:20:00 AM »

LOL

Check my first lights out thread. This lightweight version is after a lot of tuning.  <
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