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Author Topic: Why No Halo Evox Trainers?  (Read 148 times)

dootdoo

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Why No Halo Evox Trainers?
« on: December 31, 2003, 02:16:00 AM »

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sryan2k1

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Why No Halo Evox Trainers?
« Reply #1 on: January 02, 2004, 02:28:00 AM »

Halo uses almost every single kb of memory when its loaded, adding debug stuff to it makes it not fit
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Australian Rat

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Why No Halo Evox Trainers?
« Reply #2 on: January 02, 2004, 06:35:00 PM »

I'm still wondering how Halo 2 is going to live up to expectations if Halo at the moment uses all available resources.

There are trainers for halo I'm gonna say, just no evo-x ones
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padmegroin

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Why No Halo Evox Trainers?
« Reply #3 on: January 06, 2004, 09:54:00 PM »

Halo 2 uses new technologies that produce the same or greater results that use less memory.  I read something that said they made the models with far less polygons and used other things to give the illusion that there were more.
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heinrich

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Why No Halo Evox Trainers?
« Reply #4 on: December 28, 2003, 10:44:00 PM »

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heinrich

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Why No Halo Evox Trainers?
« Reply #5 on: December 29, 2003, 02:58:00 PM »

You didn't try, did you?

I mean.. that old ass game uses too much ram and doesnt load with debug TSR enabled.
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Xbox-Savage

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Why No Halo Evox Trainers?
« Reply #6 on: December 29, 2003, 03:34:00 PM »

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wink.gif  why a HALO Evox Trainer if theres already one out that works great?

also , the trainers are not working , and yes i set TSR = 1 on the ini
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