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Author Topic: thatgamecompany's 24hr Game Jam  (Read 789 times)

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thatgamecompany's 24hr Game Jam
« on: March 10, 2008, 11:14:00 PM »

                       
thatgamecompany's 24hr Game Jam
Posted by XanTium | 11-3-2008 0:14 EST

 
                                   
From blog.us.playstation.com:


Hello, I'm Kellee Santiago from thatgamecompany, creators of flOw, and currently in development on Flower. The fine people at Playstation.Blog are good enough to allow me to use my first post here to let you all in on a little thing we have going on here at thatgamecompany call the 24hr Game Jam.

Championed by our lead engineer John Edwards, the 24hr Game Jam was created as a way for us to do something quick, dirty, and fun ... and maybe let out a little steam in the process. The goal is always to make a game, from start to finish, on the PS3 in 24hrs. We go from 10am Saturday to 10am Sunday, and then whatever we have, we lock it up. Future Game Jams might have more specific goals, but for this first one, we just wanted to see how much fun we could make in a day. Oh, and our game designer Nick Clark wanted something that was multiplayer that we could enjoy in the office.


Full Story: blog.us.playstation.com



   

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