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Author Topic: Mgs4 On Ps3...wow.  (Read 313 times)

boxrocker

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Mgs4 On Ps3...wow.
« on: September 25, 2005, 09:43:00 AM »

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KAGE360

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Mgs4 On Ps3...wow.
« Reply #1 on: September 25, 2005, 10:10:00 AM »

its not pre-rendered its just a real-time scripted cut scene.  the movie you saw uses the game engine but there are less factors (AI, physics, etc.) to draw from the system's resources and gives the developer the ability to make the graphics look better.  its been done for years and will always happen to expand the cinematic experience.  just look at how much better the movies in halo 2 look compared to the game, any of the previous MGS, shenmue, RE: Code Veronica, and many other games.  that is because like a film director aiming for the best shot, in a scripted cut-scene a developer has the chance to use the best lighting, textures, angles, redirect more polys where needed, and control every aspect of what you are seeing.  

its safe to say the actual game wont look that astounding, though it will still look great.  on the 360 we havent actually scene many cut-scenes and most of the vids are just gameplay where physics, AI, and other factors draw from the graphics.  

i think it looks great but nothing that the 360 can do as well.  it is unfair to compare this to any other game on any other system as its been built on the ps3 from the ground up on dev kits that are 80% of the systems total power, where on the 360 all the games you have seen so far have been developed on altered G5 Macs that would consist of around 25% of the 360's power.  even now most of the vids you see until X05 are still only on the beta kits (60% power) and things will all be clear on how powerful the 360 is when games are being developed from the ground up on its actual hardware.  most of the impressive points of the vid is the 60fps frame rate and the texture work.  in this gen it will matter more on texture work and effect to show the developers art style and provide an impressive scene on the TV.  polys arent as important as in previous generations.
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CattyKid

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Mgs4 On Ps3...wow.
« Reply #2 on: September 25, 2005, 11:20:00 AM »

Yeah, I remeber those Halo2 screenshots, where the guy with the flag is jumping over his opponents.  Always wondered why they looked so good, but I guess now I know why.
Have we ever seen any of this stuff on 360?  I don't think so, but I could be wrong.
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Xombe

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Mgs4 On Ps3...wow.
« Reply #3 on: September 25, 2005, 07:48:00 PM »

Moving to a NON-Xbox360 related forum...

Read the pinned topic next time.
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boxrocker

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Mgs4 On Ps3...wow.
« Reply #4 on: September 26, 2005, 05:37:00 AM »

Yeah I figured it was pre-rendered but it sure looks damn good.

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Heet

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Mgs4 On Ps3...wow.
« Reply #5 on: September 26, 2005, 05:24:00 PM »

So does finding nemo.
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KAGE360

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Mgs4 On Ps3...wow.
« Reply #6 on: September 27, 2005, 12:20:00 PM »

QUOTE(boxrocker @ Sep 26 2005, 07:48 AM)
Yeah I figured it was pre-rendered but it sure looks damn good.
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whiteblur67

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Mgs4 On Ps3...wow.
« Reply #7 on: September 27, 2005, 07:09:00 PM »

you guy got to start beleving that these graphics are real
4 years is a long time in technology
this stuff is possible
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DragoNs

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Mgs4 On Ps3...wow.
« Reply #8 on: September 28, 2005, 06:40:00 AM »

Look in the news archive, this is REAL-TIME

"Kojima interacts with MGS4 to prove video is real-time"
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Ballz2TheWallz

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Mgs4 On Ps3...wow.
« Reply #9 on: October 13, 2005, 02:26:00 PM »

QUOTE(yaz-o @ Oct 11 2005, 04:43 PM)
given that the ps3 has ALOT of processing power...
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Charbless

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Mgs4 On Ps3...wow.
« Reply #10 on: October 16, 2005, 10:32:00 AM »

I just watched the RE5 PS3 trailer and im not impressed the graphics dont look that good on the movie clip almost the same as the gc re4.
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