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Author Topic: Ps2 Sales Halt.  (Read 109 times)

LepPpeR

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Ps2 Sales Halt.
« on: March 28, 2005, 09:32:00 AM »

Just ignore the stock crap but here ya go.


QUOTE
NEW YORK (Reuters) - Sony Corp. (6758.T: Quote, Profile, Research) said on Monday it was ordered by a U.S. court to halt sales of its blockbuster PlayStation consoles in the United States and pay $90 million in damages to a California tech company, Immersion Corp. (IMMR.O: Quote, Profile, Research).

Sony Computer Entertainment (SCE), Sony's gaming unit, said it would appeal the decision by a California federal court in the patent infringement case.

For the time being, Sony will keep selling PlayStations as the order -- which covers the PlayStation and PlayStation 2, two game controllers and 47 software titles -- will not go into effect before the appeal, an SCE spokeswoman said. Sony will be paying compulsory license fees to Immersion, she added.

Games have been Sony's profit driver in recent years, accounting for 44 percent of the company's group operating profit from October to December, as it struggles with price declines at its electronics division.

Sony in January cut its operating profit estimate for this business year 31 percent, citing sharply falling prices of televisions, DVD recorders and other key products and weak demand for chips.

Immersion, a small, California-based developer of digital touch technologies, claimed Sony Computer Entertainment infringed on its technology that makes a game controller vibrate in sync with actions in games, the Japanese game maker said.

The $90 million awarded by the court is more than triple Immersion's total revenues of $23.8 million in 2004 and represents two-thirds of the company's current market value of around $135 million.

The court's decision confirmed a ruling by a California jury last year that ordered Sony to pay $82 million in the case. The amount was raised to slightly more than $90 million due to interest.

Immersion's stock rose 36 percent to $7.85 on the Inet electronic exchange, from its $5.75 close on Thursday.

Shares in Sony closed down 0.23 percent, underperforming the Tokyo stock market's electric machinery index, which rose 0.32 percent.

In another intellectual property-related lawsuit between Japanese and U.S. technology companies, Toshiba Corp. (6502.T: Quote, Profile, Research) was ordered by a California jury last week to pay $465 million in punitive and other damages to Lexar Media Inc. (LEXR.O: Quote, Profile, Research) for stealing trade secrets. Toshiba, the world's seventh-largest chip maker, suggested it would appeal the decision.

Toshiba shares were down 0.22 percent at 446 yen, extending Friday's 0.45 percent slide.


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fishlord

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Ps2 Sales Halt.
« Reply #1 on: March 28, 2005, 10:43:00 AM »

That is fucking rediculous?  copyright infingement of force feedback???  get real.
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The unProfessional

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Ps2 Sales Halt.
« Reply #2 on: March 28, 2005, 12:53:00 PM »

That's just as bad as the whole patent issue with Creative and ID for Z-fail shadow volumes.
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heinrich

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Ps2 Sales Halt.
« Reply #3 on: March 28, 2005, 03:39:00 PM »

The news post on x-s is pretty misleading, since they can still infact sell ps2's (for the time being)
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LepPpeR

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Ps2 Sales Halt.
« Reply #4 on: March 28, 2005, 03:41:00 PM »

correct, they are allowed to sell them during the appeal process.


Also, Fishlord - you should read up about the guy who invented the window wiper for cars.  Everyone laughed at first when he presented his idea.

Read what happens next, he got the last laugh.
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shavedrat

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Ps2 Sales Halt.
« Reply #5 on: March 28, 2005, 06:31:00 PM »

This is unrelated, but it reminded me of some bitch who 'copyrighted' the word wannabie. She said her husband said it, and she liked it so much that she had to copyright it. Now she tries to get money from anyone using the term in their title/slogan.  Get a life woman!

This post has been edited by shavedrat: Mar 29 2005, 02:31 AM
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Ween311

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Ps2 Sales Halt.
« Reply #6 on: April 06, 2005, 12:26:00 PM »

This case gets even better.  Appearantly M$ was also sued but chose to settle with Immersion for 26 million.  They also agreed to pay liscensing fees for all future products that use force-feedback.  They have also agreed to support Immersion by buying  a 10% stake in their company.  So, if Sony loses thier appeal and has to pay Immersion, guess who makes money.  You have to love it!

QUOTE
Yesterday a jury found Sony guilty of violating 16 patent claims of Immersion Corporation, and awarded the company $82 million in damages.

The lawsuit, which was filed on on February 11, 2002, originally had named both Sony and MS as defendants. However, MS settled out of court for a "$26 million payment for licensing rights and an equity investment, as well as a $9 million convertible debenture from Immersion with 48 months draw down rights." In the end, the additional money makes MS now own 10% of Immersion Corporation.

Sony, of course, plans to appeal the decision. The jury reached its verdict, but final judgment has yet to be given in the case.

Assuming the judgment is eventually rendered in favor of Immersion, Sony would not only be forced to pay the $82 million in damages, but they also would have to pay whatever is required to become one of Immersion's many licensees. More than 20 gaming companies are currently licensees, including Logitech, MadCatz, Saitek, Nyko, Intec, Thrustmaster, Apple Computer and more. Since 1996, when Immersion first introduced force feedback to consumer gaming, hundreds of titles have incorporated "vibrotactile effects." Indeed, force feedback has become a standard feature in most games today.

Of course, it strikes some people as rather odd, or characteristic depending on who you ask, that MS is now a partial owner of the company that just won a jury verdict in a patent suit against Sony over an integal part of the PlayStation 2. Namely, its controller.

When asked about MS's involvment in Immersion, however, Victor Viegas, Immersion President, CEO and CFO had this to say:

"MS is a shareholder and they're shareholding at 10%; they're not a majority owner in our company...but I think it is true to say it is a bit ironic that MS's taking a position in Immersion [that] benefits from revenue that Immersion generates and if we sign a license with Sony, then they would definitely benefit with that license."

He then added, "Sony can stall and they can take legal maneuvers but at the end I think they're going to ultimately need to take a license or they'll have to stop shipping these infringing products."

As to what's next, Viegas said, "Right now the jury reached a verdict and there will be a number of motions by Sony and Immersion relative to that verdict. The judge has roughly 60-90 days to hear those motions...[Sony] will do everything they can to try to get the verdict overturned. So the judge has 60-90 days to listen to these arguments and then at that point enter the verdict as a judgment. At that point, Sony then could appeal; Immersion could ask and we will ask immediately for an injunction for them to stop shipping products...but it really will come down to what the judge will allow."

One such motion that I'm sure hasn't escaped Sony's legal team might involve the fact that MS, a direct competitor of Sony in the video game market, owns 10% of Immersion. In essence, should Sony have to pay anything to Immersion in damages and/or licensing fees, MS will make money off of their competition. An argument could also be made by Sony that MS stands to benefit greatly if Immersion successfully gets an injunction against Sony that would force them to recall all PS2 consoles on store shelves with the Dual Shock 2 controller, as well as all extra Dual Shock 2 controllers for sale.

Should Sony have to recall those units, especially before the holiday season, MS will then be without the market leader in the home video game console market, allowing them to reap benefits far beyond any monetary sums. In essence, it would be giving MS an easy out in ridding themselves of competition-- which we all know MS hates, being an illegal monopoly and all (and yes, the verdict that MS is an illegal monoply has withstood numerous appeals by MS)-- and allowing them to gain market share they would not have otherwise gained if the market leader was in competition.

Oddly enough, Nintendo was never named in the suit, even though they have rumble technology in their GameCube controllers, and are not openly named as a licensee of Immersion's patents. This could stem to some agreement between Nintendo and Immersion, because Nintendo had patented the Rumble Pack for the Nintendo 64 a year before Immersion was granted their patent. One theory is that should Immersion try to sue Nintendo on the issue, Nintendo could pull their trump card of a previous patent against Immersion and force Immersion to lose their patent. Either that, or somehow Nintendo's GameCube controller uses their own technology that stems from their Rumble Pack patent, and thus would not infringe upon Immersion's patents.
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