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Author Topic: Walking Thru Walls  (Read 1606 times)

Assassin187

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Walking Thru Walls
« on: July 31, 2004, 07:20:00 PM »

Can someone plz tell me how to walk thru walls and is it in the umd file if so can u tell me wut to edit?
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xbill

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Walking Thru Walls
« Reply #1 on: August 01, 2004, 07:52:00 AM »

Find the [ButtonConfig1] section of xboxdynamix.umd (it should be at offset  0x144140 for NTSC systems)  
Change one of the least used buttons, to ghost.

Change:
Joy9=GraduallyOpen

To:
Joy9=ghost

Unfortunately, ghost is not a toggle function, so you must use another button to turn it off.

So you could change Joy10 to walk.

Change:
Joy10=GraduallyClose

To:
Joy10=walk

(Joy9 and Joy10 are your DPad up and down)

You can ghost (fly) anywhere.   Skip ahead, or passed a locked door.  Go check out the skyboxes, and pens for NPCs.

[ButtonConfig1] is the Default controller setup available in the game's options menus.   Since you can switch between 4 different controller setups, you might consider changing buttons in [ButtonConfig2] for your cheats, and use [ButtonConfig1] for normal non-cheat setup.  You can switch back and forth during a game.

[ButtonConfig1] is Default
[ButtonConfig2] is Master
[ButtonConfig3] is Southpaw
[ButtonConfig4] is Master Southpaw


***Remember to pad unused text spaces with 0x0D, 0x0A pairs.  
Don't insert text since that would change the file's size.  You must overwrite existing text, and shift other text around within the space given.  Changing the file's size will crash the game on startup.

This post has been edited by xbill: Aug 1 2004, 02:53 PM
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Assassin187

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Walking Thru Walls
« Reply #2 on: August 01, 2004, 12:10:00 PM »

hey thanks man. :)
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fcmsb13

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Walking Thru Walls
« Reply #3 on: August 01, 2004, 09:21:00 PM »

Does this work. I wouldnt think so. <_<
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xbill

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Walking Thru Walls
« Reply #4 on: August 02, 2004, 08:36:00 AM »

Make a backup of your original xboxdynamic.umd and try it.  

It does work as a cheat in system link games, both as host server player, and client player.   Of course, systems with the modified umd file are the only players it works for.

I have not, nor do I want to try it on XB Live.



 



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Assassin187

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Walking Thru Walls
« Reply #5 on: August 02, 2004, 12:44:00 PM »

yea that shit works i was doin it on xbc.
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Visor

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Walking Thru Walls
« Reply #6 on: September 01, 2004, 01:00:00 PM »

I'd suggest swapping Joy5 and 6, black and white respectivly.

Here's the mapping

Joy1=A
Joy2=B
Joy3=X
Joy4=Y
Joy5=Black
Joy6=White
Joy7=LTrigger
Joy8=RTrigger
Joy9=D-Up
Joy10=D-Down
Joy11=D-Left
Joy12=D-Right
Joy13=Start
Joy14=Back
Joy15=LThumb
Joy16=RThumb
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BOmbS

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Walking Thru Walls
« Reply #7 on: September 01, 2004, 05:58:00 PM »

I did this for BA and it works...but i cant get it to work on RB 6...and i dont understand what is wrong...but ohwell i dont own the game :rolleyes:  
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Oldman_Machine

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Walking Thru Walls
« Reply #8 on: September 11, 2004, 11:48:00 PM »

QUOTE
***Remember to pad unused text spaces with 0x0D, 0x0A pairs.
Don't insert text since that would change the file's size. You must overwrite existing text, and shift other text around within the space given. Changing the file's size will crash the game on startup.


I didnt quite get this part. Im using "hex workshop" what does "pad" text spacces mean?   and where shoud i do that? this is the first time i have ever done any hex editing and i would like to try this for testing purposes only!
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Visor

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Walking Thru Walls
« Reply #9 on: September 13, 2004, 02:02:00 AM »

If you fille a button with something else and there's still text in there it wont work, you neecd to erase the text that's 'left over'... you can't just use spaces to over write it you must use special hex characters to do it:

0D 0A

Example:

CODE
ASCII:
Joy5=ToggleTeamHold
Joy6=GoCodeZulu

HEX:
4A 6F 79 35 3D 54 6F 67 67 6C 65 54 65 61 6D 48 6F 6C 64 0D 0A 4A 6F 79 36 3D 47 6F 43 6F 64 65 5A 75 6C 75 0D 0A


TO-

CODE
ASCII:
Joy5=HideAll
Joy6=GoCodeZulu

HEX:
4A 6F 79 35 3D 48 69 64 65 41 6C 6C 0D 0A 0D 0A 0D 0A 0D 0D 0A 4A 6F 79 36 3D 47 6F 43 6F 64 65 5A 75 6C 75 0D 0A


0D 0A 0D 0A 0D 0A 0D was added as 'filler' or 'padding' to fill the space left by the unused 'eamHold'
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Oldman_Machine

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Walking Thru Walls
« Reply #10 on: September 13, 2004, 07:31:00 AM »

yo thanks a lot man, that really cleared things up
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Visor

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Walking Thru Walls
« Reply #11 on: September 14, 2004, 05:53:00 PM »

It's too bad you're most likely going to use it to cheat though  <_<  
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Oldman_Machine

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Walking Thru Walls
« Reply #12 on: September 15, 2004, 07:26:00 AM »

No man, i dont cheat, trust me on that. Im going to try to film some stuff with my friends so now i can go higher and higher and higher and then fu*k myself up with a grenade.
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Visor

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Walking Thru Walls
« Reply #13 on: September 15, 2004, 11:41:00 PM »

bind a key to hideall to have a nice camera screen.  No gun or HUD to crowd the screen.
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xboxnextuk

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Walking Thru Walls
« Reply #14 on: September 22, 2004, 01:52:00 PM »

u can do loads more than walk thru walls, i can change the view to 3d person, god mode, all the game debug stuff , i can turn god mode on for the whole server on XBC its so funny watching a 16 player server trying kill eachother, change the round time, end the round and even get the game console up. :)  
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