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Author Topic: Fceultrax Faqs  (Read 181 times)

XPort

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Fceultrax Faqs
« on: August 28, 2004, 07:59:00 AM »

Read ALL of the General FAQs FIRST!
General FAQs
Read ALL of the General FAQs FIRST!
General FAQs
Read ALL of the General FAQs FIRST!
General FAQs


Q: What about custom palettes?

A: Not currently implemented.

Q: How do I insert a coin on VS games?

A: Not currently implemented.


Q: I can't get the light gun to work.

A: If you can calibrate the gun fine, but it doesn't work in the game, then you haven't
configured the game to support the Zapper controller.  Go to game configuration.<br>
If you cannot calibrate the gun, then I suggest first making sure that your gun works on
a commercial game like HOTD2 or 3.  If it works on a commercial game, but does not work
on FCEUltra, then I suspect you have a HD television.  This seems to work for some
people and not for others.  I do not have a solution for that as yet.  

Q: How about controlling the menus with controllers other than controller #1?

A: Low priority.  Probably won't happen.


Q: Will you be adding light gun support?

A: Light gun support is in the most recent version.

Q: Will you be updating FCEUltraX to the most recent version of FCEUltra?

A: Maybe.  The new source base has undergone lots of changes and it looks like it would be easier to just start from scratch.  However, I have made numerous xbox-specific bugfixes to the original code, so I fear that a new port would end up breaking lots of stuff and I'll have to revisit various issues like stuttering sound, audio/video desyncing, etc.  It may happen, but it's low priority.

Q: Can I use USB-NES controllers?

A: Unless it was specifically made for the XBox, no.

Q: Is there a list of compatible light guns?

A: Not to my knowledge.


This post has been edited by XPort: Aug 28 2004, 03:46 PM
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