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Topic: Fceultrax Faqs (Read 181 times)
XPort
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Posts: 941
Fceultrax Faqs
«
on:
August 28, 2004, 07:59:00 AM »
Read ALL of the General FAQs FIRST!
General FAQs
Read ALL of the General FAQs FIRST!
General FAQs
Read ALL of the General FAQs FIRST!
General FAQs
Q: What about custom palettes?
A: Not currently implemented.
Q: How do I insert a coin on VS games?
A: Not currently implemented.
Q: I can't get the light gun to work.
A: If you can calibrate the gun fine, but it doesn't work in the game, then you haven't
configured the game to support the Zapper controller. Go to game configuration.<br>
If you cannot calibrate the gun, then I suggest first making sure that your gun works on
a commercial game like HOTD2 or 3. If it works on a commercial game, but does not work
on FCEUltra, then I suspect you have a HD television. This seems to work for some
people and not for others. I do not have a solution for that as yet.
Q: How about controlling the menus with controllers other than controller #1?
A: Low priority. Probably won't happen.
Q: Will you be adding light gun support?
A: Light gun support is in the most recent version.
Q: Will you be updating FCEUltraX to the most recent version of FCEUltra?
A: Maybe. The new source base has undergone lots of changes and it looks like it would be easier to just start from scratch. However, I have made numerous xbox-specific bugfixes to the original code, so I fear that a new port would end up breaking lots of stuff and I'll have to revisit various issues like stuttering sound, audio/video desyncing, etc. It may happen, but it's low priority.
Q: Can I use USB-NES controllers?
A: Unless it was specifically made for the XBox, no.
Q: Is there a list of compatible light guns?
A: Not to my knowledge.
This post has been edited by
XPort
: Aug 28 2004, 03:46 PM
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