xboxscene.org forums

Pages: [1] 2 3 ... 5

Author Topic: Xbox Game Saves Work on Xbox 360  (Read 3870 times)

Xbox-Scene

  • Archived User
  • Hero Member
  • *
  • Posts: 4299
Xbox Game Saves Work on Xbox 360
« on: January 07, 2006, 09:02:00 PM »

Xbox Game Saves Work on Xbox 360-- Posted by XanTium on January 7 22:26 EST
Over at xboxhacker.net Rymez2K managed to make an (original) Xbox gamesave work on his Xbox 360.

He created a gamesave in FIFA 2004 on his (modded) Xbox(1), ftp-ed it (UDATA\4541003b and TDATA\4541003b) to his PC. To get it on the Xbox 360 HD it's a bit more complicated of course ... he used the newly released big-endian FATX support in the Linux kernel to read the Xbox 360 FATX partitions via his PC.
Using the linux 'dd' command he made an image of the second FATX partition, mounted the image (that linux understands thanks to the new big-endian FATX support), copied the UDATA and TDATA dirs with the FIFA2004 gamesave to the mounted image, unmounted the image and 'dd'-ed it back to the Xbox 360 HD. More details about how he did it is available on xboxhacker.net or xboxhacker.net forums[Please remember if you choose to participate that this thread is for technical discussion only, thanks!]
After that he managed to load the FIFA2004 gamesave from his Xbox 360.

Logged

HushangIVVI

  • Archived User
  • Newbie
  • *
  • Posts: 28
Xbox Game Saves Work on Xbox 360
« Reply #1 on: January 07, 2006, 08:34:00 PM »

hahaha thats awsome, hopefully there will b some way to mod 360 with a softmod gamesave cheers  beerchug.gif
Logged

xboxexpert

  • Recovered User
  • Hero Member
  • *
  • Posts: 1177
Xbox Game Saves Work on Xbox 360
« Reply #2 on: January 07, 2006, 08:44:00 PM »

Using backwards compat.  I'd like to see someone load up the 007 Exploit on a 360 just to see what happens.
Logged

psxpirate1

  • Archived User
  • Full Member
  • *
  • Posts: 131
Xbox Game Saves Work on Xbox 360
« Reply #3 on: January 07, 2006, 08:45:00 PM »

I'd like to know what happens exactly when the buffer overflow gamesaves are used, such as 007 Agent Under Fire.
Logged

tgm4883

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Xbox Game Saves Work on Xbox 360
« Reply #4 on: January 07, 2006, 09:00:00 PM »

I think everyone wants to see what would happen.  I doubt it would work, but at least it would give us an answer to this question.
Logged

Lamer123

  • Archived User
  • Sr. Member
  • *
  • Posts: 268
Xbox Game Saves Work on Xbox 360
« Reply #5 on: January 07, 2006, 09:01:00 PM »

You and everyone else on here man

But I am pretty confident that it would have been posted if it had been done .
Logged

The Bat

  • Archived User
  • Jr. Member
  • *
  • Posts: 59
Xbox Game Saves Work on Xbox 360
« Reply #6 on: January 07, 2006, 09:06:00 PM »

Major kudos to rymez2k for proving that it could be done.  The entire process is a little beyond what I'd feel comfortable doing on my own, but there is at least the possibility of an app being developed by somebody more knowledgable than myself.
Logged

VOlition

  • Archived User
  • Sr. Member
  • *
  • Posts: 336
Xbox Game Saves Work on Xbox 360
« Reply #7 on: January 07, 2006, 09:58:00 PM »

Mechassault hack, if it works omfg.
Logged

Overloaded

  • Archived User
  • Full Member
  • *
  • Posts: 168
Xbox Game Saves Work on Xbox 360
« Reply #8 on: January 07, 2006, 10:06:00 PM »

the only expliot that they could attempt is Splinter Cell with Evox cause 007auf and mechassualt are currently not supported by the xbox1 emulator on the 360

This post has been edited by Overloaded: Jan 8 2006, 06:06 AM
Logged

prankfurter

  • Archived User
  • Sr. Member
  • *
  • Posts: 316
Xbox Game Saves Work on Xbox 360
« Reply #9 on: January 07, 2006, 10:12:00 PM »

even if the hack did work it would only let you run unsinged code in the xbox1 emulator; the xbox 1 virtual machine.

but even if it let you play xbox 1 backups i would like biggrin.gif

This post has been edited by prankfurter: Jan 8 2006, 06:12 AM
Logged

halo2rox

  • Archived User
  • Newbie
  • *
  • Posts: 43
Xbox Game Saves Work on Xbox 360
« Reply #10 on: January 07, 2006, 10:14:00 PM »

Could someone please help me with using Linux and the FATX support? I am not very good with Linux.
Logged

doubljdog

  • Archived User
  • Newbie
  • *
  • Posts: 18
Xbox Game Saves Work on Xbox 360
« Reply #11 on: January 07, 2006, 10:25:00 PM »

i just want xbmc
Logged

thebucketmouse

  • Archived User
  • Jr. Member
  • *
  • Posts: 53
Xbox Game Saves Work on Xbox 360
« Reply #12 on: January 07, 2006, 10:25:00 PM »

If you're not very good with Linux, then you might want to leave this testing to those who are.
Logged

JimmyGoon

  • Archived User
  • Full Member
  • *
  • Posts: 210
Xbox Game Saves Work on Xbox 360
« Reply #13 on: January 07, 2006, 10:43:00 PM »

I just wanted everyone to notice that if you load up Halo 2 on XBL with the 360 that it makes you download an update...

I somehow at one point was kicked to the old MS dashboard that was actually running and the download being done there.... so I think there is potential to exploit the Backward Compatibilty Emulator and run unsigned xbox1 code... but I think the idea of somehow getting out of the Emulator into the Xbox 360 memory to run unsigned code is a diluted fantasy.

I would be interested in seeing XBMC on the 360 wink.gif
Logged

Angerwound

  • Archived User
  • Hero Member
  • *
  • Posts: 928
Xbox Game Saves Work on Xbox 360
« Reply #14 on: January 07, 2006, 11:05:00 PM »

XBOX 360 Save Format Update: Copyin some info from my thread here. http://forums.xbox-scene.com/index.php?act...t=462595&st=90#
Since it basically relates to this area.

XBOX 360 Gamesaves (not legacy xbox1 saves) are hardcoded to each profile they reside in. Therefore, we won't see any sharing of gamesaves (RE: xbox-saves.com) this generation. Unless one would want to download an entirely new profile to say play the last level real quick or somethin. Nothing two helpful.

Each profile is given it's own 'ProfileID' which it uses to store its gamesaves and uniquely save them.

For example here is the layout of a gamesave with just Call of Duty 2.

CODE

/Content
    /E0000ECA5A5364A4  <- Profile-ID
         /FFFE07D1 <- Dash Version/TitleID
             /00010000
                 /E0000ECA5A5364A4  <- Profile Data File
         /415607D1  <- Call of Duty 2 TitleID
             /00000001  
                 /savegame.svg  <- Call of Duty 2 Save


Each profile will contain the Profile Data File as well as a folder for each game's titleid and the contained saves.
Each savefile will contain the 'ProfileID' at offset 0x371 in the file. Thus, giving it some unique data and is then signed with the 2048 bit key. That way, this gamesave can be used ONLY with the profile data of the same ProfileID. Profile Data File's are signed as well, leave out any room for adjustments.

Arcade Content, Movies, Music, and Themes are a bit different. They are transferrable between profiles and between consoles.

Structure Example:
CODE

/Content  
      /0000000000000000 <- Blank instead of a 'ProfileID'
           /584107D1 <- TitleID of Hexic
                 /000D0000
                        /584107D100000001 <- Hexic Package
           /FFFE07D1 <- Dash Version/TitleID
                 /00020000  <- GamerPicture Collection
                        /FFFE07D11000.GamerPicture  <- PIRS Archive Containing 64x64 PNG
                        /FFFE07D11001.GamerPicture
                 /00030000 <- Theme Collection
                        /easportstheme <- PIRS Archive of Theme - Wallpapers+Guide Image
                        /guntheme
                        /halo2theme


Based on my findings. The content appears not to be signed unique to each console. Moving from one console to another shouldn't be a problem as long as you place it in the correct directories.
Logged
Pages: [1] 2 3 ... 5