I think that the new folder related skin is much better than using a skin.xip, that would be a backwards step in the dash. Remember tHc Lite? It used a skin.xip
Just FTP'ing a a folder to \user.interface.x.dash\skins\ is far easier.
OR is this whay you are asking
So let me get this straight, you want to make it do somthing like being able to texture dash objects, like the pod arms etc. This sould be coded into the config menu so that you can have a on \ off for the texture on meshs. Then just plop a texture.xbx into the skin folder. Then whenever you want a texture in the skin, you can just enable textures
OR
You could place a new line of code in the skinname.xbx as texture=true / false
so when the skin is selected the textures will be enabled, and when you select the next skin, it will turn off <