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Author Topic: Dna From Bsx On Light  (Read 2471 times)

PID

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Dna From Bsx On Light
« Reply #15 on: July 10, 2004, 04:58:00 AM »

laugh.gif Infamoose one.

You get alot of your mums pussy. Good for you.

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Master3xBOx

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Dna From Bsx On Light
« Reply #16 on: July 10, 2004, 06:00:00 AM »

^^ LMFAO

rotfl.gif
rotfl.gif
rotfl.gif
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xxwillisxx

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Dna From Bsx On Light
« Reply #17 on: July 10, 2004, 06:43:00 AM »

first off a big thx to basil for telling me ,a big thx to BobMcGee for telling him and a big thx to acidbath who deserves credit for the dna.

in default.xip/default.xap

look for DEF theScreenSaver ScreenSaver

and put this under it
CODE

function DNAstatus()
{
   var info = new Settings;
   info.file = "Y:\\config.xbx";
   var tempflag = info.GetValue("DNA");
   if(tempflag == "YES")
   {
       theDNA = true;
   }
   else if(tempflag == "NO")
   {
       theDNA = false;
   }
}

so it looks like this
CODE

DEF theScreenSaver ScreenSaver
{
   function OnStart()
   {
   theScreen.brightness = 0.1;
   }

   function OnEnd()
   {
   theScreen.brightness = 1;
   }
}
function DNAstatus()
{
   var info = new Settings;
   info.file = "Y:\\config.xbx";
   var tempflag = info.GetValue("DNA");
   if(tempflag == "YES")
   {
       theDNA = true;
   }
   else if(tempflag == "NO")
   {
       theDNA = false;
   }
}


look for this c.SubmenuText5.text = SubMenuItem5;
and put this under
CODE

if (theDNA == true)
{
c.theDNA1.SetAlpha(.4);
c.theDNA3.SetAlpha(.4);
c.theDNA5.SetAlpha(.4);
}

else if (theDNA == false)
{
c.theDNA1.visible = false;
c.theDNA3.visible = false;
c.theDNA5.visible = false;
}


look for All new var's below here...

and put

CODE
var theDNA;



look for function initialize()

and put

CODE
DNAstatus();



in mainmenu5xip/default.xap

put this
CODE

DEF theDNA1 Transform
{

children
[
Spinner
               {
                 rpm 2
                 axis 0 1 0
                 children
                 [

DEF DNA1 Transform
               {
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "MenuCell"
                               }
                           }
                           geometry DEF DNA1_Mesh Mesh { url "Backing_dna.xm" }
                       }
                   ]

translation 0 0 0
               }

DEF DNAString1 Transform
               {
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "FlatSrfc/PodParts"
                               }
                           }
                           geometry DEF DNAString1_Mesh Mesh { url "Backing_dna_SIDES.xm" }
                       }
                   ]
translation 0 0 0

               }
]
}
]
scale 28 28 28
rotation 0 0 .5 0.1745330
//translation -4400 0 -5100
translation -5400 0 -5100
}



DEF theDNA3 Transform
{
children
[

Spinner
               {
                 rpm 2
                 axis 0 1 0
                 children
                 [

DEF DNA3 Transform
               {
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "MenuCell"
                               }
                           }
                           geometry DEF DNA3_Mesh Mesh { url "Backing_dna.xm" }
                       }
                   ]

translation 0 0 0
               }

DEF DNAString3 Transform
               {
                   children
                   [


                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "FlatSrfc/PodParts"
                               }
                           }
                           geometry DEF DNAString3_Mesh Mesh { url "Backing_dna_SIDES.xm" }
                       }


                   ]
translation 0 0 0

               }
]
                       }


]
scale 29 29 29
rotation 0 0 1 -.523599
translation 0 0 -5000
}



DEF theDNA5 Transform
{
children
[
Spinner
               {
                 rpm 2
                 axis 0 1 0
                 children
                 [

DEF DNA5 Transform
               {
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "MenuCell"
                               }
                           }
                           geometry DEF DNA5_Mesh Mesh { url "Backing_dna.xm" }
                       }
                   ]

translation 0 0 0
               }

DEF DNAString5 Transform
               {
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "FlatSrfc/PodParts"
                               }
                           }
                           geometry DEF DNAString5_Mesh Mesh { url "Backing_dna_SIDES.xm" }
                       }
                   ]
translation 0 0 0

               }
]
}

]
scale 25 25 25
rotation 0 0 .3 -0.1745330
//translation 3000 0 -5100
translation 4000 0 -5100
}

after this
CODE

DEF theMainMenuCam Transform
{
children
[
DEF theScreenWaver Transform
{
children
[
  Waver
  {
    rpm 4
    axis 1 0 0
    field 0.132
    children
    [
  Waver
  {
    rpm 3
    axis 0 -1 0
    field 0.162
    children
    [
  Waver
  {
    rpm 5
    axis -2 0 0
    field 0.132
    children
    [


now go in Skin_Menu.xip(BSX) and extract Backing_dna.xm and Backing_dna_SIDES.xm
and put them in mainmenu5.xip

now go to your config.xbx and add

DNA=YES or NO
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Infamous_One

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Dna From Bsx On Light
« Reply #18 on: July 10, 2004, 11:16:00 AM »

QUOTE (PID @ Jul 10 2004, 01:58 PM)
laugh.gif Infamoose one.

You get alot of your mums pussy. Good for you.

wink.gif  hmm.
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world in an oyster

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Dna From Bsx On Light
« Reply #19 on: July 10, 2004, 11:33:00 AM »

bobmcgee's coding of BSX is shit beyond belief.
that said, the dna looks great in bsx.
it dosn't in tHc, it looks out of place and rubbish. either convert the whole menu system or don't dude smile.gif
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xxwillisxx

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Dna From Bsx On Light
« Reply #20 on: July 10, 2004, 11:42:00 AM »

QUOTE (world in an oyster @ Jul 10 2004, 01:33 PM)
bobmcgee's coding of BSX is shit beyond belief.
that said, the dna looks great in bsx.
it dosn't in tHc, it looks out of place and rubbish. either convert the whole menu system or don't dude smile.gif

first the menu system is shit (BSX)
and for the dna if you dont want it in thc dont put it, im not making you
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Master3xBOx

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Dna From Bsx On Light
« Reply #21 on: July 11, 2004, 05:43:00 PM »

Here's another pic of it. tongue.gif

user posted image

(note: the white lettering in the bottom right corner is not part of it )
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Infamous_One

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Dna From Bsx On Light
« Reply #22 on: July 11, 2004, 06:26:00 PM »

QUOTE (Master3xBOx @ Jul 12 2004, 02:43 AM)
Here's another pic of it. tongue.gif

user posted image

(note: the white lettering in the bottom right corner is not part of it )

 blink.gif Thats awesome , it looks better on THC than on the Crappy Code Thiefs BullshitX.
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brilliantdonkey

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Dna From Bsx On Light
« Reply #23 on: July 11, 2004, 08:23:00 PM »

Is it just me, or does adding the DNA immensely drop the framerate in the main menu?

And that's a helluva nice skin! Is there a blue version? wink.gif
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-WebSurfer-

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Dna From Bsx On Light
« Reply #24 on: July 12, 2004, 12:11:00 AM »

@ xxwillisxx

you have many time to code, or ?  biggrin.gif

again good work  beerchug.gif

user posted image
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xxwillisxx

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Dna From Bsx On Light
« Reply #25 on: July 12, 2004, 12:14:00 AM »

QUOTE
you have many time to code, or ?


i do it after work ,i love to do it
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xxwillisxx

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Dna From Bsx On Light
« Reply #26 on: July 12, 2004, 12:56:00 AM »

QUOTE (Darkzone @ Jul 12 2004, 02:32 AM)
Nice work xxwillisxx, keep it up!

I think you are one from the best here  beerchug.gif

im not the best but i try

i do this for fun, to see if i can do it
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loggio

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Dna From Bsx On Light
« Reply #27 on: July 12, 2004, 03:09:00 AM »

Hey , nice work Willis , your doing some pretty cool stuff  wink.gif. I tried it out lol , i like the results .
user posted image

Keep up the good work wont you. Cheers
Enjoy.

Loggio
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Master3xBOx

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Dna From Bsx On Light
« Reply #28 on: July 12, 2004, 01:18:00 PM »

tongue.gif  biggrin.gif
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brilliantdonkey

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« Reply #29 on: July 12, 2004, 05:05:00 PM »

biggrin.gif
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