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Author Topic: 5 Menues On Thc Lite ^_^  (Read 4011 times)

Piracy the Clown

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5 Menues On Thc Lite ^_^
« Reply #75 on: July 27, 2004, 05:19:00 AM »

pop.gif  beerchug.gif
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la7eralus

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5 Menues On Thc Lite ^_^
« Reply #76 on: November 17, 2004, 09:43:00 PM »

Ok, i have done this over a million times and am now the closest, i have the 5th tab showing up and in place, moving correctly and launching what its supposed to.  The only problem i have now is that there is another tab behind the orb.  if anyone would be willin to take a look @ my xap.'s id muchly appreciate it.
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INSB_GLOCK

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5 Menues On Thc Lite ^_^
« Reply #77 on: November 19, 2004, 03:51:00 AM »

he posted his xaps. but the menus are all f--ked up "harddrive being first and so on. i dunno about this one but i think someone should paste some code where there are 4 tabs visable upfront
and when you move to the next fifth one the first tab swings back to the back of the orb and the 5th one swings foward. and get it so theirs more than just five tabs, and post their xaps. this shit is whack and everytime i try to do it i end up fuckin somefin up. and itd be nice if all them tabs would be configurable by config.xbx. 10 to 15 tabs sounds nice
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la7eralus

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5 Menues On Thc Lite ^_^
« Reply #78 on: November 19, 2004, 11:24:00 AM »

biggrin.gif

FYI:  if u want 10-15 tabs on your lite you might as well go with evox and make a skin that looks like lite...lol
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INSB_GLOCK

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5 Menues On Thc Lite ^_^
« Reply #79 on: November 19, 2004, 04:46:00 PM »

naww ill jus stick to this if thats the case
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la7eralus

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5 Menues On Thc Lite ^_^
« Reply #80 on: December 17, 2004, 02:28:00 AM »

CODE

 DEF game_select_pod_inner02 Transform
   {
       children
       [
           Spinner
           {
               rpm 5.75/*jb*/
 axis 2 2 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               //name "EggGlowPulse"
   //name "MenuCell"
   //name "Black80"
   //name "ReflectSurface"
   name "Tubes"     
                           }
                           texture ImageTexture
      {
                               //alpha true
   url "texture.xbx"
                           }
                       }
                       //geometry Mesh { url "OrbCell-FACES.xm" }
    //geometry Mesh { url "setup_fl.xm" }
    geometry Mesh { url "iconname.xm" }
                   }
               ]
           }
   
           Spinner
           {
               rpm 5.75/*jb*/
 axis 2 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "EggGlowPulse"
                               //name "ReflectSurface"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               //url "orbcellwall.bmp"
   url "texture.xbx"
                           }
                       }
                       //geometry Mesh { url "OrbCell-FACES.xm" }
                       geometry Mesh { url "fakeorb.xm" }
                   }
               ]
           }
       ]
rotation -0.335200 0.920700 -0.199700 -0.424800 // <- how it rotates
                scale 0.25 0.25 0.25/*jbone*/ //  <- size of the model
                scaleOrientation 0.000000 0.000000 0.000000 0.000000 //
                translation -31.959999 -3.733000 -3.075000 // <- where it is in the dash
}


After the WHOLE DEF's for:

1st menu item:
CODE

DEF music_tube_0 Transform

2ndmenu item:
CODE

DEF games_tube_0 Transform (the first one)

3rd menu item:
CODE

DEF games_tube_0 Transform (the second one)

4th menu item:
CODE

DEF game_podsocket_inner03 Transform
(make sure its after:

 ]
    }
   ]
   translation -33.250000 -4.746000 -10.290000
}

5th menu item (if you have one):
CODE

DEF games_tube_0 Transform (the third one)


good luck biggrin.gif
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SEHF

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5 Menues On Thc Lite ^_^
« Reply #81 on: December 24, 2004, 10:42:00 AM »

I correctly added the 5th tab which launches Evolution X for FTP.  Now When I start up THC lite, the higlited TAB is usually the Memory one.  MY order of TABs from top to bottom is:

.::STORAGE::.(harddrive)
.::MEMORY::.
.::MUSIC::.
.::SETTINGS::.
.::EVOLUTION X::.

When the dash launches it automatically higlights Memory, but I want it to automatically highlight Music, which is right in the middle and looks better.  Can anybody tell me what code I have to modify to get this to work?  Thanks!

I think it is in the default.xip/default.xap, but I'm not sure...

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SEHF

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5 Menues On Thc Lite ^_^
« Reply #82 on: December 25, 2004, 07:51:00 PM »

Anyone on my above post?  It seems pretty simple, but somebody with experience knows this...
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SEHF

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5 Menues On Thc Lite ^_^
« Reply #83 on: December 26, 2004, 11:43:00 PM »

Alright, nevermind.  I figued it out!  I feel so good, even though it was so simple!

If anybody else needs this here's a tut:

Open up default.xip/default.xap

Search for this code:

nCurMainMenuItem =1;

It should bring you right to the value you have to change.  Change the above 1 to a 2 to get it right in the middle if you have 5 tabs!  Sweet!

Save and FTP back!
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la7eralus

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5 Menues On Thc Lite ^_^
« Reply #84 on: December 28, 2004, 01:15:00 PM »

biggrin.gif
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SEHF

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5 Menues On Thc Lite ^_^
« Reply #85 on: December 29, 2004, 06:27:00 PM »

Yeah, it does! I spent about 45 minutes looking at all the .xips and .xaps, but I found it eventually...

Anyways, now I got to figure out how to get the xbox model to appear the orb in the Hard Drive menu when you enter it.  That's gona be difficult, unless someone can give me a tutorial?

Thanks, man!
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