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Author Topic: Want This ?  (Read 6171 times)

XteticX

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« Reply #165 on: September 11, 2004, 02:03:00 PM »

blink.gif  I think xxwillisxx moved to something else by now, and to answer the topic... YES I WANT IT !!!
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CompFreak07

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« Reply #166 on: September 11, 2004, 02:14:00 PM »

Could I send someone the XAPS and them do it for me because I really want this mod.  You could do the original mod or the newest one just give me one of the info panels and I will try from there. Thx to anyone that helps
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coltxL2717

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« Reply #167 on: September 11, 2004, 02:15:00 PM »

Do you really want that scrolling text?  I mean not to say it isnt cool but the previous version where you could either choose an avatar or the 3d xbox worked like a charm!  Try that.
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CompFreak07

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« Reply #168 on: September 11, 2004, 02:17:00 PM »

I have tried all the codes in this form and I know how to do them so I dont know what I am doind wronge that is why I want to send my xaps to someone and then have tem do any of the info panels and I can figure out what I did wronge
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XteticX

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« Reply #169 on: September 11, 2004, 04:20:00 PM »

Damn, I've tried all the old codes and it STILL didn't work. I'm also pretty sure that I have inserted this part of the code somewhere else before:

DEF theHDDMonitor MemoryMonitor

function ShowFreeSpaceOn(drive)
{
var a = drive;
var b = theHDDMonitor.GetTotalFreeBlocks(a);
var c = b * 16;
return c;
}

function ShowTotalSpaceOn(drive)
{
var a = drive;
var b = theHDDMonitor.GetFreeTotalRatio(a);
var c = theHDDMonitor.GetTotalFreeBlocks(a);
var d = c * 16;
var e = d / b;
return e;
}


Maybe that, I tried without it and still got error 21...
Someone tell me they know waht's wrong.
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XteticX

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« Reply #170 on: September 12, 2004, 03:07:00 AM »

dry.gif
But it did get me somewhere, I found the exact reason for the error 21.
I had to completly remove this section of the code:

QUOTE

function OnArrival()
{
   theSkinBackground.isBound = true;
}
behavior
{
     sleep 0.1;
     if (children[0].children.length() > 0)
     {
\\\\\\\\\\\from here\\\\\\\\\\\\\\\
     if (ControlPanelOut == true)
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.7;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -2100);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-500, -250, -2100);
     }
     else if (bInGameBoardView == true)
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.7;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(-1500, 255, -210);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(1500, -250, -210);
     }
     else
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.3;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(1);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -210);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.3;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(1);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-360, -250, -210);
     }
\\\\\\\\\\\\\\\\\to here\\\\\\\\\\\\\\\\\\
      if (InBoardBack)
      {
          theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
          theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(1);
          theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(-180.1900002, 80.261000, -260.399994);
           theMainMenu.children[0].children[0].theFreeEText.text = DDSpace[1]; <fix
           theMainMenu.children[0].children[0].theFreeFText.text = DDSpace[2];  <fix
           theMainMenu.children[0].children[0].theFreeGText.text = DDSpace[3];  <fix
           theMainMenu.children[0].children[0].theTotalEText.text = DDSpace[4];  <fix
           theMainMenu.children[0].children[0].theTotalFText.text = DDSpace[5];  <fix
           theMainMenu.children[0].children[0].theTotalGText.text = DDSpace[6];  <fix
          theMainMenu.children[0].children[0].the0Text.text = GetSectionTitles(0);
          theMainMenu.children[0].children[0].the1Text.text = GetSectionTitles(1);
          theMainMenu.children[0].children[0].the2Text.text = GetSectionTitles(2);
          theMainMenu.children[0].children[0].the3Text.text = GetSectionTitles(3);
          theMainMenu.children[0].children[0].the4Text.text = GetSectionTitles(4);
          var c = theMainMenu.children[0].children[0];
          c.QuestionText.text = "tHc Lite Info panel V2.0 maid posible by alphaxav, aweelz, SSChevy2001, xxwillisxx, 2gam, JbOnE, fuckDB and xbox-scene" + "\r                       " + theAVText + "\r" + TheAVPACK + "\r" + the480Text + "\r" + the720Text + "\r" + the1080Text + "\r" + TheDDText + "\r" + TheDTSText + "\r" + TheAudioText + "\r" + TheVideoText;                     
[/CODE]
   




Now I'm stuck in the main menu where all I see is the background and the cellwall... wink.gif
I can still navigate trough all the other menus fine if I folow the sound in the absent main menu, therefor the F**C UP is in the mainmenu code!!!

Come on xxwillisxx, gimme a hand. I'm almost there.
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XteticX

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« Reply #171 on: September 12, 2004, 04:44:00 AM »

laugh.gif I was right!! The f**k up WAS in mainmenu5. And it was MY f**k up.  tongue.gif
I took a fresh mainmenu5 and added the code at the end and BAM it worked. What a releif.... now the only thing bugging me is that I can't see what's written on the panel. Its to transparent. I changed the code for the "on Y down" whit the one websurfer posted way back in the first pages.

QUOTE

  {
if (InBoardBack == true)
{
InBoardBack = false;
StopGameBoardView();
}
else if (InBoardBack == false)
{
InBoardBack = true;
StartGameBoardView();
}
  }



But that's not enough. How can I fix this? unsure.gif
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xxwillisxx

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« Reply #172 on: September 13, 2004, 04:51:00 AM »

add a .xbx (pic file) and name it avatar
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XteticX

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« Reply #173 on: September 13, 2004, 01:20:00 PM »

laugh.gif
I know the Games menu in "Music_PlayEdit2.xip" scans and lists the folder names whit .xbes in them. Could this be a start? blink.gif
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muerte

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« Reply #174 on: September 14, 2004, 02:43:00 PM »

QUOTE (aweelz @ Sep 14 2004, 02:30 AM)
JBone's doing (done?) a filemanager so we all may as well wait for his next release.

Aweelz

are you serious? a file manager in thc?  that rocks!  I hope it looks good...
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-WebSurfer-

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« Reply #175 on: September 26, 2004, 05:36:00 PM »

QUOTE (xxwillisxx @ Aug 29 2004, 10:33 AM)
ok so open default.xip/default.xap and at the end add this :


CODE



DEF theHDDMonitor MemoryMonitor

function ShowFreeSpaceOn(drive)
{
var a = drive;
var b = theHDDMonitor.GetTotalFreeBlocks(a);
var c = b * 16;
return c;
}

function ShowTotalSpaceOn(drive)
{
var a = drive;
var b = theHDDMonitor.GetFreeTotalRatio(a);
var c = theHDDMonitor.GetTotalFreeBlocks(a);
var d = c * 16;
var e = 0;
if( b > 0)
{
e = d / b;
}
return e;
}




now search for this :


CODE



function initialize()



make it look like this :


CODE



var bInGameBoardView;
var CurrentGameBoardAltViewpoint;
var InBoardBack;      var DDSpace;           var DDType;             var DD;                    var freespace;           var totalspace;           var TheAVPACK;        var TheVideoText;      var theAVText;           var the480Text;          var the720Text;           var the1080Text;         var TheDDText;           var TheDTSText;          var TheAudioText;      
function initialize()
{
DDSpace = new Array(6);    DDType = new Array(6);        InBoardBack = false;          bInGameBoardView = false;



go to this :


CODE



function OnArrival()
 {
   theSkinBackground.isBound = true;
 }



add this just after :

CODE



function OnArrival()
 {
   theSkinBackground.isBound = true;
 }
 behavior
 {
     sleep 0.1;
     if (children[0].children.length() > 0)
     {
     if (ControlPanelOut == true)
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.7;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -2100);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-500, -250, -2100);
     }
     else if (bInGameBoardView == true)
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.7;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(-1500, 255, -210);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(1500, -250, -210);
     }
     else
     {
         theMainMenu.children[0].children[0].theSkinName.fade =0.3;
         theMainMenu.children[0].children[0].theSkinName.SetAlpha(1);
         theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -210);
         theMainMenu.children[0].children[0].theMainMenuClock.fade =0.3;
         theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(1);
         theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-360, -250, -210);
     }
      if (InBoardBack)
      {
          theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
          theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(1);
          theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(-180.1900002, 80.261000, -260.399994);
           theMainMenu.children[0].children[0].theFreeEText.text = DDSpace[1];            theMainMenu.children[0].children[0].theFreeFText.text = DDSpace[2];              theMainMenu.children[0].children[0].theFreeGText.text = DDSpace[3];              theMainMenu.children[0].children[0].theTotalEText.text = DDSpace[4];              theMainMenu.children[0].children[0].theTotalFText.text = DDSpace[5];              theMainMenu.children[0].children[0].theTotalGText.text = DDSpace[6];             theMainMenu.children[0].children[0].the0Text.text = GetSectionTitles(0);
          theMainMenu.children[0].children[0].the1Text.text = GetSectionTitles(1);
          theMainMenu.children[0].children[0].the2Text.text = GetSectionTitles(2);
          theMainMenu.children[0].children[0].the3Text.text = GetSectionTitles(3);
          theMainMenu.children[0].children[0].the4Text.text = GetSectionTitles(4);
          var c = theMainMenu.children[0].children[0];
          c.QuestionText.text = "tHc Lite Info panel V2.0 maid posible by alphaxav, aweelz, SSChevy2001, xxwillisxx, 2gam, JbOnE, fuckDB and xbox-scene" + "\r                       " + theAVText + "\r" + TheAVPACK + "\r" + the480Text + "\r" + the720Text + "\r" + the1080Text + "\r" + TheDDText + "\r" + TheDTSText + "\r" + TheAudioText + "\r" + TheVideoText;                      
      }
      else
      {
          theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
          theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(0);
          theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(2010, -1975, -1100);
      }
      if (theDiscDrive.discType == "unknown")
     {
         theMainMenu.children[0].children[0].theDVDText.text = "UNKNOWN";
     }
     else if (theDiscDrive.discType == "Audio")
     {
         theMainMenu.children[0].children[0].theDVDText.text = "AUDIO CD";
     }
     else if (theDiscDrive.discType == "Video")
     {
         theMainMenu.children[0].children[0].theDVDText.text = "DVD VIDEO";
     }
     else if (theDiscDrive.discType == "Title")
     {
         theMainMenu.children[0].children[0].theDVDText.text = "GAME";
     }
     else
     {
         theMainMenu.children[0].children[0].theDVDText.text  = "NO DISC";
     }
     if (theConfig.GetAVRegion() == "PAL_I")
     {
         theAVText = "AV Region: PAL 60";
     }
     else
     {
        theAVText = "AV Region: NTSC";
     }
     if (theConfig.Get480Support())
     {
        the480Text = "480p: YES";
     }
     else
     {
         the480Text = "480p: NO";
     }
     if (theConfig.Get720Support())
     {
         the720Text = "720p: YES";
     }
     else
     {
         the720Text = "720p: NO";
     }
     if (theConfig.Get1080Support())
     {
         the1080Text = "1080i: YES";
     }
     else
     {
         the1080Text = "1080i: NO";
     }
     if (theConfig.GetDolbyDigitalSupport())
     {  
         TheDDText = "DOLBY.D..: YES";
     }  
     else
     {  
         TheDDText = "DOLBY.D..: NO";
     }  
     if (theConfig.GetDTSSupport())
     {  
         TheDTSText = "DTS: YES";
     }
     else
     {  
         TheDTSText = "DTS: NO";
     }
     if (theConfig.GetAudioMode() == 0)
     {
         TheAudioText = "AUDIO: MONO";  
     }
         else if (theConfig.GetAudioMode() == 1)  
     {
         TheAudioText = "AUDIO: STEREO";  
     }
     else if (theConfig.GetAudioMode() == 2)  
     {
         TheAudioText = "AUDIO: SURROUND";
     }
     if (theConfig.GetVideoMode() == 0)
     {
         TheVideoText = "VIDEO: NORMAL";  
     }
         else if (theConfig.GetVideoMode() == 1)  
     {
         TheVideoText = "VIDEO: LETTERBOX";  
     }
     else if (theConfig.GetVideeoMode() == 2)  
     {
         TheVideoText = "VIDEO: WIDE SCREEN";
     }
     if (theConfig.GetAVPackType() != "RFU")
     {
         TheAVPACK = "AV Pack: RCA/RFU";
     }
     else if(theConfig.GetAVPackType() != "HDTV")
     {
         TheAVPACK = "AV Pack: HDTV";
     }
     else if(theConfig.GetAVPackType() != "SVIDEO")
     {
         TheAVPACK = "AV Pack: SVIDEO";
     }
}
}
}




look for this :


CODE



control DEF theMainMenuJoy Joystick



then this :


CODE



function OnYDown()



make it look like this :


CODE



function OnYDown()
 {
if (InBoardBack == true)
 {
   InBoardBack = false;
 }
 else if (InBoardBack == false)
 {
     InBoardBack = true;
 }  
}



go to this :


CODE



DEF theMainMenu Level



look for this :


CODE



DEF theMainMenu Level
{
   archive "MainMenu5.xip"
   unloadable false

   children
   [
       Inline
       {
           url "MainMenu5/default.xap"

            function onLoad()
         {




make it look like this :


CODE



function onLoad()
         {
var nbconf2;
   var nbconf3;
   var nbconf4;
   var nomb;
   var lgt;
   DD = 8;
   for (var ii = 1; ii < 4; ii = ii + 1)
   {
 freespace = ShowFreeSpaceOn(DD);

 DDType = "Kb";
 DDSpace[ii] = freespace + ".00" + DDType;
 if (freespace > 1024)
 {
    if (freespace >= 1024*1024)
    {
   nomb = (freespace / 1024)/1024;
   DDType = "Gb";
    }
    else if (freespace < 1024*1024 & freespace > 1024)
    {
   nomb = freespace / 1024;
   DDType = "Mb";
    }

    nbconf2 = Math.round(nomb);
    if (nbconf2 > nomb)
   nbconf2 = nbconf2 - 1;

    nbconf3 = Math.round((((nomb / nbconf2)-1)*nbconf2)*100);
    nbconf4 = (((nomb / nbconf2)-1)*nbconf2)*100;
    if (nbconf3 > nbconf4)
   nbconf3 = nbconf3 - 1;

    DDSpace[ii] = nbconf2+"."+nbconf3+DDType;
 }
 totalspace = ShowTotalSpaceOn(DD);

 DDType = "Kb";
 DDSpace[ii+3] = totalspace + ".00" + DDType;
 if (totalspace > 1024)
 {
    if (totalspace >= 1024*1024)
    {
   nomb = (totalspace / 1024)/1024;
   DDType = "Gb";
    }
    else if (totalspace < 1048576 & totalspace > 1024)
    {
   nomb = totalspace / 1024;
   DDType = "Mb";
    }

    nbconf2 = Math.round(nomb);
    if (nbconf2 > nomb)
   nbconf2 = nbconf2 - 1;

    nbconf3 = Math.round((((nomb / nbconf2)-1)*nbconf2)*100);
    DDSpace[ii+3] = nbconf2+"."+nbconf3+DDType;
 }
 DD = DD + 1;
   }

         var ca = theMainMenu.children[0].children[0];
         var TempTitleList;
         TempTitleList = FillMenuList(GetSectionPaths(0));
         var nTracks0;
         nTracks0 = TempTitleList.length;
         ca.Menu1Text.text = nTracks0;
         TempTitleList = FillMenuList(GetSectionPaths(1));
         var nTracks1;
         nTracks1 = TempTitleList.length;
         ca.Menu2Text.text = nTracks1;
         TempTitleList = FillMenuList(GetSectionPaths(2));
         var nTracks2;
         nTracks2 = TempTitleList.length;
         ca.Menu3Text.text = nTracks2;
         TempTitleList = FillMenuList(GetSectionPaths(3));
         var nTracks3;
         nTracks3 = TempTitleList.length;
         ca.Menu4Text.text = nTracks3;
         TempTitleList = FillMenuList(GetSectionPaths(4));
         var nTracks4;
         nTracks4 = TempTitleList.length;
         ca.Menu5Text.text = nTracks4;

         var c = theMainMenu.children[0].children[0];
         var musicCount;
         musicCount = theMusicCollection.GetSoundtrackCount();
         c.MusicCountText.text = musicCount + " " + theTranslator.Translate("Albums");

               

                 var c = theMainMenu.children[0].children[0];
                 if( g_bXOnDashExists )  



just after search this :

CODE



GetSubmenuText();
             c.SubmenuText1.text = SubMenuItem1;
             c.SubmenuText2.text = SubMenuItem2;
             c.SubmenuText3.text = SubMenuItem3;
             c.SubmenuText4.text = SubMenuItem4;
             c.SubmenuText5.text = SubMenuItem5;



and make it look like this :


CODE



GetSubmenuText();
             c.SubmenuText1.text = SubMenuItem1;
             c.SubmenuText2.text = SubMenuItem2;
             c.SubmenuText3.text = SubMenuItem3;
             c.SubmenuText4.text = SubMenuItem4;
             c.SubmenuText5.text = SubMenuItem5;
       c.theKernelName.text = theConfig.GetROMVersion();
       c.theDashName.text = theConfig.GetXdashVersion();
                 UpdateMainMenu();  



save and now open mainmenu5.xip/default.xap

go at the end and add this :
CODE

CODE

DEF ExtraPanel Transform
{
children
[
DEF Clock_panel_backing Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_03"
}
texture ImageTexture
{
url "avatar.tag"//"clock_bgpanel.tga"
alpha true
}
}
geometry DEF Clock_panel_backing-FACES Mesh { url "Clock_panel_backing-FACES.xm" }
}
]
rotation -0.577400 -0.577400 0.577400 -4.189000
scale 0.290400 0.290400 0.3//0.290400
scaleOrientation 0.000000 -0.813400 -0.581800 -0.339400
translation 2.992000 -2.790000 1.642000
}
DEF Clock_panel_header Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF Clock_panel_header-FACES Mesh { url "Clock_panel_header-FACES.xm" }
}
]
rotation -1.000000 0.000000 0.000000 -1.571000
scale 0.290400 0.290400 0.290400
translation 0.882600 -0.187000 1.655000
}
DEF Clock_panel_header_text Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "NavType"
}
}
geometry DEF Clock_panel_header_text Text { font "Body" text " SYSTEM INFO " }
}
]
rotation 0.000000 0.000000 0.000000 0.000000
scale 0.3 0.3 0.3
translation -1.000 -0.08 1.600000
}
DEF thevideo Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF QuestionText Text { font "body" translate false width 7 height 4.1 scrollRate 0.1 scrollDelay 6 }
}
]
scale 0.2 0.2 0.2
translation -0.8 -0.5000 1.654000
}

DEF Clock_panel_support_01 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "FlatSurfaces"
}
}
geometry DEF Clock_panel_support_01-FACES Mesh { url "Clock_panel_support_01-FACES.xm" }
}
]
rotation 0.577400 0.577400 0.577400 -4.189000
scale 0.290400 0.290400 0.290400
scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
translation -1.057000 -2.067000 1.657000
}
DEF Clock_panel_support_02 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "PanelBacking_03"
}
texture ImageTexture
{
url "clock_bgpanel.tga"
alpha true
}
}
geometry DEF Clock_panel_support_02-FACES Mesh { url "Clock_panel_support_02-FACES.xm" }
}
]
rotation 1.000000 0.000000 0.000000 -1.571000
scale 0.290400 0.290400 0.290400
translation -0.506800 -0.529800 1.654000
}
DEF Clock_panel_support_03 Transform
{
children
[
Shape
{
appearance Appearance
{
material MaxMaterial
{
name "GamePod"
//name "FlatSurfaces"
}
}
geometry DEF Clock_panel_support_03-FACES Mesh { url "Clock_panel_support_03-FACES.xm" }
}
]
rotation 0.577400 0.577400 0.577400 -4.189000
scale 0.290400 0.290400 0.290400
scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
translation -1.519000 -1.669000 1.657000
} //

DEF theSpaceMenu Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "RedType"}}
geometry Text{ font "Heading" text "HDD FREE TOTAL" width -21 }
}
]
scale 0.2 0.2 0.2
translation 0.7 -0.5000 1.654000
}
DEF theE Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "RedType"}}
geometry Text{ font "Heading" text "E :" width -10 }
}
]
scale 0.2 0.2 0.2
translation 0.7 -0.7000 1.654000
}
DEF theEspace Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theFreeEText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.0 -0.7000 1.654000
}
DEF theEtotal Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theTotalEText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.8 -0.7000 1.654000
}
DEF theF Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "RedType"}}
geometry Text{ font "Heading" text "F :" width -10 }
}
]
scale 0.2 0.2 0.2
translation 0.7 -0.9000 1.654000
}
DEF theFspace Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theFreeFText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.0 -0.9000 1.654000
}
DEF theFtotal Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theTotalFText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.8 -0.9000 1.654000
}
DEF theG Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "RedType"}}
geometry Text{ font "Heading" text "G :" width -10 }
}
]
scale 0.2 0.2 0.2
translation 0.7 -1.1000 1.654000
}
DEF theGspace Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theFreeGText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.0 -1.1000 1.654000
}
DEF theGtotal Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF theTotalGText Text { font "body" justify "left" width -10 }
}
]
scale 0.2 0.2 0.2
translation 1.8 -1.1000 1.654000
}
DEF thetimeText Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType" } }
geometry Text{ font "Heading" text "" width -15 }
}
]
scale 0.2 0.2 0.2
//translation 0.9 -1.4 1.654
translation 1.7000 -0.08 1.600000
}
DEF the0text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the0Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -0.4400 1.654000
}
DEF the1text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the1Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -0.6400 1.654000
}
DEF the2text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the2Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -0.84000 1.654000
}
DEF the3text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the3Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -1.04000 1.654000
}
DEF the4text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the4Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -1.24000 1.654000
}
DEF the5text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF the5Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.9 -1.44000 1.654000
}
DEF the6text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF MusicCountText Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -1.44000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -1.340000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -1.440000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -1.240000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -1.140000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -1.040000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.940000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.840000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.740000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.640000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.540000 1.654000
}
DEF thelinetext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "|" width -10 }
}
]
scale 0.2 0.2 0.2
translation 2.52 -0.440000 1.654000
}

DEF Menu1Text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF Menu1Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -0.44000 1.654000
}
DEF Menu2Text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF Menu2Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -0.64000 1.654000
}
DEF Menu3Text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF Menu3Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -0.84000 1.654000
}
DEF Menu4Text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF Menu4Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -1.04000 1.654000
}
DEF Menu5Text Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry DEF Menu5Text Text { font "body" justify "left" width -21 }
}
]
scale 0.2 0.2 0.2
translation 2.6 -1.24000 1.654000
}
DEF theDVD Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "RedType"}}
geometry Text{ font "Heading" text "DVD :" width -10 }
}
]
scale 0.2 0.2 0.2
translation 0.7 -1.4 1.654
}
DEF theDVDtext Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType" } }
geometry DEF theDVDText Text { font "body" justify "middle" width -21 }
}
]
scale 0.2 0.2 0.2
translation 1.8 -1.4 1.654
}
DEF theKernel Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "K:" width -10 }
}
]
scale 0.15 0.15 0.15
translation 2.7 -1.770000 1.654000
}
DEF theKernelText Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType" } }
geometry DEF theKernelName Text { font "Heading" text "Kernel" width -21 }
}
]
scale 0.15 0.15 0.15
translation 2.9 -1.770000 1.654000
}
DEF theDash Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType"}}
geometry Text{ font "Heading" text "D:" width -10 }
}
]
scale 0.15 0.15 0.15
translation 2.7 -1.92 1.654000
}
DEF theDASHText Transform
{
children
[
Shape
{
appearance Appearance { material MaxMaterial { name "NavType" } }
geometry DEF theDashName Text { font "Heading" text "Dashboard" width -21 }
}
]
scale 0.15 0.15 0.15
translation 2.9 -1.92 1.654000
}
]
rotation 0 0 -0.3 0.02
scale 100 100 100
translation -180.1900002 80.261000 -260.399994
}

nice work  beerchug.gif  


it work, but i have a problem with space info...

e: is ok (2,8gb free, total 4,77gb)

f: don't work (144kb free, total 0.00kb)

g: bios without g: support (166kb free, total 0kb)

my hdd is a 200gb hdd... f: space info don't work for me  sad.gif

help me please  blink.gif
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xxwillisxx

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  • Posts: 364
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« Reply #176 on: September 27, 2004, 12:46:00 AM »

the code looks ok but ill look in to it for you asap
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-WebSurfer-

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« Reply #177 on: September 27, 2004, 02:27:00 PM »

thx xxwillisxx


is this (my post above, your code) the completely code with all space codes ?
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xxwillisxx

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« Reply #178 on: October 05, 2004, 12:31:00 AM »

CODE

function OnYDown()
{
if (InBoardBack == true)
{
  InBoardBack = false;
}
else if (InBoardBack == false)
{
    InBoardBack = true;
}  
}


look like this

CODE

function OnYDown()
 {
if (InBoardBack == true)
 {
   InBoardBack = false;
   StopGameBoardView();
 }
 else if (InBoardBack == false)
 {
     InBoardBack = true;
     StartGameBoardView();
 }  
}



so its e-z to see the panel
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-WebSurfer-

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« Reply #179 on: October 05, 2004, 10:30:00 AM »

tongue.gif and of course in german...



user posted image
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