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alphaxav

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« on: July 14, 2004, 08:36:00 AM »

(IMG:http://tpsecret.free.fr/xbox/images/extrapanel.gif)

This post has been edited by alphaxav on Jul 16 2004, 09:22 PM
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Rwolf

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« Reply #1 on: July 14, 2004, 09:16:00 AM »

no, not really...
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world in an oyster

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« Reply #2 on: July 14, 2004, 09:00:00 AM »

looks cool to me biggrin.gif

post the code, dude.
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alphaxav

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« Reply #3 on: July 14, 2004, 09:34:00 AM »

not finish  dry.gif

wait and see !  laugh.gif
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xxwillisxx

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« Reply #4 on: July 14, 2004, 11:38:00 AM »

good work alphaxav
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alphaxav

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« Reply #5 on: July 14, 2004, 11:14:00 AM »

I search to do this ( not finish) :

user posted image
love.gif

edit : the dvd drive isn't active !  sad.gif  anyone know ?

edit : finish !!!
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xxwillisxx

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« Reply #6 on: July 14, 2004, 12:23:00 PM »

give me the code i will try
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alphaxav

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« Reply #7 on: July 14, 2004, 12:59:00 PM »

THX to 2GAM for the var and me for the rest !..
go to your default.xip/default.xap and search this :

QUOTE
DEF theMainMenu Level


go here :

 
QUOTE
GetSubmenuText();
                c.SubmenuText1.text = SubMenuItem1;
                c.SubmenuText2.text = SubMenuItem2;
                c.SubmenuText3.text = SubMenuItem3;
                c.SubmenuText4.text = SubMenuItem4;
                c.SubmenuText5.text = SubMenuItem5;


make it look like this :

 
QUOTE
GetSubmenuText();
                c.SubmenuText1.text = SubMenuItem1;
                c.SubmenuText2.text = SubMenuItem2;
                c.SubmenuText3.text = SubMenuItem3;
                c.SubmenuText4.text = SubMenuItem4;
                c.SubmenuText5.text = SubMenuItem5;
            c.theKernelName.text = theConfig.GetROMVersion();
            c.theDashName.text = theConfig.GetXdashVersion();
                    UpdateMainMenu();


now go to :

QUOTE
control DEF theMainMenuJoy Joystick


after this :

QUOTE
function OnYDown()


make it look like this :

QUOTE
    function OnYDown()
    {
   if (InBoardBack == true)
   {
  InBoardBack = false;
   }
   else if (InBoardBack == false)
   {
  InBoardBack = true;
   }
    }


now go to :

QUOTE
function OnArrival()


do like this :

QUOTE
function OnArrival()
    {
      theSkinBackground.isBound = true;
    }
    behavior
    {
        sleep 0.1;
        if (children[0].children.length() > 0)
        {
        if (ControlPanelOut == true)
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.7;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -2100);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-500, -250, -2100);
        }
        else if (bInGameBoardView == true)
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.7;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(0);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(-1500, 255, -210);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.7;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(0);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(1500, -250, -210);
        }
        else
        {
            theMainMenu.children[0].children[0].theSkinName.fade =0.3;
            theMainMenu.children[0].children[0].theSkinName.SetAlpha(1);
            theMainMenu.children[0].children[0].theSkinName.SetTranslation(330, 255, -210);
            theMainMenu.children[0].children[0].theMainMenuClock.fade =0.3;
            theMainMenu.children[0].children[0].theMainMenuClock.SetAlpha(1);
            theMainMenu.children[0].children[0].theMainMenuClock.SetTranslation(-360, -250, -210);
        }
        if (InBoardBack)
        {
            theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
            theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(1);
            theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(500, 150, -210);
        }
        else
        {
            theMainMenu.children[0].children[0].ExtraPanel.fade = 0.3;
            theMainMenu.children[0].children[0].ExtraPanel.SetAlpha(0);
            theMainMenu.children[0].children[0].ExtraPanel.SetTranslation(2010, -1975, -1100);
        }
        if (theDiscDrive.discType == "unknown")
        {
            c.theDVDName.text = "Disque Inconnu";
        }
        else if (theDiscDrive.discType == "Audio")
        {
            c.theDVDName.text = "CD Audio";
        }
        else if (theDiscDrive.discType == "Video")
        {
            c.theDVDName.text = "DVD Video";
        }
        else if (theDiscDrive.discType == "Title")
        {
            c.theDVDName.text = "Jeux ou Appli";
        }
        else
        {
            c.theDVDName.text = "Vide";
        }
        }
    }


now search :

QUOTE
// All new var's below here...


below make it look like this :

QUOTE
var quicklaunch;
var gamelaunch;
var launchPath;
var launchXbe;
var bInGameBoardView;
var CurrentGameBoardAltViewpoint;
var InBoardBack;
function initialize()
{
    InBoardBack = false;
    bInGameBoardView = false;
    BGMon = false;


save and open mainmenu5.xip/default.xap

at the end add this :

QUOTE
DEF ExtraPanel Transform
{
    children
    [
        DEF theScoreBoardPanelTwo_backing Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial
                        {
                            name "InnerWall_02"
                        }
                        texture ImageTexture
                        {
                            url "panel8.tga"
                            alpha true
                        }
                    }
                    geometry DEF theScoreBoardPanelTwo_backing_mesh Mesh { url "panel02_backing-FACES.xm" }
                }
            ]
            scale 0.95 1 0.98
            rotation -1.000000 0.004363 -0.004363 -1.571000
            translation -23.900000 14.000000 2.360000
        }
        DEF PanelTwo_header_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_header_A_mesh Mesh { url "panel02_header-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation -6.646000 -7.603000 2.330000
        }
        DEF PanelTwo_header_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "FlatSurfaces" }
                    }
                    geometry DEF PanelTwo_header_B_mesh Mesh { url "panel02_header-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation -6.646000 -7.603000 2.330000
        }
        DEF Tube_One_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "Tubes" }
                    }
                    geometry DEF Tube_One_A_mesh Mesh { url "tube_01-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation 17.680000 -18.459999 13.620000
        }
        DEF Tube_Two_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "Tubes" }
                    }
                    geometry DEF Tube_Two_B_mesh Mesh { url "tube_02-FACES.xm" }
                }
            ]
            rotation -0.575700 -0.575700 -0.580700 -2.089000
            translation 17.680000 -19.990000 13.620000
        }
        DEF PanelTwo_support_01_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_support_01_A_mesh Mesh { url "panel02_support_01-FACES.xm" }
                }
            ]
            rotation -0.003085 0.707100 0.707100 -3.148000
            translation -17.750000 0.642600 2.228000
        }
        DEF PanelTwo_support_01_B Transform
        {
            children
            [
                Shape
                {
                     appearance Appearance
                     {
                          material MaxMaterial { name "FlatSurfaces" }
                     }
                     geometry DEF PanelTwo_support_01_B_mesh Mesh { url "panel02_support_01-FACES.xm" }
                }
            ]
            rotation -0.003085 0.707100 0.707100 -3.148000
            translation -17.750000 0.642600 2.228000
        }
        DEF PanelTwo_support_03_A Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "MenuCell" }
                    }
                    geometry DEF PanelTwo_support_03_A_mesh Mesh { url "panel02_support_03-FACES.xm" }
                }
            ]
            rotation 0.575700 -0.575700 0.580700 -2.089000
            translation -24.100000 -6.927000 2.178000
        }
        DEF PanelTwo_support_03_B Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance
                    {
                        material MaxMaterial { name "FlatSurfaces" }
                    }
                    geometry DEF panelTwo_support_03_B_mesh Mesh { url "panel02_support_03-FACES.xm" }
                }
            ]
            rotation 0.575700 -0.575700 0.580700 -2.089000
            translation -24.100000 -6.927000 2.178000
        }
        DEF theAvatar Transform
        {
            children
            [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                          name "InnerWall_01"
                       }
                       texture ImageTexture
                       {
                           url "avatar.tga"
                           alpha true
                       }
                   }
                   geometry Box { size 1 1 0 }
               }
            ]
            rotation -6.5 0 0 3.15
            scale 4 8 4
            translation -21 -5 2
        }
        DEF theKernel Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "Kernel :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -18.2 -1.3 0
        }
        DEF theKernelText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theKernelName Text { font "Heading" text "Kernel"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -3.3 0
        }
        DEF theDash Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "Dash :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -18.2 -5.3 0
        }
        DEF theDASHText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theDashName Text { font "Heading" text "Dashboard"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -7.3 0
        }
        DEF theLine Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "GameHilite" } }
                    geometry Text { font "Heading" text "___________"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18.2 -8.6 0
        }
        DEF theSpaceMenu Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "HDD PARTITION" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -24 -11 0
        }
        DEF theE Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "E :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -13 0
        }
        DEF theF Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "F :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -15 0
        }
        DEF theG Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "G :" width -10 }
                }
            ]
            scale 1.3 1.5 1.5
            //rotation -1 0 0 -1.571
            translation -23 -17 0
        }
        DEF theDVD Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "RedType"}}
                    geometry Text{ font "Heading" text "DVD :" width -10 }
                }
            ]
            scale 1.4 1.6 1.6
            //rotation -1 0 0 -1.571
            translation -22 -19.5 0
        }
        DEF theDVDText Transform
        {
            children
            [
                Shape
                {
                    appearance Appearance { material MaxMaterial { name "NavType" } }
                    geometry DEF theDVDName Text { font "Heading" text "DVD"  width -21 }
                }
            ]
            //rotation 0 0 0.1 0.02
            scale 1.4 1.6 1.6
            translation -18 -19.5 0
        }
    ]
    scale 35 17.5 17.5
    //rotation 0.2, 0.2, 0, -3.142
    translation 2010 -1975 -1100
}


you can create an avatar transparent the name is avatar.tga and renamme .dds inject in a xbx ! 256*256 pixels  ;)

by press "Y" the panel come and now i search to add the drive space mod in Mb and Gb  <_<

This post has been edited by alphaxav on Jul 14 2004, 08:05 PM
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Infamous_One

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« Reply #8 on: July 14, 2004, 11:59:00 AM »

QUOTE (alphaxav @ Jul 14 2004, 08:14 PM)
I search to do this ( not finish) :

user posted image
love.gif

edit : the dvd drive isn't active !  sad.gif  anyone know ?

 blink.gif  love.gif

I LOVE IT , THATS AWESOME.

beerchug.gif
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alphaxav

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« Reply #9 on: July 14, 2004, 12:06:00 PM »

THX Infamous_One  beerchug.gif  pop.gif

 
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coltxL2717

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« Reply #10 on: July 14, 2004, 01:37:00 PM »

will this work in tHc original.  Ill try it right now to let u know.
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alphaxav

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« Reply #11 on: July 14, 2004, 12:47:00 PM »

it's for lite  biggrin.gif

for original i don't know .. dry.gif
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coltxL2717

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« Reply #12 on: July 14, 2004, 01:02:00 PM »

Damn i just tried it and i cant even find where to past the code.  Damn what a loss for original tHc users.  Im going to keep trying just in case tho. biggrin.gif
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coltxL2717

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« Reply #13 on: July 14, 2004, 06:54:00 PM »

Well, does anyone have any ideas.  I cant figure out where to paste the first part of the codes so it will work on tHc original.

This post has been edited by coltxL2717 on Jul 15 2004, 01:57 AM
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Darkzone

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« Reply #14 on: July 14, 2004, 11:36:00 PM »

And again a nice Code alphaxav, keep up the good work !  beerchug.gif
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