QUOTE(StrictPuppet @ Jan 9 2008, 09:06 AM)
They would probably get a lot more submissions if their XNA Creators Club subscription wasn't so expensive. Since MS will profit from a successful title, you would think they would be encouraging independant game developers a little bit more by lowering the XNA sub cost.
It's not so much that the subscription is expensive, the main reason I don't want to invest my time in it is that if MS doesn't like your code, you will never be able to distribute it to anyone that is not an XNA creators club member. IE: about 0 people will ever benefit from your work. At least not on a 360, and that's what it's all about. If I want to write games for 'normal' PC's I'll just use C++ or Java if it needs to be cross-platform, thank you very much. XNA for Windows is pointless.
Another thing I don't like about it is that you *have* to develop in a Window environment. I've been there, done that, and now I don't want to give up my Unix development environment ever again.