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Author Topic: Xna Bottleneck, Graphics  (Read 289 times)

Millenia1x

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Xna Bottleneck, Graphics
« on: March 29, 2007, 09:39:00 AM »

does anyone know the bottleneck for XNA's graphics capability

I've been working on the script for a game i'm making for it, an rpg

and i need to know what XNA itself features now, like shading and somewhat

i'm looking for something on the level of ffx graphics but i don't think its possible with XNA
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