xboxscene.org forums

Author Topic: New Main Menu Models  (Read 714 times)

PID

  • Archived User
  • Full Member
  • *
  • Posts: 131
New Main Menu Models
« on: August 25, 2004, 06:04:00 PM »

Ok Heres a very early draft.

Yes the orbring and cellwalls are the same (look at the tabs and menu orbs you blind people). It's just to show off some models and more potential of neXgen.

Wires and mapping is still missing, give me a few more days.

but have a look ...............  :blink:

(IMG:http://zogosworld.sourceforge.net/fm/acidbath/neXgen/negenmain.gif)

Sorry about the quality
Logged

Zer04evr

  • Archived User
  • Sr. Member
  • *
  • Posts: 303
New Main Menu Models
« Reply #1 on: August 25, 2004, 06:14:00 PM »

damn acid nice work cant wait to see what you guys and xos will wow us with next
Logged

PID

  • Archived User
  • Full Member
  • *
  • Posts: 131
New Main Menu Models
« Reply #2 on: August 25, 2004, 11:42:00 PM »

Here a better Version :D

(IMG:http://zogosworld.sourceforge.net/fm/acidbath/neXgen/nexgensd0002.jpg)

thats the nexgen as relesed now by the way, just with different models and maps.
(Put that ugly sitck down !)

(IMG:http://zogosworld.sourceforge.net/fm/acidbath/neXgen/nexgensd0003.jpg)

Very Early game menu too.....
Still needs wires and more detail, but you get the idea.

(IMG:http://zogosworld.sourceforge.net/fm/acidbath/neXgen/nexgensd0004.jpg)

It's been a big day.  ;)  

This post has been edited by PID on Aug 26 2004, 09:09 AM
Logged

SNICK!

  • Archived User
  • Full Member
  • *
  • Posts: 214
New Main Menu Models
« Reply #3 on: August 26, 2004, 05:04:00 AM »

Nice work acid, i'm looking forward into implimenting these into SpidermaX and my other WIP skins.


cheerz
Logged

bucko

  • Recovered User
  • Hero Member
  • *
  • Posts: 4255
New Main Menu Models
« Reply #4 on: August 26, 2004, 07:45:00 AM »

cool
Logged

kanaberra

  • Archived User
  • Sr. Member
  • *
  • Posts: 260
New Main Menu Models
« Reply #5 on: August 27, 2004, 02:02:00 AM »

SWEET acid !!! Keep it up.
your meshes are rockin'  B)

br

k
Logged

neo-dilly

  • Archived User
  • Jr. Member
  • *
  • Posts: 57
New Main Menu Models
« Reply #6 on: August 27, 2004, 05:33:00 AM »

nice work keep it coming :D
Logged

dente98

  • Archived User
  • Newbie
  • *
  • Posts: 33
New Main Menu Models
« Reply #7 on: September 05, 2004, 06:39:00 AM »

Starting to look really good! Keep it up.
Logged

bucko

  • Recovered User
  • Hero Member
  • *
  • Posts: 4255
New Main Menu Models
« Reply #8 on: September 05, 2004, 06:06:00 PM »

QUOTE (dente98 @ Sep 5 2004, 12:39 PM)
Starting to look really good! Keep it up.

 and people thought nexgen looked horid, how wrong they were.
Logged

PID

  • Archived User
  • Full Member
  • *
  • Posts: 131
New Main Menu Models
« Reply #9 on: September 05, 2004, 09:53:00 PM »

Well at least we got rid of all those "This looks shite my granny could do better with a busted hip" people, not one bad word so far :D (A nice change for the forums)

This week I will have shots of the finished main menu (I hope), and maybe a few other menus for your comments (in very early progress).

I been away, so progress has been slow last week. Full steam ahead now though.

This post has been edited by PID on Sep 6 2004, 04:55 AM
Logged

PID

  • Archived User
  • Full Member
  • *
  • Posts: 131
New Main Menu Models
« Reply #10 on: September 06, 2004, 07:10:00 AM »

(IMG:http://www.blackstormx.com/gallery/albums/acidbath/neXgen/nexgensd0001.jpg)

Full Steam, as I said............

Oh, yeah and here's the main menu for you Skinners to get a start on :P
Enjoy !

Worth noting that the updated rendering isn't applied to this (yet) So I had to do a little trickery with the crosshair to make it look like it does. So it don't look quite as M$ one does when it rotates, but it will eventually.

This post has been edited by PID on Sep 6 2004, 03:21 PM
Logged

athloni

  • Archived User
  • Jr. Member
  • *
  • Posts: 73
New Main Menu Models
« Reply #11 on: September 06, 2004, 02:57:00 PM »

QUOTE (PID @ Sep 6 2004, 02:10 PM)
(IMG:http://www.blackstormx.com/gallery/albums/acidbath/neXgen/nexgensd0001.jpg)

Full Steam, as I said............

Oh, yeah and here's the main menu for you Skinners to get a start on :P
Enjoy !

Worth noting that the updated rendering isn't applied to this (yet) So I had to do a little trickery with the crosshair to make it look like it does. So it don't look quite as M$ one does when it rotates, but it will eventually.

Very nice !!!
But where is the FOG ?

This post has been edited by athloni on Sep 6 2004, 09:58 PM
Logged

g0at3r

  • Archived User
  • Newbie
  • *
  • Posts: 14
New Main Menu Models
« Reply #12 on: September 06, 2004, 03:09:00 PM »

The fog isn't there because hes using a very old build from the first neXgen and it didn't support it.

I don't see the point in this as LUA has completely gone from the new neXgen.

Tra..
Logged

gasclown

  • Archived User
  • Hero Member
  • *
  • Posts: 686
New Main Menu Models
« Reply #13 on: September 06, 2004, 03:56:00 PM »

just tried em and they look great PID.  the orbring, podshell and podsupports (or (whatever in nexgen terminology) look spot on! :D this is gonna b good!!
Logged

PID

  • Archived User
  • Full Member
  • *
  • Posts: 131
New Main Menu Models
« Reply #14 on: September 06, 2004, 06:09:00 PM »

The point is to get feedback from the skinners about how the models are mapping. No point in putting models into the new neXgen if the skins don't map onto them properly, I don't have time to check all the mapping and model the new menus too.
Enter Gasclown :)

Or we could just wait till the new one is finished then go through the process of checking the models, would take a while I can tell you.

Also releasing them keeps the interest levels up in neXgen in general. Or I can keep posting screens of what I'm doing for feedback, just thought people would like to see em in the flesh, so to speak, and I wanted to get rid of the real basic neXgen screens off the BSX website.

My last reason, is I have spent over a month modelling for neXgen, I wanted to show people how good it was already, all it needed was a nice skin to be more pallettable, even without better rendering, fog etc etc.

Also g0at3r, you'll notice the crosshair is now in subsets :D

This post has been edited by PID on Sep 7 2004, 01:27 AM
Logged