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Author Topic: Temporal Wars 3d Game Engine For Xna  (Read 945 times)

berben11

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Temporal Wars 3d Game Engine For Xna
« on: February 08, 2011, 02:31:00 PM »

Hi All!

Been working on the following XNA game engine for the past 3 years…

TemporalWars Home Page

TemporalWars GameEngine Page


IPB Image

Contains the following features;

Graphics

    * Per-pixel dynamic lighting
    * Normal occlusion mapping
    * Reflection handling
    * Powerful explosions, fire, and smoke particle systems
    * Glow post processing effect
    * Bloom post processing effect
    * Guassian Blur post processing effect
    * Powerful Shadow-Engine

IPB Image

World Editing Tools


    * Terrain “Height-Tool”
    * Terrain “Paint-Tool”
    * Terrain “Item-Tool”
    * Terrain “Property Tool”


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AI Behaviors

    * Aligned
    * Arrive
    * Cohesion
    * Flee
    * Follow Path
    * Obstacle Avoidance
    * Offset Pursuit
    * Seek
    * Turn-To-Face
    * Orientation
    * Wander

IPB Image

Available RTS Components

    * 3-Thread A* Pathfinding engine
    * Minimap component
    * Statusbar component
    * Fog-Of-War component
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