xboxscene.org forums

Author Topic: Homebrew In Xna Game Studio  (Read 316 times)

ddxcb

  • Archived User
  • Sr. Member
  • *
  • Posts: 330
Homebrew In Xna Game Studio
« on: January 09, 2010, 03:14:00 PM »

its called we need to crack the XNA launcher xex to load it with out live/paying 99$ smile.gif
Logged

johnathon

  • Archived User
  • Newbie
  • *
  • Posts: 6
Homebrew In Xna Game Studio
« Reply #1 on: January 09, 2010, 03:46:00 PM »

QUOTE(ddxcb @ Jan 9 2010, 10:14 PM) View Post

its called we need to crack the XNA launcher xex to load it with out live/paying 99$ smile.gif


Ok, is anyone working on that? is this going to be possible soon because I really love xna. I guess I'll have to use the leaked sdk for now. Does anyone know any good resources for learning that because I have no idea what to do with it. uhh.gif  Thanks for your help
Logged

ddxcb

  • Archived User
  • Sr. Member
  • *
  • Posts: 330
Homebrew In Xna Game Studio
« Reply #2 on: January 09, 2010, 06:22:00 PM »

Well XNA can do so much but at least if people crack it then we can debug our xna apps smile.gif
Logged

johnathon

  • Archived User
  • Newbie
  • *
  • Posts: 6
Homebrew In Xna Game Studio
« Reply #3 on: January 10, 2010, 05:33:00 AM »

QUOTE(ddxcb @ Jan 10 2010, 01:22 AM) View Post

Well XNA can do so much but at least if people crack it then we can debug our xna apps smile.gif


So no one is actually working on it? This may be a stupid question but can the xna framework somehow be used with the leaked xbox 360 sdk?
Logged