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Author Topic: Introducing Xbox LIVE Community Games  (Read 218 times)

Ultraison

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Introducing Xbox LIVE Community Games
« on: July 22, 2008, 04:16:00 PM »

Omg. Finally!
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Mushy2000

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Introducing Xbox LIVE Community Games
« Reply #1 on: July 22, 2008, 04:37:00 PM »

Wow... Impressive MS... I'm really glad I chose them for this console cycle.
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Tiuk

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Introducing Xbox LIVE Community Games
« Reply #2 on: July 22, 2008, 04:45:00 PM »

That's really cool. Though I am a bit disappointed because for some reason I was under the impression that Community games would be free.

Oh well. 200 point games will be nice.
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ILLusions0fGrander

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Introducing Xbox LIVE Community Games
« Reply #3 on: July 22, 2008, 05:04:00 PM »

this is indeed great news.. about time MS does something the community has been begging for.

hopefully you can demo games first
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eyric101

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Introducing Xbox LIVE Community Games
« Reply #4 on: July 22, 2008, 10:39:00 PM »

QUOTE(ssj4android @ Jul 22 2008, 11:25 PM) View Post
ent
Ick, they're not letting people release their games for free? And making people charge at least $2.50? Why such a high minimum? Why not let people charge, say, a quarter?

Most likely because 30 percent of a quarter wouldn't cover credit card transaction fees and microsoft would lose money.
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Agent ME

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Introducing Xbox LIVE Community Games
« Reply #5 on: July 22, 2008, 11:30:00 PM »

Awesomeness.
Though if I ever do make a game, it'll probably be coded in C++ and released free on windows/linux, so I'd have to port it AND add new content to make it worth buying on the 360. Still a good move on MS though.
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