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Author Topic: Developing for Xbox 360 Not Limited to Licensed Publishers  (Read 699 times)

vsaiyan

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Developing for Xbox 360 Not Limited to Licensed Publishers
« Reply #15 on: January 06, 2006, 01:20:00 PM »

I really hope that MS will allow us to program for the x360 without a dev kit... That would be a dream come true!
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jwin767

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Developing for Xbox 360 Not Limited to Licensed Publishers
« Reply #16 on: January 06, 2006, 05:45:00 PM »

but u know that will never happen
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yaazz

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Developing for Xbox 360 Not Limited to Licensed Publishers
« Reply #17 on: January 09, 2006, 07:21:00 PM »

10,000 is VERY reasonable, think about it, port an app that we all use and charge one dollar for its use... chances are more then 10,000 people will spend money on it and you have made a profit
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gonkle

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Developing for Xbox 360 Not Limited to Licensed Publishers
« Reply #18 on: January 16, 2006, 12:55:00 PM »

are there more information about this arround?

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O9Balla

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Developing for Xbox 360 Not Limited to Licensed Publishers
« Reply #19 on: March 21, 2006, 08:13:00 PM »

I assume that most of you are mostly only Xbox Scene ppl. Don't get mad at me if I'm making to general an assumption. Sony released what might as well have been an unofficial dev kit when they released PS2 Linux. This spawned the HDLoader program (or so I've been told) which attributed to the mass piracy of PS2 games. It didn't help that they had the 'Independence Exploit,' but that's not the point. Usually when a company makes or publicly releases a Dev Kit for end-users, something that the company would prefer stay off the internet and off consoles usually comes up.
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