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Author Topic: Compile Fsd  (Read 145 times)

cancerous1

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Compile Fsd
« on: August 03, 2011, 04:14:00 AM »

from the release "[snip]...This is not the Complete source as some things needed to be withheld for legal reasons but this is the bulk of it...[snip]"

but if you're asking how to fix errors, google "c++ casting" and "c++ undeclared identifier"

the source is still as they said, incomplete.
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cc600

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Compile Fsd
« Reply #1 on: August 03, 2011, 09:49:00 AM »

Thank you for the answer,

 Ok so in fact you can not recompile the source?

 I find that there is an explanation on this side, these circles a very very close!

 Just like her why did you compile with the official SDK in this case?
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cancerous1

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Compile Fsd
« Reply #2 on: August 03, 2011, 11:22:00 PM »

No I don't think it will compile as it is.

Although, there is a lot of good code there. It could help people with other projects add a lot of the same nice features.

I think some of what you're asking is lost in translation, sorry if this doesn't answer all your questions.
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