Read Kai will for the most part just need to edit the MAC IP ranges to support XBox 360... Hope that is true... B)
The Tunnel
So, what about the tunnel? That's why you're here - right
? Well.. I'm assuming you've looked at the 8 pillars. 8's console tunnel is the showcase for the 8 service set
- so let's apply em to the next generation of console tunneling. We'll start with Evo VII. Then let's add an engine which doesn't care about your network connection - it works completely, even behind hardened LAN's where even Live! fails. Let's use LifeLine's port-spectrum technology to host full-quota team games, with massively reduced lag. Then let's add a completely integrated tourney subsystem - where anyone can make a quick tourney for their friends, enemies, clan, whatever - and have it automatically controlled by the software.