QUOTE(twistedsymphony @ Oct 11 2006, 08:02 AM)
You obviously haven't played dead rising... Self shadowing of your nose against your face, your collar against your shirt, coupled with amazing textures, normal mapped everything and overall some of the most detailed character models you've ever seen. Top it off with the fact that there are hundreds of characters on screen at once, nearly every environmental object can be picked up and used, and other sweet effects like depth of field.
Hands down the best looking game I've ever seen on any system PERIOD.
but then again you guys are comparing two WAY different types games. one having two central characters and very little else of interaction, while DR has all that twisted mentioned.
i agree though, of the two, DR is far more technically impressive. im playing through the game now and i questioned if the in-game character models were as detailed as the models used during the real-time cut-scenes. low and behold when you position the camera close enough to the character, you can see all the stunning detail just like the cut-scenes. couple that with the hundreds (maybe up to 1k) characters on screen, physics, interactive environments, etc. DR is clearly a site to behold.