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Author Topic: New Ridge Racer Screenshots  (Read 670 times)

MrGone2001

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New Ridge Racer Screenshots
« on: October 25, 2005, 07:43:00 AM »

QUOTE(jizmo @ Oct 25 2005, 02:55 PM)
"anti-aliasing has not been enabled in these shots (yet hopefully)"
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jizmo

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New Ridge Racer Screenshots
« Reply #1 on: October 25, 2005, 12:54:00 PM »

Ridge Racer has always the same kind of feel to it in gameplay that isn't found on any other game.

I do enjoy it now and then, but atleast to me it grows old pretty fast. I'm more at home with Forza any day.
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gaz_dennis

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New Ridge Racer Screenshots
« Reply #2 on: October 25, 2005, 01:10:00 PM »

QUOTE(jizmo @ Oct 25 2005, 09:05 PM)
Ridge Racer has always the same kind of feel to it in gameplay that isn't found on any other game.
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KAGE360

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New Ridge Racer Screenshots
« Reply #3 on: October 26, 2005, 07:11:00 AM »

QUOTE(jizmo @ Oct 25 2005, 08:55 AM)
"anti-aliasing has not been enabled in these shots (yet hopefully)"
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KAGE360

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New Ridge Racer Screenshots
« Reply #4 on: October 26, 2005, 08:19:00 AM »

QUOTE(jizmo @ Oct 26 2005, 09:52 AM)
Oops, forgot "car" from there. It was the best looking car game. Test Drive could've been better than this, but I couldn't look past that 12fps frame rate. NFS looked the worst easily, I don't get that brown tint they're using, it's really fugly.
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jizmo

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New Ridge Racer Screenshots
« Reply #5 on: October 26, 2005, 08:58:00 AM »

PGR3 wasn't playable in TGS, that's why. RR was the best looking of the rest of the games because it was fairly detailed and fluid. If they get Test Drive to above 30fps, it'll look nicer than RR in motion.

Screenshots tell only so little, playing RR really made it feel much better than these screenshots let one believe. PGR3 screenshots look much better than anything else, but I recon I'll need to try and play it myself to really know if they've gotten the real feeling of speed in it.
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