QUOTE(m_hael @ Jan 18 2006, 10:59 AM)
it has racing in it yes, and its good racing... sadly to finish the game you have to race BADLY... it bases its entire game progress mechanic (the only way to get to 1st place overall) on a commodity called KUDOS which is provides the player with based on the following.
some people will disagree with me but I can categorically say that the above 7 elements that gain KUDOS (I probably missed some) are not the best way to race a car, they are simply the best way to look cool and LOSE (unless you're playing on Novice/Steel/Silver)
I agree. I hate doing the challenges where you have to gain Kudos to stop the clock. I can finish the track faster by racing like a real racer would. However, on those challenges it's not fast enough. So I end up having to do fish tailing down straight aways to stop the clock, that if I did it in a race I'd be passed up by the Hoveround ladies.
QUOTE(esc1 @ Jan 18 2006, 11:14 AM)
Kudos mixes in a little arcade style gameplay if you ask me. Has turned a lot of people off, but I enjoyed pgr on original Xbox. What interests me about pgr on 360 is in the seat view. I think that should be the only mode of view. Would make racking games much more realistic, especially if you could use the right stick to look to the left or right.
The seat view is awesome, but since it is a video game I don't have the controls or spacial awareness that I have in real life so I still find it easier to use a view that encompasses the whole car. Especially when mixed up with other cars.
Though I don't get why you think it should be the only view. Should the game only be made for you?
QUOTE(twistedsymphony @ Jan 18 2006, 12:07 PM)
The whole POINT of PGR is not to race but to do power slides and keep the car as disconnected from the ground as possible... it's Drift Racing, you know where they race around the track and are judged on style as much as position.
These are the qualities that make the PGR series unique... instead of just another generic racer...
I like the whole kudos' system and the way you have to control the car to win a race by points, infact I think the series has gotten too far away from that (PGR3 has less kudos based goals then previous PGRs).
it's the only series that offers that kind of unique and distinct gameplay, complaining about it will only make the developers remove those unique elements and then you have just another racer....
Although I just race and never pay attention to my Kudos I agree that it makes for a different game. If I decide to master it in a different way other than just winning races, maybe I'll start to learn how to control the car. And I do like variety so I wouldn't want to ruin what makes PGR different from GT, Forza, or NFS.
However, I don't see it as a Drift Racing game. I usually play only up to Medium difficulty(Easy and Novice for more credits to buy cars too) because I'm more of an arcade racer type of guy, and the realism makes it a little to frustrating for me to go for Hard. So I don't know how the other cars race on the other difficulties, but I have never seen a computer car drift on this game. They all ride the outside edge and slow down as they come to a turn and grab the inside corner. That's no where near drifting.