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Bizarre Lied About Pgr 3
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Topic: Bizarre Lied About Pgr 3 (Read 273 times)
Deftech
Archived User
Hero Member
Posts: 4747
Bizarre Lied About Pgr 3
«
on:
October 13, 2005, 10:51:00 AM »
But its the type I don't mind
They said the cars are comprised of 80,000 polys..
in reality they are around 96,000 with some being over 100,000
Images of the Mclaren..
http://www.xboxyde.c...ws_2138_en.html
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Shinamano
Archived User
Hero Member
Posts: 597
Bizarre Lied About Pgr 3
«
Reply #1 on:
October 13, 2005, 10:56:00 AM »
Those damn dirty liers!
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redwolf
Archived User
Hero Member
Posts: 799
Bizarre Lied About Pgr 3
«
Reply #2 on:
October 13, 2005, 11:33:00 AM »
it's too early and still in developement, the final version should have less polys
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KAGE360
Archived User
Hero Member
Posts: 2445
Bizarre Lied About Pgr 3
«
Reply #3 on:
October 13, 2005, 11:48:00 AM »
QUOTE(redwolf @ Oct 13 2005, 01:44 PM)
it's too early and still in developement, the final version should have less polys
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whiteblur67
Archived User
Sr. Member
Posts: 256
Bizarre Lied About Pgr 3
«
Reply #4 on:
October 13, 2005, 12:39:00 PM »
wow technology has got a crap lot better
the sega dreamcast would only animate one car at 30 frames per second!!!
100,000 ploygons X 30 frame per second =3,000,000 polygons per second
which is the dreamcast's top rendering power
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Deftech
Archived User
Hero Member
Posts: 4747
Bizarre Lied About Pgr 3
«
Reply #5 on:
October 13, 2005, 12:53:00 PM »
lol kage, why do you bother
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KAGE360
Archived User
Hero Member
Posts: 2445
Bizarre Lied About Pgr 3
«
Reply #6 on:
October 13, 2005, 12:57:00 PM »
QUOTE(whiteblur67 @ Oct 13 2005, 02:50 PM)
wow technology has got a crap lot better
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KAGE360
Archived User
Hero Member
Posts: 2445
Bizarre Lied About Pgr 3
«
Reply #7 on:
October 13, 2005, 01:00:00 PM »
QUOTE(Deftech @ Oct 13 2005, 03:04 PM)
lol kage, why do you bother
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Deftech
Archived User
Hero Member
Posts: 4747
Bizarre Lied About Pgr 3
«
Reply #8 on:
October 13, 2005, 01:35:00 PM »
QUOTE(KAGE360 @ Oct 13 2005, 03:11 PM)
because sometimes at these few calm times at work i have nothing else better to do
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Moleman
Recovered User
Hero Member
Posts: 545
Bizarre Lied About Pgr 3
«
Reply #9 on:
October 13, 2005, 03:34:00 PM »
Ozy's going to have a fit over this!
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redwolf
Archived User
Hero Member
Posts: 799
Bizarre Lied About Pgr 3
«
Reply #10 on:
October 13, 2005, 04:09:00 PM »
QUOTE(KAGE360 @ Oct 13 2005, 07:59 PM)
its too early?? the game is almost done, how is it too early?? if anything im sure its a safe bet to that if they had the final hardware from the start, they would have even more polys in the cars if they found it necessary
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KAGE360
Archived User
Hero Member
Posts: 2445
Bizarre Lied About Pgr 3
«
Reply #11 on:
October 13, 2005, 04:42:00 PM »
QUOTE(redwolf @ Oct 13 2005, 06:20 PM)
LOL i was been sarcastic
cos that what most people say when someone complains about a X360 game
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Andy51
Archived User
Hero Member
Posts: 672
Bizarre Lied About Pgr 3
«
Reply #12 on:
October 13, 2005, 04:55:00 PM »
Oh my god! OH UNACCEPTABLE! THEY MUST HAVE 80,000!
I'm too mad for words!
I half-assed thought it was something bad like there was really no PGR3 and Bizarre just played a cruel joke
I haven't been here in a while
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twistedsymphony
Archived User
Hero Member
Posts: 6955
Bizarre Lied About Pgr 3
«
Reply #13 on:
October 13, 2005, 05:07:00 PM »
SOFTIMAGE.... interesting that they use that, I would have figured Alias Wavefront or 3DS MAX.
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spearfree
Archived User
Full Member
Posts: 188
Bizarre Lied About Pgr 3
«
Reply #14 on:
October 13, 2005, 06:17:00 PM »
I wonder what would be the maximum number of polygons that car can hold (NOT what 360 can/cannot handle and/or PS3)?
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Project Gotham Racing® 3
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Bizarre Lied About Pgr 3