QUOTE(twistedsymphony @ Jul 14 2007, 11:06 PM)
did you seriously register just to troll and and bash American developers?
No. I'm posting it mainly try to question the intelligence of the previous poster(including YOU), and trying to bring some balance to the matter.
Beware of your word usage, "troll and bash" ? I just merely point out the fact that most US and EU devs make 30fps games. Where is the freedom of speech, "American" ? It's like saying oppose to war == unpatriotic , pls leave your kind of american spirit to yourself or maybe in Texas.
QUOTE(twistedsymphony @ Jul 14 2007, 11:06 PM)
It seems you need to do your research, because honestly you come off like an uninformed DICK
1. PGR is developed by Bizarre Creations, a European studio (Liverpool UK), not only that they're not even MS exclusive they have developed for Nintendo Sony Sega and PC in the past and they even have Nintendo and Sony games in development now.
You're right. My mistake. I played MSR back in Dreamcast and I should know. But it does not change the fact that vast majority of the US and EU developers only dev 30 fps games. Only explanation is either they lacks the skills (unlikely), or just plain lazy, unwilling to put the extra efforts to optimize.
And wow beware of your word, head mod? If i'm the dick, I guess you're the dick head, head mod.
QUOTE(twistedsymphony @ Jul 14 2007, 11:06 PM)
2. Forza was never meant to be the best graphical racer. From it's inception it's goal has been Realistic physics. which it does have and it calculates all of the cars physical characteristics and reactions in real time. AFAIK it's the only game that does that. Even the GT series just uses pre-calculated numbers and stats. It doesn't matter which console you're working with, there is only so much power to go around and if you're going to calculate all of your physics in real time then the graphics are going to be toned down a bit as a result. You might as well go poke fun at some ducks down at the pond because they can't quack as loud as your dog can bark... but really they were meant for swimming and flying, and your dog sucks at one (physics) and can't even do the other (crash damage). I'm sorry but any "simulator" that leaves out crash damage is no simulator at all.
Those are all just marketing term. In the end only the results (graphic and gameplay) matter. It's just like term "HEMI" or "VTEC", at the end it's the HP and speed that counts. Just to remind you,
rendering actual 3D object is the basis of the real physical simulation. The fact is PGR3 at 30fps and GT4 at 60fps.
Saying PGR3 renders physics at 360fps is like saying my optical laser mouse render at 8000fps. Ridiculous and highly misleading.
And you called that kind of crash damage a real simulation? A real physics simulation of the crash damage would be blown the car into many pieces, tire exploded and wheel falling off. A few bumps and fake glass shattering here and little slow down there are hardly a realistic physical damage simulation.
The car looks like damaged but in term of physical damage simulation in a racing game, both PGR3 and GT4 hardly get it right.
QUOTE(twistedsymphony @ Jul 14 2007, 11:06 PM)
3. From your dis of Hard Drivin, which is arguably one of the most realistic driving simulators in terms of gameplay and physics, it's obvious the only thing you care about are graphics. In which case I implore you... GO WATCH A MOVIE.
I appreciate
both photo realistic graphic and convincing gameplay, that's why I'd go extra effort of playing GT4 in the KAI network. Seems like ppl here have a tendency of lowering their gaming standard for the developers convenience. That's why I suggest you further lower yourself and settle on hard drivin. Who knows, you might like it if it's from Microsoft not Atari. I sure know I wouldn't settle for anything less than 60fps. For christ sake it's 2007 and the next next next gen gaming, if you like 30fps you've a problem.
By the way, I have a 360. Madden from 30fps => 60fps is for a reason.
This post has been edited by ixus238: Jul 15 2007, 10:26 AM