QUOTE(Ballz2TheWallz @ Feb 13 2006, 04:59 PM)
its an ugly game and it will be even uglier a year down the road when its released
Ugly game
You wouldnt be saying that if you actually played it and didnt just look at screenshots which do the game no justice.
Best Garphics, Technical - FEAR
http://www.gamespot....hp?day=2&page=6QUOTE
Aside from this unusual shooter's fantastic artificial intelligence and its distinctive, horror-themed premise, F.E.A.R. offers plenty of visual fireworks. The game features a "slow motion" ability that lets your character slow time, and in this mode, you can see exploding grenades warp the air around them while the bullets and sparks fly. In fact, even though the game has good character models and animation, F.E.A.R.'s particle effects for its explosions and gunfire add a special kind of intensity to the game that you'd normally expect to see in a Hollywood action movie. When bullets start flying, sparks erupt from gun barrels and clouds of dust and shards of glass get kicked up from the environments. Perhaps no other shooter has had such spectacular firefights, which is why F.E.A.R. takes this highly coveted award.
And from the review
http://www.gamespot....ear/review.htmlQUOTE
F.E.A.R. works because it elevates first-person shooter combat to cinematic levels. And while we've certainly seen games with movie-quality combat before, you've never seen anything quite like this. Playing F.E.A.R. is like battling through a John Woo movie like Face/Off, because when firefights happen in this game, they're downright glorious to behold. Bullets tear chunks out of concrete and wood; blinding clouds of dust and debris fill the air; bodies are torn apart or slump on the ground; and the deathly silence of the aftermath contrasts so sharply with the sheer chaos that erupted only moments before. Gunfights in F.E.A.R. just feel right.