QUOTE(Hopeful @ Aug 14 2006, 07:15 AM)
A ) At the very beginning of the game (and in the demo) you will have a little SPACE to move around in. Just enough space to pick off hordes and BARELY avoid getting attacked IF you're skilled, and it's fun. All that space disappears about 30 minutes in, and you have no room to attack. It would remain playable IF swarms were slow enough so you only get attacked when you're off your game. However the zombies are literally, mathematically, not slow enough for frank to swing at in such close quarters. During the attack, even distant zombies will reach you. You leap right into the middle of them, and you do NOT knock down a wide enough radius to compensate. (Even with the sledge hammer. With the Kitana, you don't even have a sweeping attack so you can only cut through a line of enemies.)
You are joking right? You can literally HACK you way through 50 zombies by using a combat knife and mash on the X button. When a zombie tries to reach for you just turn towards it and hack away. It goes the same way for most melee weapons (heck its far easier with katanas, chain saws and hammers). Heck, even the Psychopaths are RIDICILOUSLY easy to take care of this way, or by taking pot shots of them with guns, or by plain running by them.
And the jump kick is your friend when you wana go through a small group of zombies...
At the moment i can traverse towards any place in the game without almost any killing at all...
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B ) But, making matters worse, during rescues you NEED to take down every single zombie in these crowded swarms, because rescuees will NOT dodge their way through even the THINNEST swarm. They will run 15 feet backwards just so they can get attacked. Literally every time, they run up to any remotely nearby zombie that's still standing, get themself grabbed, and yell "Help me Frank!". You will see. I'm not exaggerating.
I agree on this one. The rescuee AI is lackluster...
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C ) Can't believe the boss battles. They are unplayable unless you love to wittle your way out of long, stressful sessions of split-second dodging. There's no game to these battles either. There are no cues or level interactions built in. No safety zones, helpful opportunities or fight patterns narrated in. It's mainly comprised of stress. You just constantly dodge sharpshooters with superhuman aim, speed, and abilities. It takes you at least 1.5 seconds to adjust your aim. You will be shot twice by then. (Which knocks you down) Your crosshairs usually start off target and they move slowly. The bosses weren't designed to compensate for this and they just keep firing at you really fast, taking only half second pauses. Forget healing yourself. By the time you lift a yogurt to your lips, said lips are lieing on the ground next to your scrotum. Forget getting close enough to hit the enemy with a blunt object. If you run out of ammo or don't have a gun, ya screwed. Sometimes they don't even give you one beforehand, and believe me a gun is the only way. (Except the grocery store owner. You can hide around the corner and pummel him with a lead pipe. You will laugh your ass off on that part. It's worth renting just for that.)
Most bosses do not need a ranged weapon to take care of. Katanas and Chainsaws make sort work of them..
Also healing is a mater of cover. It only takes like 2 seconds to gulp down an OJ...its not that hard to do it in almost any boss fight.
All in all bosses are a matter of strategy. They are old school pattern-based enemies, in shiny new gen visuals. They are challenging, heck they can be frustrating, but they are fun.
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D ) Dickery! I thought this was inaccessable enough already. On top of all that, they even add extra sharp heat seeking deathrays. The park in the middle of the mall, which you use frequently, in addition to being scabbed with zombies... Has 3 convicts rolling around in a hummer for no reason. Its gunner can rapidly kill you from all the way accross the park, while you're trying to dodge zombies. If you manage to get close to it by barely dodging the continuous stream of accurate bullets, the guy with the baseball bat takes you out. If you try to run you will be quickly sharpshot, run over, and smacked until you die. I don't even know if you can kill them. (Or how you'd get a chance to aim at them.)
You aim at them when they get stuck in scenery (it happens ALL the time). You can easily avoid them after the first time you kill them, because they seem to busy themselves with the zombies and almost ignore you unless you get close.
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E ) Every time you're busting your ass, ghetto-rigging ways to get past the overly grab-saavy hordes, there's a constant ringing from the tranciever. If you answer it you can not fight or jump but the zombies are still in full-on action. You're pretty much constantly either contending with beeping or letting crap kill you. You're blackmailed by the beeping.
You can answer the call then drop it at any time by pressing the dpad again. Otis will call back in a few seconds so you can answer it when you have the time.