I agree. Dynamic Range lighting (bloom effect to the max when going from dark to bright) is so exxagerated that, instead of looking natural, it looks as if you are viewing the game through a camera with a wide iris. My eyes don't get blinded when I walk outside, but my camera does. Sure, our eyes adapt to light, but even when it's bright - we don't notice it as exxagerated as it in in these games. Sure, the light may be really bright when we walk outside, but it just doesn't act right. When you are inside and you walk outside, the lighting difference isn't all that noticeable. With a camera, however, it is. They say the dynamic range lighting is meant to mimick the human eyes iris, but it looks nothing more than a cameras iris. PGR3 has the worst dynamic range lighting in the 'garage' mode. Ugh.
Then again, FOV (field of vision) still isn't being done right in games (if done at all), and it's one of the most important aspects of our human eyes that is overlooked when designing a game. Oh well.
Take my word - when they implement it, it'll work like a video camera's lens, not our eyes focusing onto a certain point.
end rant
This post has been edited by Carlo210: Mar 11 2006, 09:54 PM