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Author Topic: Brothers In Arms 3 In Game Description  (Read 1067 times)

Clay_Trainor

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Brothers In Arms 3 In Game Description
« on: April 10, 2006, 06:02:00 PM »

I saw this posted on the gamefaqs forums here  http://boards.gamefa...&topic=26744275

Reading this makes me hungry to play this game..... personally i think it's gonna be the reason to own a nextgen console... if you haven't seen the screens yet,      you've got to, pick yourself up the new xbox mag, it's the cover story....... This game is gonna set the standard so incredibly high, i bet most developers wont come close to this any time soon!

It is well worth your time to read the post from gamefaqs..... i copied it below... ENJOY!







REAL TIME DEMO Description
Randy Pitchford started things off with a tech demo.
We see an untextured 88, and the camera rolls around it.
We also see an untextured German tank. There are some nice details.
Then we see the #13 on a green background. The camera zooms out, and we see that it’s a helmet, and in the helmet is our old buddy, Baker. The character models are outstanding. I should say that again for emphasis. The character models are the best seen anywhere to this date. Remember that Alfred Molina as Doc Ock demo from Sony during E3? It’s that quality, at least. It’s a very realistic face, and we see things like glassy eyes with tear ducts, and light through the ears and skin, etc.

Real quote:
Quote:
“BIA 3 is the best looking video game ever, period. Yes, Gears of War, Killzone, and Metal Gear Solid 4 all look good, but BIA 3 looks better. There’s a realism here that you really have to see to believe, and the characters seem so real it’s almost scary.”


Here’s where the fun starts. The video ! By the way, this was all done real time, with the in game engine.

It starts and the camera is behind Baker, and it sort of zooms into his FPS POV.
We see him running down an alley in a war torn European City. As he looks down a street, we see the city burning and destroyed in the distance, and it is very, very impressive with a cool sunset.
He runs, and we see he has a BAR. The weapon models are really nice. The running animations are good.
He turns from the alley to a cobblestone street. And there is an upturned car and something like a crate. He sees a German in a store window. He fires on him, but some more Germans are there, and Baker has to run for his life, and he runs to take cover behind the box. He does this cool little animation to take cover and he starts firing on the Germans.
He turns and yells “Get over there.” And we see his team for the first time. The team looks good. He turns back to fire again, but he starts taking heavy fire.
We see that the box that Baker is behind is taking fire, and it’s not holding up. We see lighting coming through individual bullet holes, and it’s wearing away pretty quickly, wood splinters everywhere (nice particle effects). Baker knows he has to move. He does a little combat step-and-turn manuver to the nearby car, and looks back to see his box pretty much reduced to rubble by the enemy fire. That was really cool to see, and the destructible cover looks to change the gameplay (Shoot through walls, fences, doors, etc).
We see him yell “Put some fire on ‘em” and we look over to see Hartsock and the fire team shuffle to get behind a car.
They all begin firing, and man, it is INTENSE. The glass in the shop windows doesn’t just “explode shatter” like we are used to. You see each bullet make contact with the window, and it shatters realistically. This looked really nice. I can’t explain it. Think of a next gen BLACK, perhaps).
Almost immediately, the Germans are firing back from within the store, Baker iron-sites aims and we can see them trying to maneuver position inside the store. There was something different here about the aiming, but I can’t put my finger on it. More realistic maybe?
The firefight is so intense, I can’t really describe it. I’ve never been in a war, but I have to imagine it was something like this. Baker knows something must be done…



Trailer Description ( human behavior )


- During this intensity, the sound sort of drops out a bit, and we see in everything sort of being destroyed around Baker and Hartsock. Baker looks into Hartsock’s eyes, and says something to the effect of “Well, they have to be flanked.” In this moment, you see Hartsock look back at Baker, and I swear, it’s almost photo realistic. We see Hartsock’s grimace sort of turn into a “I know what I have to do.” And just by the looks they exchange, you can tell they are friends that have fought together, and would die for one another. I’m telling you there was real emotion in their faces. Hartsock sort of gives a knowing nod and a grin before the grimace returns.
The sound pops back in, and in a dramatic moment (think maybe the “Freedom” moment from Braveheart) Baker swings his weapon over the car and he sort of rises to provide covering fire for his friend. It was movie-like.
We see Hartsock running really fast. The animations look great. And the transition from the run into a “back against the wall” was good. He shimmies around the corner (cool move), and he’s beside the store with the Germans now. We see him ready his Thompson, and he sort of leans out (with one arm) without sticking his body in the line of fire (cool) and fires a clip into the two Germans that were at the window. Death animations (if they’re even animations, it may be all physics related) look really good.
We then see him sling his used tommy over his shoulder (nice animation), and it was awesome to see that when he put his weapon away, it stayed on his body. It didn’t disappear like we’re used to. He grabbed a grenade from his vest, and we actually see him flick the pin.
He tosses the grenade at a glass window (there were many on the building). The grenade actually breaks through the glass, and this changes the trajectory of the grenade. It’s almost like he used it to his advantage like a backboard in basketball.
- This was cool. The soldier was actually “smart” enough not to just stand there and take the explosion, or try to pick the grenade up and throw it back. He hauls butt out of there. We see the last German trying to run away, and he almost makes it to the back window, but the explosion goes off. Wow. (Think of the Killzone trailer explosions). The glass is blown away realistically, and the German flies through the window about 10-12 feet, hits the sidewalk, and rolls out onto the street, dead (nice physics). It looked SO great.
That’s pretty much the end of the trailer. In all it was about 2 minutes, but it felt like 30 seconds because it was happening SO fast. Again, in every review for this game, you are going to see the word intense about 30 times.

General observations:

- Lighting looked great. There was real time specular lighting and self-shadowing. It helped portray that realism. Also, there was other things that added to this that were really subtle, like some “bleaching” in brighter areas, and if you looked directly at the sun and looked away, everything seemed a little darker. You can think of Half-Life 2 High Dynamic Range lighting that hasn’t been released yet (it’s coming in the expansion pack).

- Sound was phenomenal. It was one of the keys to the immersion. BIA series is known for good sound, and that looks to continue. Quote (“The guns sound ‘big.’ There’s a certain rumble that’s intimidating.”). You can hear bullets whizzing by, and each strike made a different sound. Different surfaces reacted differently.

- Death animations was AMAZING. When you kill someone, they don’t just die. They react to EACH bullet strike. When you see it for yourself, you will be impressed. The physics really helped make this real.

- AI in BIA has been strong, and that looks to continue as well.

- I’ve already mentioned how great the character models look, but I’ll say it again. These are the best that have ever been shown. The game looks great. Each brick looks individually modeled, and each cobblestone. It looks great.

- I don’t think there was a film grain effect, but there was something cinematic going on. I can’t put my finger on it. It’s got a certain darkness to it. Remember that scene in Saving Private Ryan where the wall separating the Americans and Germans falls down and everyone is going crazy firing and it is total chaos? That’s the only thing I can think of that compares to this. AWESOME.
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DaForce

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Brothers In Arms 3 In Game Description
« Reply #1 on: April 10, 2006, 11:15:00 PM »

blink.gif

That sounds awesome... assuming its not glorified at all, then that does indeed sound like an amazing game.

Justaren:
he didnt actually see it... he just posted about what he saw on another forum
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lowendfrequency

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Brothers In Arms 3 In Game Description
« Reply #2 on: April 11, 2006, 06:55:00 AM »

That sounds like scripted animation to me.
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Clay_Trainor

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Brothers In Arms 3 In Game Description
« Reply #3 on: April 11, 2006, 07:44:00 AM »

yea,       it could very well be scripted... but from the few articles i've read on this game... gearbox is dedicated to making this game beleivable,    and from the sounds of it, they are surpassing anything ever achieved in a game before.  read the articles in psm and oxm....... i happen to have scans of the psm article but i've heard it's illegal to post them so i wont.
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KAGE360

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Brothers In Arms 3 In Game Description
« Reply #4 on: April 11, 2006, 07:56:00 AM »

yeah i agree, this sounds more like a scripted trailer then anything else.  while that is still impressive it still doenst portray the game as accurate as actual gameplay.  also was there any mention in the forum to what system this was being viewed on?

no matter what i am looking forward to this game and i believe it will be far better then CoD2 which i loved.  its weird however sick i am of the whole WWII theme these next gen war games still intrigue me.  cant wait to see an actual trailer, i dont see any reason other then NDA why the dev team cant provide a trailer for DL or through the OXM disk if they are previewing the game anyways.
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Clay_Trainor

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Brothers In Arms 3 In Game Description
« Reply #5 on: April 11, 2006, 09:33:00 AM »

im not expecting a trailer for a while... possibly e3.    Pictures are as of now very hard to come accross... i've happened to locate a few, but most of them are low res scans, they still look incredible, but i know the game will look far better
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chuxterofdoom

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Brothers In Arms 3 In Game Description
« Reply #6 on: April 11, 2006, 01:39:00 PM »

Here is a pic for those who have missed it!

Notice the light that passes thru the skin like when you put a flashlight up to your hand.  Very nice! biggrin.gif

IPB Image
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Clay_Trainor

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Brothers In Arms 3 In Game Description
« Reply #7 on: April 11, 2006, 04:11:00 PM »

yea that's in game people......... the pics in the new oxm are just as good or better..... this is seeming to go beyond everything i expected of nextgen consoles........ cod2 will be a joke compared to this game, and cod2 is a good game!
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chuxterofdoom

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Brothers In Arms 3 In Game Description
« Reply #8 on: April 11, 2006, 09:55:00 PM »

QUOTE(Clay_Trainor @ Apr 11 2006, 05:18 PM) View Post

yea that's in game people......... the pics in the new oxm are just as good or better..... this is seeming to go beyond everything i expected of nextgen consoles........ cod2 will be a joke compared to this game, and cod2 is a good game!



agreed! biggrin.gif   When people start seeing what this system can do, they will freak out!  This generation has just begun.  I myself look foward to playing a game and feeling sorry for the characters in it because they will look and act so real.  It will only be a matter of time.
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Clay_Trainor

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« Reply #9 on: April 11, 2006, 09:59:00 PM »

your right... I had no idea how much power the 360 had... i think the unreal 3 engine and the 360 are gonna get along well!  i a pc gamer at heart, but i gotta say, the 360 harnesses more power than any pc i've seen to date.
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lowendfrequency

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Brothers In Arms 3 In Game Description
« Reply #10 on: April 12, 2006, 07:40:00 AM »

I said it before and I'll say it again, that picture is NOT in game.  It is not an accurate representation of what the game will look like on your 360.  I can realistically see the character models and textures being the same, but thats about it.   In that image I see depth of field effects, motion blur, soft shadows coming from multiple sources, fake HDR and anti aliasing.  I'm a huge 360 fan and all, but there is no way that we'll be seeing all those effects at the same time... at least not at this stage in the 360s life.

Sorry to be the naysayer guys, but you've all got to come back down to earth.
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Clay_Trainor

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Brothers In Arms 3 In Game Description
« Reply #11 on: April 12, 2006, 10:01:00 AM »

you dont know if that's true... sure we could  be wrong, but i see some serious consistency in all of the screenshots i've seen so far.  I trust gearbox enough not to lie,  or even exaggerate.   When they say their going to do something, they do it, and if they can't they admit defeat.  So far, their proving all their claims with IN ENGINE SHOTS... as soon as they release a video trailer, we'll have a much better idea of what to expect.

I can see your reasoning for disbeleif tho,   you're obviously looking at it from all angles, and perhaps you might be right about the 360 not being able to generate all of those special effects at once, but I for one dont think any of us have even had a peek at what the 360's triple core processor can dish out.
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KAGE360

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Brothers In Arms 3 In Game Description
« Reply #12 on: April 12, 2006, 11:26:00 AM »

QUOTE(Clay_Trainor @ Apr 11 2006, 06:18 PM) View Post

yea that's in game people......... the pics in the new oxm are just as good or better..... this is seeming to go beyond everything i expected of nextgen consoles........ cod2 will be a joke compared to this game, and cod2 is a good game!


many people, including myself, have been saying since launch that games like CoD2, while great looking, dont even begin to scratch the surface of what the 360 can do.  also keep in mind that if this is to be released this year then it more then likely is a first gen game still.  many developer comments have said that you will see a dramatic difference/jump between each generation of software.  so as good as this game will look, it will only get better from here.

QUOTE(lowendfrequency @ Apr 12 2006, 09:47 AM) View Post

I said it before and I'll say it again, that picture is NOT in game.  It is not an accurate representation of what the game will look like on your 360.  I can realistically see the character models and textures being the same, but thats about it.   In that image I see depth of field effects, motion blur, soft shadows coming from multiple sources, fake HDR and anti aliasing.  I'm a huge 360 fan and all, but there is no way that we'll be seeing all those effects at the same time... at least not at this stage in the 360s life.

Sorry to be the naysayer guys, but you've all got to come back down to earth.


i agree that this pic is not in-game but that doesnt mean its not real time.  i know and have argued that real time cut-scenes are not the most accurate way to show how a real game looks, but nothing can really be said until we see actual gameplay.  i for one believe that the 360 can handle these effects, maybe not in every situation, but it has the technology and bandwith to make the most use of graphics.  im on earth but its still nice to dream about a very realistic future.  biggrin.gif

QUOTE(Clay_Trainor @ Apr 12 2006, 12:08 PM) View Post

you dont know if that's true... sure we could  be wrong, but i see some serious consistency in all of the screenshots i've seen so far.  I trust gearbox enough not to lie,  or even exaggerate.   When they say their going to do something, they do it, and if they can't they admit defeat.  So far, their proving all their claims with IN ENGINE SHOTS... as soon as they release a video trailer, we'll have a much better idea of what to expect.

I can see your reasoning for disbeleif tho,   you're obviously looking at it from all angles, and perhaps you might be right about the 360 not being able to generate all of those special effects at once, but I for one dont think any of us have even had a peek at what the 360's triple core processor can dish out.


many games are more GPU dependent (when talking about graphics) so the triple core CPU wouldnt play as big of a factor.
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Clay_Trainor

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Brothers In Arms 3 In Game Description
« Reply #13 on: April 12, 2006, 12:16:00 PM »

QUOTE(KAGE360 @ Apr 12 2006, 06:33 PM) View Post

many games are more GPU dependent (when talking about graphics) so the triple core CPU wouldnt play as big of a factor.


yea makes sense... i bet their going to be able to create some scarily realistic ai with the triple core tho, and the physics in the game shoudl be top notch.
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Deftech

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Brothers In Arms 3 In Game Description
« Reply #14 on: April 12, 2006, 12:50:00 PM »

Hells Highway it is

w000t
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