QUOTE(Category 5 @ Mar 24 2006, 04:06 AM)
UBI sucks a$$. I can't believe they are releasing another freaking 360 game without freakin vsync enabled. this game tears as bad or worse than aything I've ever seen. It is a piece of sh*t.
We have a qudrillion polygons, 32 bit color, dynamic lighting and shadows, HDR lighting, soft shadows, 4x anti aliasing, dynamic model complexity, 3d surround sound, 16 player online multiplayer....
But for some reason we can't figure out a freakin way to wait until a whole damn frame is rendered before we start to display it on screen!!!! This is a BIG FREAKIN DEAL all you developers.
Call of Duty 2 figured it out...PGR3 figured it out...NHL 2K6 figured it out...Kong and even Burnout figured it out!!!!
What the fu*k happened with PD0, NFSMW, Madden, Ghost Recon, and now this piece of sh*t???!!!
The 360 is really starting to puzzle me. Let's build a 600hp race car and put lawnmower tires on it....nobody will notice. After all, gamer's are too stupid to notice...right???
ENABLE VSYNC IN ALL GAMES!!!! THIS IS NOT THE NES (which BTW never had vsync disbaled) it is a $400 next gen machine with PLENTY of horsepower to animate 3d properly.
You suck UBI.
I was just about to say that. What is up with Ubi and screen tearing? It's literally ruining my GRAW experience for me, and now that I know that this is an Ubi related problem, I won't buy another one of their games until they fix the issue.