well, although ive had a bit to drink... it is 3.00am
using a buffer overrun/underrun technique still seems impossible due to the hypervisor etc. BUT still worth trying, whoknows when the visor stops its routines... (poss after xbe verified... [although doubtful!])
i havent a clue about directX exploits, and im in no state to look for any; but it would be assummed any 'illegal' code would be picked up
the fact your can change shaders, may lead to cheating on a xbox live compatible game, if your swap for a full game (possible?) and have a mod version (IE counterstrike with with opponents...)
as for running unsigned code, hmm....
would MS leave memory open to GPU without checks?
does the DX equiv have unrellented power?
can this give you illegal backups..........?
who knows, to be honest who really cares?
a hole like this is easily fixed by MS...
simply put a kernal update that stops execution of this XBE on retails. they arent gonna be bothered if this puts retailers out of there way, just send em a new disc / download...
download you say.... well yes, do you really think the media flag wasnt set on this disc by mistake....
I will enquire with my uk MS PR sources in Jan but i would presume that the disc is meant to be downloaded and run of a DVDR. (someone check the flag for me, but i think its any booktype, not no booktype {which means its on purpose])
who knows if what i say is spot on... but this is not a slip up by MS... it gives us nothing as of yet...
the SDK we have gives us more than this (wink, wink)
ive said nothing wrong i dont think dont ban me
PS ive noticed somewhere on XS someone closing threads that may be quite important ;P and letting bollox ones ramble on, mods these days, thay arent like they used to...
(i like the fact no-oneknows who i am, being anon gives you more power than being a hero)